Pure evasion builds feel completely miserable and not viable at all

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There's no way he's doing citadel bosses, max juice T16 abyss maps, etc. with offense that low. This is 100% a balance problem. ES builds can be MORE than this tanky while having tons of offense. He has had to sacrifice basically all offensive power to do this.


Goal post shift nice. And untrue.


Your posts premise has changed.


First it was: (these are your words)
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pure evasion builds are miserable and not viable at all

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ES has been and is still the only thing that remotely matters





Now its

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There's no way he's doing citadel bosses, max juice T16 abyss maps, etc. with offense that low.

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ES builds can be MORE than this tanky while having tons of offense.




These are personal build issue problems I am afraid. You have a poster in here that even disproved it.


[Removed by Support]

If your build has to sacrifice all offense and rarity and can't do a lot of the content in the game in order to be somewhat tanky, it's not a good build. The vast majority of players want to be able to do all or at least most content, and that requires offense, and the vast majority of players want a good amount of loot, and that requires rarity. The fact that ES builds don't have this issue means that there is a serious issue with the balance of defenses in this game.
Last edited by EthanH_GGG#0000 on Dec 21, 2025, 2:21:15 PM
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The vast majority of players want to be able to do all or at least most content, and that requires offense, and the vast majority of players want a good amount of loot, and that requires rarity. T


Im not sure where you are getting this data from but maybe this is a true statement specifically for you.



Maybe look to build guides if you are looking for something to help you with making a evasion based build.


There is also the option of just playing a different archetype since it seems you dont enjoy evasion.


Game does not require you to invest into ES or rarity to complete any and all content in this game. As well as generate loot.

Mash the clean
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The vast majority of players want to be able to do all or at least most content


If you cant do T3 pinnacle i wouldnt considere that a "good build" for sure. T1 are very very easy.

I believe it's doable on pure evasion but you need a lot of DPS to minimise damage taken from a long fight. Not seen much HCSSF doing pure evasion.

So to me the game should be designed so that every type of defense build correctly allow you to do T3 pinnacle. It's kinda the end goal. They def still have work on that one.

Pure armour seem better now, not sure for pure evasion.
But also i'm not super good at the game. I see some people in video that are able to do crazy stuffs.

Rarity i personaly dont care much, that's how people find them fun more than anything. Also i play SSF so it's a bit different i guess.

SSF player
I found out that great thing for pure evasion build is companion with ES aura - it provides 20% of your life as ES which is quite nice imo.
In 0.3 i had 80% evasion 80% deflect deadeye (thats ~60-65k evasion), I was close to level 99, but after they changed bosses hp pools and scaled damage, i died to oneshots from citadel bosses mostly and dropped down to 0% exp in few days. And i had a pretty decent not to say expensive build.

Chronomancer with temp chains is close to immortal, also good single target damage from comet. Basically nothing hits you because its slowed as fuck, and you have guess what, ES pool, right.
Last edited by GimmeZeLoot#1718 on Dec 21, 2025, 5:10:59 AM
armor , armor es,evasion.
are the worst defensive mechanics right now

ES is king and everythign else sucks Unplayable garbage
es+eva is good .
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The problem with the build you have linked is that it has virtually 0 offense whatsoever. And no rarity.

Rarity is overrated imo, and that's an SSF character. If you're in trade, you could get it on your gear.

The new Pathfinder unlocks new ways of getting offense, for example by taking a bunch of +5% travel nodes.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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Sakanabi#6664 wrote:
I found out that great thing for pure evasion build is companion with ES aura - it provides 20% of your life as ES which is quite nice imo.

Yeah, I think that's better too. My evasion-only character was for a challenge run where I didn't allow myself to equip any armor or ES.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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Xzorn#7046 wrote:
For some reason players still defend Armor and Evasion because they "made it work" when ES barely has to try with 9k, 2s Recharge time and 1k/s recharge. They're not even close.

It's hardly like ES can't do these tricks too. You just don't need to.


And don't forget that for the price of a single notable you are immune to chaos, poison and bleed, making it so that you are freed of getting chaos res, one of the most sought after and subsequently expensive affixes on defensive gear, making it so that gearing gets even easier.

So all you really need to care about is stacking ES and ele res.
My theory on one of the reasons why evasion feels bad compared to ES is that there is no visual indicator that youre getting hit by something and you get no pre warning that youre about to go splat like you do with ES. so you just go from hero to zero in a poof.With ES working as a cushion and you see it go down, you generally have time to react and try to get out of danger.

If they add a visual indicator when your character is dodgeing something it would probably help out alot. like actual dodge animation, or maybe the healthbar blinks, or even like a line that blinks across the top of your characters health bar would help. but yes, evasion doesnt feel really good compared to ES. Miss a dodge and go splat.

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