Why patch out multiple level up effects?

Sombrerototo#1867
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Before saying "why did you patched it out?" have you asked yourself if this change was even intentional in the first place though?


it was. its in the notes.
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Kayla#3802 wrote:
Sombrerototo#1867
"
Before saying "why did you patched it out?" have you asked yourself if this change was even intentional in the first place though?


it was. its in the notes.


show proof.
0.4.0b
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You can now only have one Level-up effect equipped at a time.
bumping this because it's still only one at a time now :/

this is not how it was in poe 1 and its so weird to me to just arbitrarily make this change.
I’m still waiting for this patch to be reconsidered. Since it wasn’t a bug fix but a general change, there’s more than enough reason to change it back.
Cause it kills the servers lol

Notice how atrocious the servers have been for S4?
Its only gonna get worse from here on out
"
Jobama#9902 wrote:
Cause it kills the servers lol

Notice how atrocious the servers have been for S4?
Its only gonna get worse from here on out



It was not first introduced in patch 0.4 that multiple level-up effects were allowed to be used. This has been possible ever since more than one level-up effect was added. And in POE1, it is still possible to use multiple level-up effects.

Level-up effects are not something that can be spammed continuously; they only trigger when leveling up. The claim that using multiple level-up effects causes server crashes is not very convincing.


EDIT:

I understand that allowing unlimited stacking of Level-Up Effects like before could potentially cause issues in the future. More Level-Up Effects will continue to be released, and if players like me were to stack dozens or even hundreds of them, it would certainly create problems.

What I am requesting is not unlimited stacking, but rather increasing the limit from the current 1 to 3 or 5 Level-Up Effects.



Currently, the Kalguur Supporter Pack includes the Astronomer's Level-Up Extra Effect, which tracks the time it takes to level up. I really like this functionality. However, I do not particularly like the animation of this specific Level-Up Effect.

With the current limit of only one Level-Up Effect, I am forced to use this effect solely for its tracking feature.

However, if the limit were increased to 3 or 5, I could use this tracking effect together with another Level-Up Effect that has an animation I personally prefer.

In fact, setting a limit of 3 or 5 would encourage players to experiment with different combinations to find their ideal Level-Up Effect setup. Players like me would likely purchase multiple Level-Up Effects for this purpose.

Furthermore, this could even open up opportunities for the MTX team to introduce special combination Level-Up Effects that transform into a unique effect when two specific effects are used together.

In conclusion, if more Level-Up Effects with additional features are introduced in the future, maintaining the current one-effect limit may actually discourage players from purchasing new Level-Up Effects.
Last edited by 니콜볼라스#1073 on Feb 22, 2026, 2:14:39 AM
Bring this back. Pretty please ;)

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