Why patch out multiple level up effects?
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Sombrerototo#1867
" it was. its in the notes. |
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" show proof. |
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0.4.0b
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bumping this because it's still only one at a time now :/
this is not how it was in poe 1 and its so weird to me to just arbitrarily make this change. |
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I’m still waiting for this patch to be reconsidered. Since it wasn’t a bug fix but a general change, there’s more than enough reason to change it back.
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Cause it kills the servers lol
Notice how atrocious the servers have been for S4? Its only gonna get worse from here on out |
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" It was not first introduced in patch 0.4 that multiple level-up effects were allowed to be used. This has been possible ever since more than one level-up effect was added. And in POE1, it is still possible to use multiple level-up effects. Level-up effects are not something that can be spammed continuously; they only trigger when leveling up. The claim that using multiple level-up effects causes server crashes is not very convincing. EDIT: I understand that allowing unlimited stacking of Level-Up Effects like before could potentially cause issues in the future. More Level-Up Effects will continue to be released, and if players like me were to stack dozens or even hundreds of them, it would certainly create problems. What I am requesting is not unlimited stacking, but rather increasing the limit from the current 1 to 3 or 5 Level-Up Effects. ![]() Currently, the Kalguur Supporter Pack includes the Astronomer's Level-Up Extra Effect, which tracks the time it takes to level up. I really like this functionality. However, I do not particularly like the animation of this specific Level-Up Effect. With the current limit of only one Level-Up Effect, I am forced to use this effect solely for its tracking feature. However, if the limit were increased to 3 or 5, I could use this tracking effect together with another Level-Up Effect that has an animation I personally prefer. In fact, setting a limit of 3 or 5 would encourage players to experiment with different combinations to find their ideal Level-Up Effect setup. Players like me would likely purchase multiple Level-Up Effects for this purpose. Furthermore, this could even open up opportunities for the MTX team to introduce special combination Level-Up Effects that transform into a unique effect when two specific effects are used together. In conclusion, if more Level-Up Effects with additional features are introduced in the future, maintaining the current one-effect limit may actually discourage players from purchasing new Level-Up Effects. Last edited by 니콜볼라스#1073 on Feb 22, 2026, 2:14:39 AM
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Bring this back. Pretty please ;)
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