returning player, the game is less appealing now because of the tree :(
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I hate to say it, but the branches of currency and uniques are kinda weird.
what's fun about a looter ARPG is the LOOT,and by making it super easy to get you make the game boring. it's like logging into a D2 server with a hacker giving everyone the best gear for their build at level 1. like what's the point of playing now? ironically PoE2 is also having massive inflation problems. the fix is to juse cut the branches of the uniques and currency. outright, full stop. currency should be a drop form monsters or a rare strongbox, having it just "grow" into whatever you want is weird, unthematic, hell it creates ludonarrative dissonence while leveling. it just doesn't fit into the PoE theme. the growing of items is kinda fine I think, it's just another way to craft. and if we have the crafting bench might as well have the branches I guess. still lukewurm on it tho. overall the league mechanic should NOT become part of the main game. just today I was discussing with people how I hope we could start customized leagues ourselfs without some of the exisiting league mechanics. private servers won't happen i assume but hell, maybe let us vote on servers with leagues we want to exist? like maybe breech with ritual only, nothing else. or JUST the hunting monsters league thing(dont' remember the name). let us customize our servers. I level to 30 today, and got like 6 uniques by then. this doesn't feel right... it feels like an abandoned game, overtuned to pacify the players. anyway... I might return to playing, I might not. but the game as of now feels BAD. Last bumped on Jan 26, 2026, 2:02:24 AM
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" While I wouldn't say I disagree with your point on principle, I do disagree with the weight you're trying to put on it. At the end of the day, it's just a league. Sometimes they're going to try to do things that are a bit more "out there" than others. There's only so many ways they can spin "enemies appear; kill them until the loot appears". Like - they did Breach League. Then they did Harbinger League - which some folks said felt distinctly Breachy. Then they did Abyss and basically everyone said it felt like they turned circular breaches into lines. Most recently, we've had a very on-the-nose Breach 2.0 league. Ignoring Path of Exile II leagues - and some might question the fairness of that - GGG has released 46 challenge leagues. It's non-trivial to continually release "new" ways of playing the same game for more than a decade. Either every new league feel exactly the same - or once in a while they have to be able to experiment with new concepts. Not everything goes core! You describe yourself as a returning player - welcome back! - but GGG does have to try to cater to folks who essentially never leave. They need to keep the game feeling somewhat fresh for those people. That does put constraints on how rigidly they can hew to any one theme. P.S. Uniques in PoE aren't supposed to be superior to rares à la Diablo 3; indeed, GGG typically aims to have "perfect" rares be the optimal item for most slots for the majority of builds. While I do think you have a point broadly speaking, I fear your "6 uniques" anecdote detracts from it a bit. Having spent thousands of euros on Path of Exile over the years, I will not be further supporting it financially until and unless GGG resumes offering Technical Support.
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" my major issue is that it's very easy to get them... it makes them feel like oddities rather then unique items you get. if you played borderlands 3 you might remember the feeling of everything is legendery but nothing is useful... I start get that. I remember a long while ago getting a unique felt like I should start a build around it. I might even suggest moving some uniques into a diffarent form because they so.. weird, maybe a special kind of crafting that can get you the uniques special attribute, that way it doesn't take away from the feeling of getting a special item. I like new ways to play the game, and the grafting mechanic is good! the introduction of it is a bit rushed tho, I wish it was a bit more endgame like maybe once you reach maps you get that special grafting mechanic as a way to power you up for maps, would also be a cool thing to optimize at endgame. |
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Been here since September 2011, never had a Shav's drop (nor any of a number of other significant unique items). Some of my best items were from leagues like Crucible and Settlers (selecting good bases of runesmithing in Kingsmarch was fun), in which you could craft items very nearly as interesting as a unique. Now, far too many uniques, even some in high demand back in the "old days," are simply vendor trash. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" The label “vendor trash” feels a little far fetched when you consider that every unique can be converted into dust, which is a genuinely valuable resource for ships and recombs, a detail that is often conveniently overlooked. Shavs is a T2 unique. It is not especially rare, but it is also not something you see in endless supply during the later stages of the tutorial campaign and early white maps. By contrast, T1 uniques in modern Path of Exile are effectively free. They are handed out generously, provided you actually engage with the full scope of what Path of Exile has to offer rather than stopping at the tutorial campaign and T1 maps. Naturally, level restrictions mean that some uniques simply will not appear during the tutorial campaign at all. Personally, I am perfectly content tossing all of my spare Shavs and other unwanted T2 to T0 uniques over to Kingsmarch.. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee “Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein Last edited by VoidWhisperer42#5989 on Jan 18, 2026, 10:59:47 PM
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dude go do some ten modded t17 or something.
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Did you get to the actual endgame? you would understand why the league has been the worst league EVER on retention (worse than necropolis)
"Parade your victories, hide your defeats. Mortals are so insecure."
"The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world." Take me back when poe was the actual focus. |
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" When leagues grant players overwhelming power and effortless access to top gear, they tend to burn out more quickly because players reach their goals sooner. Retention, on its own, is not a definitive measure of whether a league is good or bad. However, if we choose to treat it as a signal, the pattern becomes fairly clear, crafting-heavy leagues that effectively hand out exceptional items at little to no cost often result in weaker leagues overall, even as people continue to scream for what are essentially item editor leagues. Necropolis and the current league stand as prime examples of this design philosophy in practice. Nonetheless, regardless of how genuinely good or bad a league may be, there is an unavoidable reality that all leagues naturally lose momentum after roughly two weeks, as player interest tapers off once initial goals are achieved. That is not a failure of design so much as a reality of the game itself. Path of Exile is not an MMORPG, and it is not built around daily chores or artificial incentives meant to keep players logged in every single day for an entire league. People play hard, reach their goals, and move on, and that is simply how the game is structured. On top of that, the game becoming easier and easier with each league only accelerates the problem. When rising player power is paired with a crafting league that hands out strong items on the fly, players naturally cap out their goals extremely fast, and burnout becomes inevitable rather than surprising. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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I.love poe its my favorite game ever. But my god its a bloated disaster full of problems the fan boys won't admit 😔
Balancing the game around streamers and endlessly bloating it instead if patching it has and is doing detrimental damage to the game. I appreciate complexity but sometimes less is more.... Last edited by Jradlot21#0486 on Jan 19, 2026, 4:38:56 PM
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Translation: RMT bot is sad his source of income is mogged by a tree.
___ Hoo there wanderer... Last edited by Henide#3803 on Jan 19, 2026, 6:17:27 PM
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