0.4.0c Hotfix 11

Increase the damn crystalls gain from maps , how cant you understand that people doesnt have so much time to build you temple with only 1 crystall per map that take 2-4 mins especially when you come to start new run in the temple and seeing the rooms that generated on the left are full useless for you curent setup in temple , so these 15-20 mins for farming crystall become a dust because you didnt build any usefull room. HELLO devs listen the people finally!
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Corwynt#2039 wrote:
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HandleX#9820 wrote:
It seems you don't plan to fix the temple bug?
Their December releases are always like this. I don't know why they bother even releasing things around this time.

because money, many people buing game or ingame stuff during this time
Please keep this league mechanic! With returns tens of times higher than other strategies, there'll be no need to design new league mechanics ever again! GJ GGG!
just put crystals as splinters for sale in exchange and make it a random drop from monsters no one would complain
Exploit early, the motto of every league.
I've had 3 temples crash since this patch lol, I had 0 crashes in temple all league up until this point
lower cryptals per run, maybe 4 is good
We need to say GG to GGG
Can GGG state that missing Respawn at checkpoint isn't bug and its intended? No line in patch notes or anywhere and its missing only in HC, like what?
If one way of playing significantly surpasses other ways, then this game effectively has only one way to play

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