Passive tree and melee/armour

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in poe2 you dont reserve mana for auras, you reserve spirit. so in poe1 losing your mana means losing your auras unless you reserve life which means losing a lot of life. so blood magic has a way bigger downside in poe1, i think blood magic is essentially trash in poe1 and probably needs buffed if i were ever going to bother using it again but in poe2 its probably a lot more appealing?


Blood Magic in PoE1 is busted if you know what you are doing. Reference my Chieftain in Discount Keepers league if you want. You get a free aura via Eternal Blessing.

I was able to maintain above low life threshold and still use two 35% auras + level 20 Vitality on top of the Blessing, and I don't have to path for Eldritch Battery.

If you want a trash keystone, look no further than Arrow Dancing lmao.




its very niche, i think battery is niche too, for general use i feel like both are pretty trash. obviously theres going to be niche situations for them where theyre great and theres nothing wrong with that. but blood magic in poe2, what is the real downside? you cant be mom? its a really wide use keystone more like RT or CI in poe1.


2x 35% auras, lvl20 vit, ok but you can do that on mana and still fuel your skills from mana, and still use another 50% aura and still fuel your skills from mana without needing eb right? ive never needed to use eb to fuel anything, you can do all that on mana and add even more auras and be on full life, never mind above low life.

wanting to lose slightly less than half your life to be able to run less auras that you can on mana? what is the upside here? ive lost life, and live lost auras and ive gained...? what?

theres very few builds that are gaining something there even remotely worth that trade. how many builds really struggle to maintain mana? its so easy to solve.

in poe2 its a game where its far harder to solve mana sustain you take blood magic and for a lot of builds you lose nothing and just solve mana, which is actually something a lot more meaningful.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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in poe2 you dont reserve mana for auras, you reserve spirit. so in poe1 losing your mana means losing your auras unless you reserve life which means losing a lot of life. so blood magic has a way bigger downside in poe1, i think blood magic is essentially trash in poe1 and probably needs buffed if i were ever going to bother using it again but in poe2 its probably a lot more appealing?


Blood Magic in PoE1 is busted if you know what you are doing. Reference my Chieftain in Discount Keepers league if you want. You get a free aura via Eternal Blessing.

I was able to maintain above low life threshold and still use two 35% auras + level 20 Vitality on top of the Blessing, and I don't have to path for Eldritch Battery.

If you want a trash keystone, look no further than Arrow Dancing lmao.


its very niche, i think battery is niche too, for general use i feel like both are pretty trash. obviously theres going to be niche situations for them where theyre great and theres nothing wrong with that. but blood magic in poe2, what is the real downside? you cant be mom? its a really wide use keystone more like RT or CI in poe1.


2x 35% auras, lvl20 vit, ok but you can do that on mana and still fuel your skills from mana, and still use another 50% aura and still fuel your skills from mana without needing eb right? ive never needed to use eb to fuel anything, you can do all that on mana and add even more auras and be on full life, never mind above low life.

wanting to lose slightly less than half your life to be able to run less auras that you can on mana? what is the upside here? ive lost life, and live lost auras and ive gained...? what?

theres very few builds that are gaining something there even remotely worth that trade. how many builds really struggle to maintain mana? its so easy to solve.

in poe2 its a game where its far harder to solve mana sustain you take blood magic and for a lot of builds you lose nothing and just solve mana, which is actually something a lot more meaningful.


It's 2x 35% aura + 1x 50% aura + level 20 Vitality actually and you would not have solved the mana costs yet on a spell build that triggers CWS constantly. I would have to give up gem sockets (and damage) just to fit in Lifetap everywhere because constant totem spam + triggering spells would be ~300-400 mana per second which is just not feasible.

Call it a niche case, but Blood Magic is super powerful when you build around it. 6% of builds in Keepers SC use Eldritch Battery, 11% use Blood Magic. I wouldn't exactly call that "niche" that is reserved for obscure keystones like Solipsism or Call to Arms (both sitting below 0.1% on poe.ninja)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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It's 2x 35% aura + 1x 50% aura + level 20 Vitality actually and you would not have solved the mana costs yet on a spell build that triggers CWS constantly. I would have to give up gem sockets (and damage) just to fit in Lifetap everywhere because constant totem spam + triggering spells would be ~300-400 mana per second which is just not feasible.

