Improvements to the Fate of the Vaal League
|
This league stinks ,over balanced around group play and is riddled with bugs
|
|
|
Can you fix the bug where your character stops performing any actions after opening a strongbox? I have to literally log off the game everytime this happens. This isn't freeze boxes just actions completely stop and you can't click on anything or perform any actions after. Please fix this GGG
Moon
|
|
|
Two other things I want to bring :
- When you take too much time to run the temple, you lose your map (the temple can be big) - I think it's a bug ; when a Vaal High Priest Boss appears on the map, after a while, it goes below the floor and cease to be damaged, doesn't deal damage, making the Vaal encounter unfinishable. |
|
|
GGG,
I hope this doesnt get burried in a sea of people whining and complaining. I am sure you're aware but, there are at least 2 big bugs with Vaal Temple/ruins that completely break the mechanic and in some cases, your atlas map as well. Firstly, it seems that there are several ways to brick your Temple* and get stuck, either unable to path to progress, or unable to access the main boss fight. I've been able to path to the architect chambers and main boss chambers. I've defeated the architect and interacted with the console. I can not access the boss chamber, it just tells me i need to reach the royal access chamber which is not showing up in my available rooms to place. The other brick I am seeing is that NONE of the rooms I place have an active currency bench (aside from the quantity/socket bench). I have placed and replaced rooms and none of them seem to have any currency to interact with, you can see the bench, but its just "decor". I think this is related to the above issue regarding being unable to progress in the temple/boss fight. The second main issue is that in MANY cases, entering the Vaal Temple will somehow close your atlas map, making it impossible to "walk out" back into your map. Returning to your hideout sees all map portals gone and atlas showing "map attempted". I have completed a Temple (aside from main boss) and had this happen. I have also died in a temple and seen this happen. Please at least acknowledge that these issues exist as I have seen multiple reports leading up to yesterdays patch and there after. This is why people are saying Vaal Temple is a waste of time and the worst mechanic, they are not getting the rewards you think they are supposed to be getting. I am not sure of the exact number, but I have probably done around 10 Temples and havent gotten rewards since i interacted with the console and left the map. (it might have been the following temple where I either didnt have an access chamber, or failed the temple in some way) Suggestions: Improve pathing and room placement in Temple, I do not need a grid of empty hallways. Improve how rooms connect to each other and how they interact with each other. Perhaps add a legend of the available room types and mechanics. Allow players to save X number of room/path options to use in next temple while still using some of them to run the current temple. Thanks for listening.. Last edited by Lye_#3839 on Dec 19, 2025, 10:37:03 AM
| |
|
At this point the real problem with the temple is that it will NEVER be able to be juiced as much as a map. So the rewards will basically never be worth it. Doing it for reward rooms is effectively just a type of gambling that takes a very long time, both to interact with and perform.
The only way it would actually be worth it is if map mods applied to the temple PLUS the juicing done in the temple. Otherwise why would I jump out of a map that has 200% rare monsters and 250%+ rarity in exchange for lower % mods? Other than that I don't see any way that it can be juiced to make it actually worth interacting with. I will probably just do it and place rooms and not engage with any of them until maybe one day fighting Atziri, after which I will just ignore it entirely. But otherwise there's no real reason to expect something to drop that's remotely as valuable as what you will get in your maps for the time spent. Last edited by MeanBob_Games#6853 on Dec 19, 2025, 10:55:41 AM
|
|
|
Maybe you could also add upgrade cards that you can enhance after defeating the Architect—for example, instead of getting 1 crystal per map, you’d get 2 (up to a maximum of 3).
|
|
|
Still having a problem with the portal closing behind me. resulting in having to port home and re-enter the map I was on. Not to big of a problem if the last check point wasn't too far away. But sometime I loss the map entirely.
Also, As in my last complaint. It doesn't matter if I can take the currency if the damn things don't spawn! Just ran a temple with 12 rooms, 10 possible work benches, and not 1 damn work bench!! This is 15 temples in a row where the spawn rate is less than 10%, with 1/3 of them having 0. I'm new to this game so maybe I'm miss understanding some things. Maybe I'm supposed to be trapped in RNG hell. 115Hrs as of this post. Only 2 Divines. About 1 skill gem an hour and 0 support gems in the last 5 hours of game play. The last support gem I got was in the interlude. So not 1 gem in the end game. That doesn't seem normal to me. Am I wrong? Last edited by Shortbus_Express#6339 on Dec 19, 2025, 5:05:57 PM
|
|




























