Potentially exploitable Bug (dupe/craft): My Faustus Store boots buyers to login

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Faendris#5470 wrote:
Still buggy. This is possibly exploitable, since it provides a reproducible crash. Do I need to send an e-mail somewhere or is posting this here sufficient?

I would always recommend emailing them instead of posting publicly on the forum if the issue is a reproducible exploit to avoid 'inspiring' others. I've never had an issue with sending an email asking that they "forward to QA" and noting that "ordinarily I would post this on the forum, but this issue is a sensitive one". If you instead specify that the issue relates to ways of seemingly forcing instability on others, they shouldn't object to you sending the email at all.

I would just note that you do sometimes have to 'guide them along' in that way, as the training received by at least the newest and most inexperienced staff is... er... hypothetical.
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Sarno#0493 wrote:
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Faendris#5470 wrote:
Still buggy. This is possibly exploitable, since it provides a reproducible crash. Do I need to send an e-mail somewhere or is posting this here sufficient?

I would always recommend emailing them instead of posting publicly on the forum if the issue is a reproducible exploit to avoid 'inspiring' others. I've never had an issue with sending an email asking that they "forward to QA" and noting that "ordinarily I would post this on the forum, but this issue is a sensitive one". If you instead specify that the issue relates to ways of seemingly forcing instability on others, they shouldn't object to you sending the email at all.

I would just note that you do sometimes have to 'guide them along' in that way, as the training received by at least the newest and most inexperienced staff is... er... hypothetical.


while definitely accurate for exploitable bugs/ones that can cause instability for others

this one is likely not easily exploited, the number of players who are going to have hundreds of merchant tabs is likely in the single or low double digit range, there is a hefty real world cost to do it as the likely crash point is in loading hundreds of merchant tabs at once(so would take someone hundreds of dollars worth of tabs to exploit it).
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the number of players who are going to have hundreds of merchant tabs is likely in the single or low double digit range, there is a hefty real world cost to do it as the likely crash point is in loading hundreds of merchant tabs at once

Among genuine players? Sure.

Somehow I don't think they're GGG's biggest worry for an issue such as this.
GGG do not offer first-party Technical Support.

Free Technical Support guides are available here: https://www.poecommunity.help

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