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This isn’t about trying to gain an unfair advantage
I thought the issue was that the enemies were already drawn but inactive, and the player shouldn't be aware of enemies until they are active. Ultrawide support is possible, but it requires spending the compute to activate enemies that are offscreen for most players, while people are already complaining about offscreen one-shots.
GGG might be working on it, but it isn't just a graphical change. It would require a rebalance.
This actually sort of makes sense but the concept of killing enemies offscreen has always existed in POE just because enemies are idle off screen doesn't mean they won't die. if the restriction is in place because GGG doesn't want to show enemies idling then enemies shouldn't be killable offscreen either, clearly they are so this doesn't seem like a server issue it seems arbitrary at best
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Posted byshubbs2#7076on Jan 29, 2026, 12:14:23 PM
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A 32:9 monitor is not made for ARPG Games, maybe simulator games.
Last Epoch supports this the definition of a modern ARPG, I don't count Diablo 4 because blizzard isn't a modern gaming company. GGG by all rights is they should be able to accommodate for modern needs. Its ridiculous in 2026.
Play Last Epoch then ...
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Posted byi1332v#2731on Jan 29, 2026, 12:19:11 PM
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