Critically low levels of dopamine from raw map drops

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This is the price you pay for having instant trade. GGG gives, GGG takes away. You guys asked for this.


We asked for POE to join the 21st century of gaming and this is labeled as "power creep"?

The mental gymnastics of these forums never cease to amaze me.
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This is the price you pay for having instant trade. GGG gives, GGG takes away. You guys asked for this.


We asked for POE to join the 21st century of gaming and this is labeled as "power creep"?

The mental gymnastics of these forums never cease to amaze me.
What you call "mental gymnastics" is just common knowledge among veteran players. It is exactly how GGG operates. Always has, always will. A new player like you doesn't understand that, yet - but you'll get there.

People wanted the friction of trading gone and GGG gave you that. In exchange, to compensate (or call it balance for all I care) they took away the ease of currency farming that was found within old strats. It's dumb for the player but they see reason behind that. You can't have both, else you'd have hyper inflation.

That's how it goes.
Last edited by Celestriad#0304 on Nov 4, 2025, 3:31:33 PM
I've been playing ARPGs since the D1 days of 1996. I'm not new to the ARPG scene, getting "serious" in an ARPG endgame, or observing and commenting on "casual vs. hardcore" debates (or other adjectives you want to use).

So now we have less "friction" to trade things but those things don't drop. How can I experience less friction in trading something that doesn't drop for me or the person I want to get it from?

Who is this game designed for anymore? I have no idea.

Time is money. In some not so distant future perhaps POE1 will introduce auto sorting buttons for inventory, stash tabs, etc. The chinese client already has these. When this happens will we get further nerfs to compensate for this "power creep"?

In Mercenaries and now we now have mass identification of items. This removal of friction sped up the process of confirming that virtually all WEARABLE rare item drops OFF THE GROUND in endgame are useless. Therefore, why was this friction present earlier in POE? Why do unidentified rare item drops even exist? This is why I say join the 21st century of gaming.
Last edited by mnieradko#6070 on Nov 4, 2025, 6:23:31 PM
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Day 5, Level 95, 150hrs.


Even discounting the math-defying hyperbole, lol.
General discussion gaming forums are almost always a cesspit of ignorance and trolls.
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This is the price you pay for having instant trade. GGG gives, GGG takes away. You guys asked for this.


We asked for POE to join the 21st century of gaming and this is labeled as "power creep"?

The mental gymnastics of these forums never cease to amaze me.


can you name me all the 21st century arpgs with instant buyout auction houses like this?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
D3, the game that was hated on this and other forums so much. Also a game where you can actually be rewarded by wearable drops off the ground. Also a game where there is a semblance of visual clarity in model and environment design. Yep D3 did many things correct that POE1 will eventually do in about 20 more years from now.

Looking forward to POE1's future where all items drop/spawn identified, the devs and community labels this as "power creep", and further nerfs occur as "balancing" compensation, even though said automatic identification only confirmed that all endgame rare drops are terrible.
Last edited by mnieradko#6070 on Nov 5, 2025, 7:10:16 PM
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D3, the game that was hated on this and other forums so much. Also a game where you can actually be rewarded by wearable drops off the ground. Also a game where there is a semblance of visual clarity in model and environment design. Yep D3 did many things correct that POE1 will eventually do in about 20 more years from now.

Looking forward to POE1's future where all items drop/spawn identified, the devs and community labels this as "power creep", and further nerfs occur as "balancing" compensation, even though said automatic identification only confirmed that all endgame rare drops are terrible.




i bought D3 on launch, ive played most seasons of it, ive played it this year.


it doesnt have an AH, they had it for a year then removed it because it was a disaster that destroyed the item drop system.

its also a game that essentially has no loot now, you finish your character in a day because there isnt an item hunt. it has the worst item system in any arpg ever made.

there is no arpg ever that has had long term success with an AH like we have now in poe1, in the 21st or any other century.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Oh, I almost forgot, the chinese client has had an auction house for a while. They also have other features demanded by players on these forums like a detailed death log and many auto-sort QOL buttons. Sounds like a game that is better at respecting the player's time. What you call "power creep" I call respecting the player's time.

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it doesnt have an AH, they had it for a year then removed it because it was a disaster that destroyed the item drop system.


Yes, the base drop rates at the time for "decent" gear were terrible, as they are now in POE1, or even worse in POE1 given its exponential increase in complexity. Therefore, POE1 implicitly (not explicitly by the devs) pushes a "you must trade regularly to get ahead" because the wearable (not currency) drops are terrible. Yet you want both the drops to be terrible and trading to be a chore. Not going to happen.

I played the original D2 on and off "seriously" from 2000 to 2010. I did all the trading things consuming HUNDREDS OF HOURS in total, including sitting in trade chat channels spamming WTB/WTS, making forum trading threads, updating forum trading threads, replying to other people's forum trading threads, and doing all of this to incrementally go from gear piece A to gear piece B with 50 steps along the way. At the time did I think this was OK? sure, we all have nostalgia. When I think about it now? antiquated concepts that deserve to be in the dustbin of ARPG history.

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its also a game that essentially has no loot now, you finish your character in a day because there isnt an item hunt.


No, there are plenty of useful wearable loot drops OFF THE GROUND in D3. This concept is completely foreign in both POE1 and POE2. In compensation we have 20 steps of gambling labeled as "craft this item" combined with the antiquated trading system for which you are advocating.

Similarly, there is no loot/item hunt in POE1 or POE2. Currency is not loot because you cannot equip it. Wearable drops and associated things to slot into those drops (special gems, runegrafts, tattoos, etc.) are loot, and in that case the carrot keeps being pushed further away from the stick.

The only thing in 3.2.7 that remotely respects your time is the gamba tree and everything else has been nuked from orbit.
Last edited by mnieradko#6070 on Nov 5, 2025, 7:43:12 PM
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narko1#6084 wrote:
They have been nerfing loot every season since affliction.
Necropolis base loot and some scarabs nerfed, settlers quantity removed, mercenaries mechanics and altars nerfed, now more scarabs/mechanics/map mod nerfed again... Idk if they want us to play ruthless or just slow down the seasons so we keep playing it longer, but atleast in my case its going to do the contrary and probably drop the leage earlier/dont login the next one, because this is boring.


The first base rate nerf was actually in Sentinel. Buried in the patch notes, but the Sentinel massively plastered over it.
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I've been playing ARPGs since the D1 days of 1996. I'm not new to the ARPG scene, getting "serious" in an ARPG endgame, or observing and commenting on "casual vs. hardcore" debates (or other adjectives you want to use).

So now we have less "friction" to trade things but those things don't drop. How can I experience less friction in trading something that doesn't drop for me or the person I want to get it from?

Who is this game designed for anymore? I have no idea.

Time is money. In some not so distant future perhaps POE1 will introduce auto sorting buttons for inventory, stash tabs, etc. The chinese client already has these. When this happens will we get further nerfs to compensate for this "power creep"?

In Mercenaries and now we now have mass identification of items. This removal of friction sped up the process of confirming that virtually all WEARABLE rare item drops OFF THE GROUND in endgame are useless. Therefore, why was this friction present earlier in POE? Why do unidentified rare item drops even exist? This is why I say join the 21st century of gaming.


We all know the answer: people who progress fast in the first week via their bank account.

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