Improvements to the Fate of the Vaal League

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HDTanel#2691 wrote:
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Promising.


HOW??? What line in there did give you ANY confidence? Do you know how tedious it is to get rooms to T3 lol, just to kill it for... one rare item? Perhaps one unique item?


At least they recognize the fact "rewards for the temple are not high enough". That is promising, no?
HC SSF. What else? Ruthless when?
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"
HDTanel#2691 wrote:
"
Promising.


HOW??? What line in there did give you ANY confidence? Do you know how tedious it is to get rooms to T3 lol, just to kill it for... one rare item? Perhaps one unique item?


At least they recognize the fact "rewards for the temple are not high enough". That is promising, no?


No. They considered that endgame is lack of content and do nothing with it
Hope to reduce the team-up rewards.
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We didn’t want you to be able to take these as currency until after the events at the end of Act 3, but this never got implemented


"never got implemented" bit is worrying. means league development was rushed and released half-baked.
with delaying the endgame update the hope would be that at least something in 0.4.0 is fully cooked.

but instead we get a league mechanic with stuff that "never got implemented" and druid which although in better shape, shipped with bugs and very limited number of skills and playstyles(was trying to play plants, and 2 plant skills get boring very quickly)
That's it? You are missing some of the biggest reasons why the Temple is not worth it to run. Vaal Circles should be showing up in higher quantity in maps, with multiple per map in some cases because these maps are so unnecessarily large, and crafting benches within the temple itself should have a chance to roll greater or perfect tiered currency at tiers II and III. How was this even missed?

Honestly, you guys are obviously struggling with the work load between having to keep up with creating new leagues every 2 months while PoE2 is still nowhere near feature complete after a year since the release of early access. You need to stop working against yourselves and spread PoE1 leagues further out, or both games—and your revenue stream—will continue suffering as a result.

Your current "1 step forward and 2 steps backward" approach to game development is not sustainable, and you're seeing it in your own player count.
Last edited by dyscr33t3#4205 on Dec 18, 2025, 8:36:11 AM
Can we please get more than 1 sacrificial alter per map? I want to run the temple, but running 6 maps takes a long time. What if maps had a chance to spawn something like 1-3 altars?
I don't know what is missing and I won't pretend I know as many people do.

It's like a new bar of choclate. I can not tell the manufacturer what to do so it tastes but all I know is when I take a bite it is just not tasty.

My best guess would be the overall speed, playing this game feels like you have temp chains on 24/7. Too long campaign areas and too many contribute to them as well as just being slow AF as long as you don't take any of the right skill tree builds.

And well the mechanic. It carries like 50% of the quality value and on day one and on day 5 still I always got annoyed when I finished my 6/6 temples cuz I just didnt't wanna run them. Did I create them bad? Are they bad in general? I don't know. The game does not tell or indicate what the situation is. All I know is I walk through these locked rooms, slow AF, play hide and seek with 3 white mobs and in the end I get like 0 rewards and that all took 15 minutes.


Also it is SO TOXIC, that in the story you always got a goodie for doing the league mechanic in area (like currency or something) and in the end game you get NOTHING. I felt like a conditioned dog that presses the button but does not get any rewards anymore and making me do the temple in hope I get something out there then, which also was not the case.

Sorry for the rant but doubt it will be enough. You really shot the bird with this league as you would say in german. Over 40% of players lost interest in playing the game already, including me.

That it he first time in 10 years I stopped playing in the launch week cuz the game is not satisfying at all.

I might be logging in after the patch but I don't see any circumstances I will be supporting poe2 anytime soon again.
Last edited by Bulwix257#5436 on Dec 18, 2025, 7:54:43 AM
Can we also fix dyinng in a temple causing your map to fail while there are still available attempts. Every time I've died in a temple, I have to waypoint to hideout and my map is gone.
Thank you for the fast response.
The most alarming thing about this update is that GGG is thinking we all just want more exalts.

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