Why does PoE 2 insist on self-referential builds?

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karsey#2995 wrote:
Where are all the theory crafters and experimenters? There is too many people complaining.


Waiting for the next PoE 1 league because that game is actually fun to play.
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karsey#2995 wrote:


It's like every single person lacks an imagination and establishes limits of what's possible from a handful of popular YouTube build-guides that exist 5 days into a league.

Where are all the theory crafters and experimenters? There is too many people complaining.


Since all of us are YouTube build-guide followers or whatever shouldn't you be the badass theorycrafter and experimenter. Had it ever crossed your mind that in order to experiment with a build the limitations that people are talking about need to be removed? No right? I get it you don't like people trashing the game but that's the point of feedback and its still early access and this is feedback hoping people can get back to experimenting so that you can have these builds that you like so much. Personally i just don't feel like it because i am so boxed in, what in the fuck am i supposed to do when the devs basically set in stone that skill 1 x skill 2 must work together with skill 3 and the most relevant nodes are at x side of the tree with y ascendancy with barely any deviations. At most you can add a different aura most of the time. And the reason is the example given by OP, things are self referential with all this dogshit condition building -> combo release. That in itself isn't terrible btw but i guess the main issue is that combo builders usually build combo for one specific skill and the combo finishers themselves where you release have very specific conditions like walking calamity being a perfect example of that. And ontop of that you have one specific weapon for a specific set of skills.
Last edited by Remsleeprem#2330 on Dec 18, 2025, 3:39:23 AM
Yeah this is the reason why I'm basically done with the league and am just going to wait and see if 0.5 adds anything that interests me. POE2 has very little of of "make your own build" and instead is much more like "play the devs build".

I play these kinds of games to find and use interesting interactions. To feel like I'm breaking the game or doing something unintended. I never get that feeling with the 90% of builds that are pre-approved dev builds so I don't play those.
Last edited by SaiyanZ#3112 on Dec 18, 2025, 3:46:28 AM
I just love using Monk as a....reference (heh). One year later and the class is still as boring as he was at the start. No new skills or builds. I guess you can go physical now but why would you when you have a wonderful Ascendancy which boosts cold/lightning while the other Ascendancy is just doing whatever. Build variety is so shallow
As someone who really likes restrictive class design, I also welcome and value the opposite design of extreme openness and flexibility.

I think right now PoE2 is in that 'half pregnant' state. It looks like everything is open and flexible, but many of the interactions are very rigid in what they can do.

IMHO it's another facet of the lingering identity crisis of the game that needs to be solved before general release.
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karsey#2995 wrote:
You can achieve what you are looking already with firestorm and/or apocalypse and you don't have to bother with the rage mechanism...

"Apocalypse is a buff spell skill granted by the Shaman ascendancy notable Bringer of the Apocalypse." - congratulations_you_played_yourself.gif

So I can "achieve what I am looking for" by doing the exact thing that my original post was pointing out: play the character GGG picked out for me.






Still bugs me that I need to use a stick to be able to use Apocalypse...

but even more that you are forced to take druidic champion to get to Furious wellspring.
What If I just want to be a wolf/bear/wyvern and smash people?
why put a general usefull skill behind a limited skill?

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