Disciple of Varashta feels absolutely terrible

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It's super broken if you play it as an actual minion build (which is exactly what it is) with a focus on command skills. Been vaporizing all bosses so far. And my minions are kind of filler, they don't do the majority of the damage, I do it with the Djinn.

In a sense, it kind of is one of the only if not the only hybrid builds so far since you do the casting while still have some minions around.

Also, single handedly vaporized some bosses just by pressing scarabs. lol.

So, in short, you don't know what you're talking about.

The other options you talk about (staff with focus) are just that, options for non-minion route. Clearly you can still use Navira for non-damaging supportive options for a non-minion build.


100% correct. Doing the same thing and just melting things. Gearing is easy, scaling is easy, don't have to worry about jewelers orbs.
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Torguish#3533 wrote:


I'm sorry but i sincerely _do not_ believe you. :D Full djinn-only? Tell me, did you only use djinn spells? Or were you, in fact, using poorly optimized sorc spells because you had to take minions nodes?

Those djinn spells quite literally do close-to nothing if you just go full-on sorc. As I said; the most optimized way - as far as i know - is to play shatter ice djinn OR no djinn _at all_.

And i got those cooldowns to that same place.

Do you know which spells do not have cooldowns?

Literally not any other spell on sorc has a cooldown unless you put a support gem into it

"But Torr" i expect to hear you say.
"Djinns use command abilities and they are minions!" you might continue.

Are they?

Let's note what a "minion" is and/or usually does.

Splits / takes agro.
Blocks creeps.
Get blocked by doors lmao.
Has a presence.
Is active without you doing anything.

Now let's compare them to djinns.

- Does none of the above.
- Are basically just spells / skills on your hotbar that have cooldowns.
- Except they have cooldowns. All of them have cooldowns.

I've now cleared some maps, done some content and all i can say that playing djinn only is so goddamn awful with those cooldowns it's not even funny. It's actually borderline unplayable or at the very least just feels like dogshit.

They don't tank. Their spells are slow. They have cooldowns.

They are quite literally just worse feeling spells.

Their damage-per-cast is pretty much fine. But everything else just FEELS BAD.

I promise that if you go into maps as a pure-djinn, you will get overrun so fast it aint even funny. You will 90% of the time rely on your "normal" sorc spells and djinns are there ONLY to press occasionally because "might aswell".

They are not build defining, they are just... there. They might aswell be on autocast in how impactful they feel to me. :D

I don't understand what GGG is afraid of. As the comment above said that broken builds already exist. And they keep nerfing the builds that are not broken.

It's getting actually ridiculous, they cannot keep a handle on these things at all. They are WAY TOO AFRAID of "letting it loose".

Make Ruzhan 2 sec baseline and allow it to scale off CDR. Why not? 0.7 second ruzhan spam? SIGN ME UP. Make the spells be autocast, let us link them into other spells.


Imagine using firewall and getting ruzhan slam/traps there at the same time. Or make him automatically use barrage there.

Make physical djinn throw daggers on enemies that are immobilized automatically.

Give us "tactical" choices in how to utilize these intuitive ways. Not... limit in how you builds and go about it. People should be hyped about a new class / ascendancy when it comes out.

Getting this to endgame feels like i stepped dogshit and kept telling myself "it aint so bad"


Well you can believe me or you can not. Does not matter, since I went into maps until T15 with - yes - Djinn only. I did not use any other spells, only the command skills. And it was quite easy.

And yes I like the play style. I don't need the Djinns to tank or be there or whatever all the other minions do. Would be quite op if they could tank or block while being invulnerable. And I like them being invulnerable, because they are unique and not "Skeletal Minion".

So they do have more than one Command (as far as I know every other Minion has only 1). So I think its fine they have a CD. The Sand one even has charges so you can spam them. I agree the fire CD's a bit high, but thats just number crunching. Either a bit more dmg or a bit less CD and its fine.

What you are asking for is a completely different playstyle altogether. And to be honest it might also be cool to play (with autocast and everything). But you know what would be gutted in return? The dmg of all the spells from them. Because autocast and spammable would be too good if it also dealt super high dmg.

And since I like the active part of the build (commanding the Djinns where to do what) I think they got the most part right. Again, number crunching needed, but its not like its unusable or anything. Probably not comparable to the best high end builds, since scaling isn't infinite, but easily playable.
I dunno, djinn only seems like a fever dream. I have no clue how to even begin to go into maps with those long ass cooldowns. D: I've all classes aside from huntress into level 80-90 and all of them had a "spam skill" and going djinn only you don't really have that.

You don't have any large-scale spreading clear except maybe the chilling ground shatter. Ruzhans damage doesn't scale as well as something like just going full fire into spells.

Afaik i doesn't even scale with the fire passive nodes(?)
I get where you're coming from, picking the wrong skills will lead to that kind of experience. I've given them all a try now (costs a lot of gold though) and let me tell you the ascendancy is very strong, very convenient, and also very unique. I like it but the numbers do need tuning for most of the skills.

I started out with the fire djinn. His basic command ability has no cooldown and does ok damage, feels bad due to the lengthy detonation time. Fixing the timer with a support gem hurts the damage. It's a button you press when everything else is on cooldown.

He has a passive too though, a cleaving attack when you cast a non-djinn ability. This one is good, short cooldown though. Also debuffs enemies. So you're going to want to be somewhat of a hybrid character who uses regular abilities too every 4 second (due to the cooldown).

