0.4.0c Hotfix 26
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so we will be getting one silly update every day . Cant you just drop one big patch allready fixing the league and saving it . It is dead since 2 weeks though.
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Cmon cmon guys, work with me: how do we assure some artificial retention after all the mess we've been doing all the league? what could possibly make the players repeat the same process of farming x30 maps to earn x60 crystals, get into the temple, and try to finish a snake that will somehow make them keep up with the overinflation of the league economy?
Hmmmmmmm, maybe by shadownerfing locks+spymasters rooms? idk Work with me a lil bit more we're almost done: how do we keep making incomes after the undercuts on the RMT due to, again, all the mess we've been doing the league and the leagues before? Hmmmmm, maybe by allowing to keep operating and getting a cut out the humongous RMT groups/websites earnings? And just the final touch: in which universe would we ban a 1k to 5k consistant viewership streamers that abuse an exploit and promotes doing the same (i'm sure the bast majority of the playerbase of PoE2 has 10 hours per day to spare daily and keep up with all these strats)? Afterall we're the generation of the copy-paste, the generation of "let the others do the thinking, ill just do the same", etc. In which universe would we ban these behaviour when they're the best marketing tool we could ever wish for? I'm like 95% sure the gamedevelopers/directors are against this policy but, again, they dont get to choose. Sadly, they will do what they're told to do, and to the ones runing the company, we're all just numbers in a graphic, nothing more. Dont xpect much more of this game or anyother game/company in the future. This is the sad reality we live nowadays. |
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"i think it could be something about room count, atleast they said something about that temple should be stable around 60 rooms |
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" 100k playing daily. What do you expect from big patch? new league? I think there will be no big changes till april now. |
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" Best fix they can do on this is just remove it. Its done more damage to the game than any other skill could ever do in any meta. |
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Last edited by membrul1289#0062 on Jan 12, 2026, 9:21:15 AM
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I have a few things to say:
- There are two problems with the controller: 1- It's impossible to distinguish the map modifiers if the text is so dark when you pause the game to view them. The text has become almost a dark gray, so you can't see what it says. 2- The Tree view often works, but sometimes, when using search filters extensively, or even without using them, the details are so invisible that you can barely make out the description or the box that shows what that node does. It's completely impossible to see it when the game decides to hide it, and even after removing the filter (if you used it), the problem persists. 3- Expedition books, when viewed inside, sometimes don't allow you to see the modifiers. The box containing them doesn't rise to the top of the screen, and when you expand the modifier box, it's impossible to see everything you've already selected. Even the prefixes disappear off-screen, and forget about checking the accumulated modifier suffixes. 4- Using a controller has several disadvantages when managing the inventory. Those of us with a keyboard and mouse connected often wish we could interact using only those devices. Even when placing a sales order or going shopping, using a controller is a major problem. It's unacceptable that, with all the peripherals connected, the game doesn't allow me to take advantage of their functions, even in these specific situations. 5- They should review the controller settings. Some of us have controllers with many extra buttons, and it would be convenient to be able to use them instead of L3 and R3. They could even add a function that doesn't just reveal what the filter hides, but rather a function that, like the "Z" key on a keyboard, allows us to reset the position of objects displayed on screen by our filter. Simply moving the game causes loot that was left off-screen during battle to be misplaced, making it difficult to pick up certain objects on many maps with paths or dozens of obstacles. - Performance: Regarding performance, I tested it after using DX12, and Vulkan is ruined. I only used Vulkan during the first season and part of the second, but now it's impossible to use: lag, crashes, and endless loading screens. - Temple: Now, the temple, wonderful as it is, you've made it usable and profitable only for streamers and those who started this quickly. Now, setting it up is almost impossible, since many times you don't even know which rooms connect, which rooms give advantages to others to level up, or how to get locks. Until a few days ago, I could accumulate 5 locks; now you're lucky to get 1. Furthermore, if a room is deleted, when you manage to put it back, it no longer receives the chain bonuses as it was. If you had a level 2 upgraded room and used a level upgrade on it, it remains locked at level 2. If this was intentional, it's exhausting. I couldn't even set up a 30-room snake section (it's impossible to maintain a chain, whether small or large), since I wanted to leave two snake paths on each side and one path to have Atziri, her key, and the architect in the center, so I could enjoy both mechanics, even if it wasn't the best. I wanted to do something less common than what others do, but it's impossible. There's no way to update the room descriptions, and it's not even possible to maintain a chain of 10 consecutive rooms. Extra: When will there be a way to lock my equipment individually, if I want, or at least in the options, in the controller or keyboard section, to select "lock," or request permission to change an equipped item, or to add an item? In the endgame, all of this is incredibly frustrating. You use the same key to identify and equip items. If, for some reason, the game detects that you pressed it twice without actually doing so, it removes your item, which might not be great, but it's better than nothing. We're not talking about a small change; it can ruin an entire build. It's very frustrating to have to deal with this, because if my attributes are sufficient, the item, whatever it is, will be equipped, potentially wiping out my entire build in an instant. If you do this on maps without respawns and accidentally drop the item thinking it was the bad one, when you return to your hiding spot, the item is gone. This could be due to luck when you obtained it, or from playing through maps until you could buy it from another player. Please, please, look into this immediately. See these things. Last edited by EnelBit#0795 on Jan 12, 2026, 9:19:56 AM
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" they probably moved locks to other rooms and you have not enough variation cause I am getting 2-3 locks all day in 60 room temple with only 5 spymasters. Probably "russian" temple build with lots of spymasters affect total stats in bad way |
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when you going to fix freezing followed by black screen????.
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" Jonathan, please re-login)) |
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