Its time to have a separate team working exclusively on POE1
" Money is the real issue for GGG. They can only hire so many skilled locals, and eventually they just run out of people in New Zealand who have the right experience or interest. Reaching outside the country isn’t simple either, you need to find developers who are not only qualified, but passionate enough about game development (or even Path of Exile itself) to leave their current life, job, and country behind just to join GGG. Add in New Zealand’s strict work permits and immigration processes, and the whole thing becomes an even tougher hurdle. This isn’t just a New Zealand problem, in many countries, the gaming industry suffers from the same limitations, you can’t fix these kinds of talent shortages with money alone. Even the richest studios can only grow as fast as they can find and hire the right people Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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" I could not agree more. I really miss the days of league mechanics like delirium, beyond, and affliction where there was so much room to explore how to get the most out of these mechanics by combining them with other league mechanics, scarabs, sextants, the atlas tree, etc. This leads into another issue I have with the new scarabs: When you are able to stack up to 5 scarabs for the same league mechanic, there becomes no more room for experimentation, preference, style, etc. If I want to farm harbinger in the current game, I simply put in all of the harbingers scarabs at the same time. The same could be said for expedition, beasts, essences, etc. If you do not stack all of them at the same time, you are getting less value out of the scarabs you are using. Last edited by Crookie#5727 on Nov 15, 2025, 1:25:24 AM
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"Best I can do is 2 interns for PoE1" - GGG, probably.
1. "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793
2. Mechanical Skill (Dodgeroll) and Intellectual Skill: https://www.pathofexile.com/forum/view-thread/3883605 3. Some PoE2 Numbers and Charts: https://www.pathofexile.com/forum/view-thread/3896886 |
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Highly qualified hard working people are not like arpg veterans, lol.
They actually want to work on another project in most cases i would assume. So, it is probably best to switch inbetween poe 1 and poe 2. That way some of the most experienced GGG employees actually still work on poe 1 every once in a while. Obv the best devs will only work on poe 2 otherwise, because its the bigger more shiny project. |
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Discussion about drops being bad needs to be viewed through a certain lens. As you find better things, the chances of improving again diminish as the spectrum of "better" gets smaller. Eventually nothing that drops matters to you (they may still have value on the market).
Thanks for all the fish!
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" A long time ago, I suggested that items should have two separate mod pools (like prefix/sufix) one would be drop only, the other one would be craft only. So dropped items would matter again, because they would be required to make a usable item. Feedback on my feedback? The usual hate from community. |
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A community of supposed ARPG players hates useful wearable items ON THE GROUND coming from killing monsters in a supposed ARPG.
Sure, why not. Can we at least remove items dropping unidentified so I don't have to waste precious seconds/minutes coming to the inevitable conclusion that they're terrible? Need to keep that "mystery" eh? |
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