Improvements to the Fate of the Vaal League

i just wanted to say something that might be usefull: my friend complained and i get why, but please somehow mark which rooms in a temple are done! when having big temples it can be confusing.

also one other thing:
showing which modifiers you have with the ritual ascendancy that gives you modifiers of a rare, and if other skills give it too that they show them too!
Good news always welcome, will be fun to test temples more without "fomo". Thanks for quick updates.
0x2=0, doubling is nothing. People wants to do mapping. Please fix that loot issue. Otherwise you will lose most of players in the future leagues.
The Temple can be a very nice power boost. BUT! When four of the six rooms are passages it is a dissapointing run
Can we have homog homens back? Crafting is dead, I have like 6 empty merchant tabs because crafting gear to sell isn't even worth the time.
Thanks cant wait to still get nothing. "If you double zero, you still end up with zero."
The most rewarding thing in whole temple are atziris tits, not the loot boys
This doesnt sound like it will be nearly enough to make the temple worth running. A chest will rise out of the ground? Ok? 1 agumentation and a random rare item? I'm very skeptical that these changes will prove enough. I dont know what the Tier 3 room spawn X monster will do, but it doesnt sound like the crafting benches got improved at all. An exalted crafting bench in endgame should be a perfect exalted orb etcetera. not this current underwhelming stuff that just gives +7 fire resistance and bricks items.
Also, what about paths? Fix it so we can rotate paths instead of getting 3 paths going one direction bricking the whole sh*t. Thanks.
Please add skill gems and support gems back into the game, i want to test out the new druid but constantly starved for gold and gems, such a cool class just wish i could experiment with it

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