Call it a niche case, but Blood Magic is super powerful when you build around it. 6% of builds in Keepers SC use Eldritch Battery, 11% use Blood Magic. I wouldn't exactly call that "niche" that is reserved for obscure keystones like Solipsism or Call to Arms (both sitting below 0.1% on poe.ninja)



thats fair.


see i would say spending 400 mana per sec is a niche thing. i had a friend doing the blood magic blood notch cws chief thing in affliction, im aware of the build its a cool thing. he really wanted that afk in the mobs thing to farm the whisp abyss strat thing we were all doing. personally i think thats a very niche way of building a character but what you say is fair, i take your point.


spending 400 mana per sec to me is where i would go and look at bm or eb. i dont rly see the appeal of eb unless its a truly absurd mana cost ppl are dealing with. ive just looked at a random self caster i have that i know spends a lot of mana and ive spent 6 points on dedicated mana nodes, it has 268 mana regen per sec. im running 2x 50% auras, 2x 35%, 1x 25% and a max level clarity all on mana and still fuelling a 210 mana per sec spell spam easily with those 6 points spent. its CI, about 12k hit points, if i put all my es to cover mana costs id need to be taking damage from it too in order to make that worth while right? to get the same sort of hit pool id need to be splitting damage between mana and life, investing in life nodes and es nodes, and then im dealing with 2 pools and surely thats costing at least 6 points to go get eb and mom or whatever? then i need a chaos resist and still take chaos damage even if i can cap chaos res? i just dont rly see why i would bother doing that. i dont get it, ive never used that node since they changed it to es covering mana rather than converting to mana. i used to use it all the time when it was converting es to mana.


i maybe get it as a budget thing, cause thats what bm used to be back in the day right? when mana was harder to solve way back in 2013 type era you just grab BM, its an easy quick fix, wrath and anger were flat cost auras not % so u could run them pretty cheap on life. if you are early league, poor, its an easy thing to just build around bm and flat ele auras and then u dont need good gear to make something extravagant like ci, low life etc. it wasnt good, it was trash compared to other options but you could do it self found day 1 and it worked rather than needing 600 exalts of gear to reach that higher ceiling a shavs build might give.

obviously shavs + bm came later with mechanical changes to bm.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
EB has very good use cases for

a) budget aura setups where you want to fit extra auras but can't get enough RMR without fudging your mana recovery as well
b) setups where ES is otherwise unused or even in the way (Divine Flesh from Glorious Vanity-Xibaqua, RF)
c) niche setups like March of the Legion (old Divine Blessing)
d) mana cost vastly outscales other recovery options (high DPS but spammy setups, e.g. my Icespear Totem Hierophant this league)

About 40% on SC Keepers of builds using EB also use MoM which makes ES a resource both for defence and for casting

It's a very flexible keystone that can be used in many ways. I would not call that 'trash' ^^
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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MNAP#5398 wrote:


Why is the 10% more maximum Life bonus not present in PoE 2?



Biggest mistake POE2 devs made was calling it POE2.

Different games, different rules. Pick the one you like, play it, and stop comparing.
“Freedom is what we do with what is done to us.”
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MNAP#5398 wrote:
I have a question about some design decisions.
For example, Blood Magic:

PoE 2:
You have no Mana
Skill Mana Costs are converted to Life Costs

PoE 1:
Removes all Mana
10% more maximum Life
Skills cost Life instead of Mana
Skills reserve Life instead of Mana

Why is the 10% more maximum Life bonus not present in PoE 2?

Correct me if I’m wrong, but I have a feeling that the passive tree in PoE 1 is more rewarding.

Another example is right at the start of the tree: in PoE 1 we can get Life + Armour, while in PoE 2 we get things like stun threshold or regeneration instead.

My question is: does anybody know why it is designed this way?


got to like 2,1k hp and 3,4k es with 80% armour on my wolf druid, still getting random one shots out of nowhere omegalul - white level xiv maps. Nice game. Back to ranger.
Last edited by eye_356#2542 on Dec 18, 2025, 1:17:02 PM

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