Improvements to the Fate of the Vaal League
" It is, for sure. A better design imo would be to "build" the center path each time we enter inside the temple, so we always fight Atziri every 5 visits. And as the central path builds automatically, the player only has to place on both sides the different rooms. It's still a bit annoying to check which room upgrades what. A nice approach would be to "reserve" slots for certain rooms, forcing the player to follow a pattern, for the room to give the passives on the whole temple. Maybe it would make too easy, idk. |
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Now improve the game at its core IE stop with downsides on everything, skills designed to be so gimmicky and hurdle crossing just to use. Give us monsters back, speed things up. No one wants 'combat' no one wants to take extra steps just to end up doing the same thing someone else can do but far quicker
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Hate to say it, I love path of exile, but this new season mechanic should be scrapped. I don't think a few small fixes will fix it. It's too boring, lackluster rewards, and takes way too long. That's too many downsides to even be fixed. Again, I love GGG, but don't love the mechanic this season :(
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As underwhelming as it is, I appreciate that these guys at GGG office haven't already left for holiday. Unlike last year where they just handsoff everything for "muh my christmas holiday, f you all im out" , and let Temporalis Dupe to be persist of a whole week.
However, I'm pretty sure there will be some f-up later, and GGG being GGG, not fixing it on hour 1 and let the economy ruined. |
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doesnt feel like added rewards, just feels like more time sink.
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Please add a stash box to the temple so I can store the items I find and go through them later. I don't want to leave anything on the ground during the campaign as I need the gold/mats.
Last edited by CyberData4#5867 on Dec 17, 2025, 9:08:10 PM
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Nice! Hope its enough
Last edited by Chrispy_Gaming84#6709 on Dec 17, 2025, 8:59:32 PM
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Well at least POE2 League is getting fixed? Right?
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"Halving the number of rooms that are removed when defeating the Architect"
Why have this at all 50% is still a lot of progress lost and its super rng. It is just way to much friction Closing the temple should have a vaal effect like "nothing happens" "lost 1/3 progress" "aditional modifier" that goes for the architect as well |
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Map layouts are too big and confusing.
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