Improvements to the Fate of the Vaal League
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i just wanted to say something that might be usefull: my friend complained and i get why, but please somehow mark which rooms in a temple are done! when having big temples it can be confusing.
also one other thing: showing which modifiers you have with the ritual ascendancy that gives you modifiers of a rare, and if other skills give it too that they show them too! |
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Good news always welcome, will be fun to test temples more without "fomo". Thanks for quick updates.
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0x2=0, doubling is nothing. People wants to do mapping. Please fix that loot issue. Otherwise you will lose most of players in the future leagues.
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The Temple can be a very nice power boost. BUT! When four of the six rooms are passages it is a dissapointing run
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Can we have homog homens back? Crafting is dead, I have like 6 empty merchant tabs because crafting gear to sell isn't even worth the time.
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Thanks cant wait to still get nothing. "If you double zero, you still end up with zero."
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The most rewarding thing in whole temple are atziris tits, not the loot boys
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This doesnt sound like it will be nearly enough to make the temple worth running. A chest will rise out of the ground? Ok? 1 agumentation and a random rare item? I'm very skeptical that these changes will prove enough. I dont know what the Tier 3 room spawn X monster will do, but it doesnt sound like the crafting benches got improved at all. An exalted crafting bench in endgame should be a perfect exalted orb etcetera. not this current underwhelming stuff that just gives +7 fire resistance and bricks items.
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Also, what about paths? Fix it so we can rotate paths instead of getting 3 paths going one direction bricking the whole sh*t. Thanks.
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Please add skill gems and support gems back into the game, i want to test out the new druid but constantly starved for gold and gems, such a cool class just wish i could experiment with it
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