The skill design philosophy of PoE2 is the same as Diablo 4. And it sucks.
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You're not allowed to experiment and figure out things for your self in PoE2.
The devs have designed the skills and you will use them the way they intended. No experimentation allowed. No allowed trying to figure out your own combos, etc. Each class is designed with a set of skills and those skills will be used with those classes and weapons. Why is the game going this direction when PoE is right there? You know what to do, why do the exact opposite? Last bumped on Dec 16, 2025, 10:29:34 AM
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It's like every skill is designed around a few predetermined interactions that you're shoehorned into.
It's terrible. ~ Seph
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As much as d4 gets and deserves the d4 bad moniker here, it has been a smashing success financially. I'm sure GGG and the bean counters at Ten Cent would love to get even 1/3 of D4s $$ take in year 1 after 1.0 release. Tough target for the devs though. Dumb it down enough for the masses but still maintain the franchise identity, all while trying not to lose to many of the player that got you were you are. I think they have a ways to go to pull it off. I think mid 2027 would be a good target.
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How would you do it?
I find there is currently a good amount of possible builds. E.g. for druid you could go bear, wolf, wyvern, plant caster or a mix like bear/wolf, wyvern/caster, etc.. You can even use certain spells from other classes instead of the druid ones. Lets say corpse explosion or bonestorm. There are ways to alternate the typical combos like generating ice fragments with a non-wolf skill. There is some variety within each type of gameplay: e.g. playing wolf more or less focused on minion wolfs, a more or less complex version, chosen ascendency, defense style and chosen spirit gems. Last edited by Meril#8494 on Dec 15, 2025, 8:28:07 PM
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What do you mean? Try NOT following a build guide maybe? All I do is try skills out and change up the gems to see how best to fit it into my build.
Saying it's the same as D4's static skills are factually untrue. I can build an attack into bleed, or poison, or armour break. I absolutely love the skill system in this game. And keep in mind: It's not even released yet. You're playing a beta. It's a foundation to build upon and expand. Not a final destination. Sounds like you just want it to be exactly like POE1? That's the only thing that makes sense to me from your post. Last edited by CyberData4#5867 on Dec 15, 2025, 8:36:51 PM
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" Considering it has Path of Exile in its game title. I think that would be a valid request. I dont know POE1 so i have no idea how they differ from each other. I can see tho that there are some possible issues if you limit interactions between skills a lot. “The bird of Hermes is my name, eating my wings to make me tame.”
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" Yes and no, a lot of PoE1 skills are standalone so there is no one skill interacting with another, well... I think more recently there have been a few additions but overall it's just 1 button builds. Sockets for gems are on Gear and you can at most get 2 sets of 6 links, so at most you can only use 2 skills. So while the games share name and some fundamental systems like the skill tree, gems with support gems altering use, there is some very big fundamental changes as well between the two. The decoupling of sockets from gear is the one reason I will never go back to PoE1, that and WASD. |
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" So you don't know how they differ, gotcha. So again, how are skills limited in terms of building into a skill in a variety of different ways? The weapon requirement? The stat requirement? The post says nothing besides "skills bad!". I've done nothing but experiment and iterate with skills and I've never used a build guide. Never needed to. I'm able to figure it out on my own. Hell, they made weapon swapping as painless as possible. Removed the delay, provide separate weapon set passive points to remove friction. And considering both games are in active development, no, this game should not be a carbon copy of the first one. Go play that if that's what you want. |
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also sometimes they'll give us a skill like Incinerate, let us use it for a few patches, and then completely destroy it to turn it into their bastardized vision of what it "should" be when quite literally none of its users wanted it to be some sort of finisher move you throw for a few seconds and then go back to the other non-existent fire spells to charge it up again.
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Yep. I don't mind combos or interactions but stuff like "arc does 200% more damage with infusion" just makes me not want to play arc at all. Skills should work on their own baseline and be good. They shouldn't be total dogshit and some interaction makes up 300% of the damage. A combo should at most be the equivalent of another support gem.
Last edited by Kashou#2868 on Dec 15, 2025, 9:18:34 PM
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