Shadow Nerfed Lock Drops Are Ruining Temple Building

After having to rebuild my temple twice after patch, heres some of my experiences with temple locks.

1) the lock drop rate becomes very very bad as your temple approaches 70 rooms, the number of spymasters dont seem to matter, as i have burned my lock reserve mutliple times when the temple rooms approach 70. And as my temple chain broke and got less then 65 rooms, the lock drop rate suddently shoots up.

2) I think GGG did this nerf on purpose, imagine if they released in patch notes that lock drop rate will become zero as you approach your final temple and you will never be able to run it properly, then i would imagine alot of players wouldnt play as much.

i know GGG is trying to stop temple inflation, but please just MAN UP and be transparent about these major changes.

This type of behavior destorys players trust.

if someone interviews GGG in the future, please ask them about this topic, i would love to hear their response.
"
After having to rebuild my temple twice after patch, heres some of my experiences with temple locks.

1) the lock drop rate becomes very very bad as your temple approaches 70 rooms, the number of spymasters dont seem to matter, as i have burned my lock reserve mutliple times when the temple rooms approach 70. And as my temple chain broke and got less then 65 rooms, the lock drop rate suddently shoots up.

2) I think GGG did this nerf on purpose, imagine if they released in patch notes that lock drop rate will become zero as you approach your final temple and you will never be able to run it properly, then i would imagine alot of players wouldnt play as much.

i know GGG is trying to stop temple inflation, but please just MAN UP and be transparent about these major changes.

This type of behavior destorys players trust.

if someone interviews GGG in the future, please ask them about this topic, i would love to hear their response.


what's wrong with ggg softcapping the rooms to 65?

some people probably make 50 or more divines with less than 65 rooms.

some people probably make 100 or more divines with more than 65 rooms.

whats wrong with making 50 divines per temple?

do players really need to make 100 divines per temple?

is ggg allowed to balance the game?
34pre98qua
i left the league because temples are the bane of this game. how can you introduce a mechanic that wrecks the whole fundamentals about arpg. loot raining from the heavens, markets crashing, currency out your ears and exp tens times better then any other endgame.

i have 4k hours in this game, and im now done - this is happening over and over again , by this stage its obvious that this will be the norm in any league, they cant solve it.
There is suppose to be a nice signature picture here
"
hitem#1568 wrote:
i left the league because temples are the bane of this game. how can you introduce a mechanic that wrecks the whole fundamentals about arpg. loot raining from the heavens, markets crashing, currency out your ears and exp tens times better then any other endgame.

i have 4k hours in this game, and im now done - this is happening over and over again , by this stage its obvious that this will be the norm in any league, they cant solve it.


hi there

my personal opinion is that i am pretty sure the temple mechanic will be a part of end game in future leagues.

meaning that now is the best time to learn and to master the temple mechanics. then in future leagues, you will gain a headstart with better understanding and good advantage.
34pre98qua
"
hitem#1568 wrote:
i left the league because temples are the bane of this game. how can you introduce a mechanic that wrecks the whole fundamentals about arpg. loot raining from the heavens, markets crashing, currency out your ears and exp tens times better then any other endgame.

i have 4k hours in this game, and im now done - this is happening over and over again , by this stage its obvious that this will be the norm in any league, they cant solve it.

I thought ARPG was about killing monsters and get loots? Or is it about trading and flipping market price simulator?
Exploit early exploit often bozos.
"
Updated the descriptions for Temple Room Cards to more accurately describe what the Room rewards as well as which Medallions can be found in a given Room.


The latest patch today says goodbye to snakes. If you hover over the spymaster, the description now says that it will drop a variety of medallions and no longer high chance dropping the lock medallion.
34pre98qua
Last edited by stkmro#2432 on Jan 27, 2026, 6:23:16 AM
They always let the nerds benefit from what they later deem ‘exploits’ and then they shadow nerf to lock us normal players out from it.
Been grinding Russian tech for so long now I have 8 rank 3 spy masters and I can’t get any lock medallions my snake is being destroyed and decoys aren’t saving it.
Feel so let down lost interest in the game, too much effort into temple just to watch it slowly poof away each run and having my hopes up for a lock every run and just not getting enough to sustain the build.

Why should they benefit and not us? Nerf it next patch, they’ve already let the market be destroyed by it.
Another GGG let down. They are slowly becoming Blizzard and it’s sad as fk to see.
This is very low from them. Without any announcement they just fuck their player base.
This is my 7th day since I uninstalled the two games. I wanted to check how people are feeling nowadays.
The problem is not about changing a mechanic or applying a nerf.
The problem is poor decision making. This is not fixable.
Save your sanity.
Quit the league.
Quit the game.
I feel so relieved and free of agony.
This studio does not deserve your money or time.
Bugs can be fixed but mentality cannot.

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