0.4.0c Hotfix 17

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Saraneth#7424 wrote:
Haven't played for a while, and I won't until you fix and punish everyone exploiting the temple bug. They knew what they were doing and that it was an exploit.


What exploit are you talking about?
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Dxt44#4050 wrote:
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Yes !! FUBGUN 1st that laughed at GGG's face because the temple was buffed and not nerfed

I don't think anyone care. He is 1000x more positive for GGG and Community than you will ever be.


For the community ? Really ?
I'm pretty sure you are the 1st cry baby when the items are expensive because everybody wants to buy fubgun's build..
Yes very positive on the community and economy !!! It's why negative reviews exploded...
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rastaqki#6957 wrote:
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Onfire#5060 wrote:
All you need to do is:
-permanently ban everyone who abused the temple bug
-remove the currency that bug users dumped there from the market
-make the temple rune activation available only when the map is fully completed
-remove the mechanic where locking the last room in a chain makes the entire chain of rooms invulnerable to destruction
Until this is done, the league will be dead.


Amazing idea.
Ban all people who find bugs and exploits in an unfinished, early access game.



Yes, that's a really great idea. Btw, GGG already banned users for exploiting rituals in the second league. But back then, that abuse had no effect, but now it's completely ruined the economy and killed the league in the second week.
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For the community ? Really ?
I'm pretty sure you are the 1st cry baby when the items are expensive because everybody wants to buy fubgun's build..
Yes very positive on the community and economy !!! It's why negative reviews exploded...

The concept of complaining that something is too expensive in ARPG is alien to me. If I want something I will grind as long as needed.
On Probation Any%
Still instant crash on vulkan and extremely low fps on directX12 w/ intel arc B580 GPU :(
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Onfire#5060 wrote:
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rastaqki#6957 wrote:
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Onfire#5060 wrote:
All you need to do is:
-permanently ban everyone who abused the temple bug
-remove the currency that bug users dumped there from the market
-make the temple rune activation available only when the map is fully completed
-remove the mechanic where locking the last room in a chain makes the entire chain of rooms invulnerable to destruction
Until this is done, the league will be dead.


Amazing idea.
Ban all people who find bugs and exploits in an unfinished, early access game.



Yes, that's a really great idea. Btw, GGG already banned users for exploiting rituals in the second league. But back then, that abuse had no effect, but now it's completely ruined the economy and killed the league in the second week.


Killed the league?
Explain how the league is dead while there are 120k players.
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Ban streamers that promote exploits !


Yes !! FUBGUN 1st that laughed at GGG's face because the temple was buffed and not nerfed


There's streamers not only advertising the exploits, but actively telling their community to exploit as much as they can, since they will never get banned for it and at most, it will be fixed so they won't be able to do anymore.

This mindset will keep spreading unless action is taken. They still refuse to do so.
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descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window.

Can I just point out that it was never fixed. And there was several "next" patches since then.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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rastaqki#6957 wrote:

Killed the league?
Explain how the league is dead while there are 120k players.


First of all, 120k is not true. Steam's peak player count reaches 100k and will decline very quickly. And 100k is the peak. The average number of players is much lower.
Also, it's impossible to play a game with hyperinflation, where prices rise by 500% in two days.
And it's impossible to play a game where bug-users and abusers aren't banned, but rather encouraged by the developers.

The last two points make any online game dead and this is an axiom.
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Onfire#5060 wrote:
First of all, 120k is not true. Steam's peak player count reaches 100k and will decline very quickly. And 100k is the peak. The average number of players is much lower.
Also, it's impossible to play a game with hyperinflation, where prices rise by 500% in two days.
And it's impossible to play a game where bug-users and abusers aren't banned, but rather encouraged by the developers.

The last two points make any online game dead and this is an axiom.

It's just you brother. Anyone else is playing.
On Probation Any%

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