Orb of Chance - anyone care to explain?

So anyone care to explain how exackly it works in PoE2?

I used two so far, in both cases items just vanished.

And why they are so rare?
Last bumped on Jan 13, 2026, 4:25:19 AM
Has a very low chance of turning a base white item into its unique version, or destroys it. If the success chance was too high or the orb was too common, then it would be too easy to get some specific uniques. So their solution to this was to just add an incredibly frustrating extra level of rng to it.
What stecheese1 said.

The chance to get a unique seems to be higher on average compared to PoE, but it destroys the items if failed, instead of upgrading to magic/rare.
PoE2 0.4 Character:
https://poe.ninja/poe2/profile/Sadaukar-2191/character/Sadaukar_Vaal
https://poe.ninja/poe2/profile/Sadaukaria-3556/character/IcySadaukar_Vaal

OS: CachyOS (Arch Linux btw. <3)
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de99ial#0161 wrote:
So anyone care to explain how exackly it works in PoE2?

I used two so far, in both cases items just vanished.

And why they are so rare?



Hi.


Originally, the Orb of Chance changed an item to rare or unique in PoE1.

In PoE2, the developer wants you to use 100,000,000 heavy belts, for example, and lose 99% of them to craft HH. I don't use this orb; I sell them because the Orb of Chance is just another useless item.
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Has a very low chance of turning a base white item into its unique version

The chance depends on what uniques it can turn into.
Chancing a heavy belt has an abysmally low chance to succeed.
Chancing a gold ring has a decent chance to turn into a Ventors.
Yeah the destroying thing is new to me.

THX for claryfication.

Regards!
You see, it takes a minute to collect chance orbs depending on the stage of the game you're in.

Naturally if it takes some time to farm one, consuming it should have a possibility to destroy the item and be wasted, rendering your labors wasted.

It seems nonsensical until you learn that it's a clever metaphor for Jonathan's hopes and dreams.
well if youre chancing items, and it gets chanced into a rare item, chances are youre gonna vendor it anyways...

the whole dissapearing on fail is a nothing burger since if you are using chance orbs you dont really care about rares. so who cares if the item you chance goes poof instead of turning into a magic/rare

you are after the unique variant.
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de99ial#0161 wrote:
So anyone care to explain how exackly it works in PoE2?

I used two so far, in both cases items just vanished.

And why they are so rare?



Hi.


Originally, the Orb of Chance changed an item to rare or unique in PoE1.

In PoE2, the developer wants you to use 100,000,000 heavy belts, for example, and lose 99% of them to craft HH. I don't use this orb; I sell them because the Orb of Chance is just another useless item.


POE 2 has a lot of issues, some more frustrating and mind boggling others just mere annoyances, but Orb of Chance isn't one of them. It does exactly what it's supposed to do. RNG can be frustrating, especially when crafting, but for an item called "orb of CHANCE" you can't be mad because it does what it says it does.

I use them whenever I get the proper base; nothing to lose if you expect failure.....but when it hits, it hits.
Last edited by lupasvasile#5385 on Jan 12, 2026, 9:58:22 AM
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You see, it takes a minute to collect chance orbs depending on the stage of the game you're in.

Naturally if it takes some time to farm one, consuming it should have a possibility to destroy the item and be wasted, rendering your labors wasted.

It seems nonsensical until you learn that it's a clever metaphor for Jonathan's hopes and dreams.


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