From the secondary fire skills, I liked the "fire traps" the best. With cooldown reduction factored in, the fire storms last about as long as the cooldown is, so this is a reliable damage source with no downtime.

Didn't like the other spells, but this was before you could support them with spell echo and such.

Cold djinn is useless unless you have a specific synergy. Basically don't bother. The bubble is a joke, low impact unless you're mana stacking like crazy, and you can't place it plus it's huge (with a lot of +AoE on the tree) so enemies will be inside anyways.

Physical djinn however was where this ascendancy got fun for me. Good damage + crit scaling + short cooldowns + multiple charges + short casting times. Snappy and deadly. I found the beetles to be horrible though, slow and needs corpses.
Last edited by Traumtulpe#5992 on Dec 17, 2025, 8:01:35 AM
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Torguish#3533 wrote:
I dunno, djinn only seems like a fever dream. I have no clue how to even begin to go into maps with those long ass cooldowns. D: I've all classes aside from huntress into level 80-90 and all of them had a "spam skill" and going djinn only you don't really have that.

You don't have any large-scale spreading clear except maybe the chilling ground shatter. Ruzhans damage doesn't scale as well as something like just going full fire into spells.

Afaik i doesn't even scale with the fire passive nodes(?)



Well that's the thing. No it does not scale with fire passive nodes. It scales with Minion nodes. And only that. But those work for every Djinn.
So basically just take all minion nodes (just offensive ones since defense is not necessary) + defensive and you're good to go.
Fire Traps are pretty spammable (like 2 sec cd) and the sand Djinn is 100% spammable (its like 1.7 sec recharge)
I didn't use the cold/water one, since it needs chilled ground setup. I just took the basic node and the Energy shield recharge one.

Large-scale clear is subjective, but sand and fire traps to the work just fine.
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Torguish#3533 wrote:

Can you link into your build? I'd like to check it out.


Sure, and there's still lots that can be done to further improve it.

https://poe.ninja/poe2/profile/IonSugeRau1-1069/character/EtherealRain

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MRXass#2413 wrote:

Well that's the thing. No it does not scale with fire passive nodes. It scales with Minion nodes. And only that. But those work for every Djinn.
So basically just take all minion nodes (just offensive ones since defense is not necessary) + defensive and you're good to go.
Fire Traps are pretty spammable (like 2 sec cd) and the sand Djinn is 100% spammable (its like 1.7 sec recharge)
I didn't use the cold/water one, since it needs chilled ground setup. I just took the basic node and the Energy shield recharge one.

Large-scale clear is subjective, but sand and fire traps to the work just fine.


Exactly, it scales just with minion nodes. Always look out for those keywords and what they apply to.

Also, it is indeed super cheap and straight forward. Especially for the amount of power it has.
"Sigh"
"
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Torguish#3533 wrote:

Can you link into your build? I'd like to check it out.


Sure, and there's still lots that can be done to further improve it.

https://poe.ninja/poe2/profile/IonSugeRau1-1069/character/EtherealRain

"
MRXass#2413 wrote:

Well that's the thing. No it does not scale with fire passive nodes. It scales with Minion nodes. And only that. But those work for every Djinn.
So basically just take all minion nodes (just offensive ones since defense is not necessary) + defensive and you're good to go.
Fire Traps are pretty spammable (like 2 sec cd) and the sand Djinn is 100% spammable (its like 1.7 sec recharge)
I didn't use the cold/water one, since it needs chilled ground setup. I just took the basic node and the Energy shield recharge one.

Large-scale clear is subjective, but sand and fire traps to the work just fine.


Exactly, it scales just with minion nodes. Always look out for those keywords and what they apply to.

Also, it is indeed super cheap and straight forward. Especially for the amount of power it has.


Awesome! Thank you, i'll definitely give it another whirl.

Also, any clue if "allies in your presence do X" affixes work with djinns? Sceptres could be pretty good in that case but not sure if they count as no clue if they actually "exist. D:
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Torguish#3533 wrote:

Awesome! Thank you, i'll definitely give it another whirl.

Also, any clue if "allies in your presence do X" affixes work with djinns? Sceptres could be pretty good in that case but not sure if they count as no clue if they actually "exist. D:


As far as I know the presence thing works. At least when i used crid, crit dmg and increased dmg on sceptre, the tooltip said so. (mind you the tooltip in the gem tab seems bugged, but if you open it and look at the numbers, you should know if it impacts it or not. Unholy Might lso works (thats what I also used with the unique).
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Torguish#3533 wrote:

Awesome! Thank you, i'll definitely give it another whirl.

Also, any clue if "allies in your presence do X" affixes work with djinns? Sceptres could be pretty good in that case but not sure if they count as no clue if they actually "exist. D:


Yes! That's why I have those rings. It's one of the first things I wanted to test out.

"Sigh"
"
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Torguish#3533 wrote:

Awesome! Thank you, i'll definitely give it another whirl.

Also, any clue if "allies in your presence do X" affixes work with djinns? Sceptres could be pretty good in that case but not sure if they count as no clue if they actually "exist. D:


Yes! That's why I have those rings. It's one of the first things I wanted to test out.



Okay, i think i'm starting to believe. I might've been too harsh and guess i'll need to change my opinion a bit... :|

I kind of went into varashta as a minion-caster hybrid and that stunk. But if full-on djinn is actually doable then that's awesome.

HOWEVER!

I STILL think Ruzhan needs so much love. :D The autocast ability needs to happen also on commands.


Ps. Lightning Orb + Living Lightning orb = some zappy minions. Dunno, maybe they suck but it's "passive" damage with shock.

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