precursor tablets SHOULD NOT require explicit mods on map

I mean if you can't do a waystone with at least 1 mods, you probably need to level, correct your build or run a lower tier map. I did 3 mod tier 14 maps for awhile before I did tier 15.

I think it's fine.
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arandan#3174 wrote:
The choice between 1-3 tablet slots is there for a reason. You need to adjust the difficulty of content to fit what you are comfortable doing.

If the game offers no pushback, then dedicated players run out of things to do / test their characters against.

The only other option is that everything is turned up to 11 and you either get good, or eat shit.

I'm a fan of the second option, but people like you wouldn't really like that too much, so better be thankful for the options that you have and start using them.


i cant see reason why i can run content that i want while being able to select difficulty on my own, instead being punished for using mechanic how its intended.
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I mean if you can't do a waystone with at least 1 mods, you probably need to level, correct your build or run a lower tier map. I did 3 mod tier 14 maps for awhile before I did tier 15.

I think it's fine.


issue isnt difficulty, issue is that i get jack shit quantity of craft materials so i cant even support upkeep for requiring to get 4 mods waystones, its a depressing loop of getting something and immediately spending it on damn waystones
Last edited by TOP_BOMJIK#4977 on Feb 3, 2026, 11:51:10 AM
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The one thing I miss from the old overlapping tower buff mechanic is that running maps unID was a legit feasible strategy. You sacrifice only maximum potential loot and the ability to see what mods the map has in exchange for 6 portals.

I want unID mapping to be viable again.


wait that is cool


Yeah.
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I mean if you can't do a waystone with at least 1 mods, you probably need to level, correct your build or run a lower tier map. I did 3 mod tier 14 maps for awhile before I did tier 15.

I think it's fine.


issue isnt difficulty, issue is that i get jack shit quantity of craft materials so i cant even support upkeep for requiring to get 4 mods waystones, its a depressing loop of getting something and immediately spending it on damn waystones


You're doing something extremely wrong then, having enough materials to alch and go was not a problem I've seen since 0.1... I dropped WAY more base currency than I could use from T1 maps on.
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Valsacar#0268 wrote:
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I mean if you can't do a waystone with at least 1 mods, you probably need to level, correct your build or run a lower tier map. I did 3 mod tier 14 maps for awhile before I did tier 15.

I think it's fine.


issue isnt difficulty, issue is that i get jack shit quantity of craft materials so i cant even support upkeep for requiring to get 4 mods waystones, its a depressing loop of getting something and immediately spending it on damn waystones


You're doing something extremely wrong then, having enough materials to alch and go was not a problem I've seen since 0.1... I dropped WAY more base currency than I could use from T1 maps on.


Well obvious thing that i dont trade or sell stuff to other players (except offline trade to buy some items with specific corrupts ,mostly dirt cheap stuff) for craft materials, because i want game that do not forces me to trade, so its a GGG does something wrong by expecting everyone trading.
Last edited by TOP_BOMJIK#4977 on Feb 3, 2026, 10:50:34 PM
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Valsacar#0268 wrote:
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issue isnt difficulty, issue is that i get jack shit quantity of craft materials so i cant even support upkeep for requiring to get 4 mods waystones, its a depressing loop of getting something and immediately spending it on damn waystones


You're doing something extremely wrong then, having enough materials to alch and go was not a problem I've seen since 0.1... I dropped WAY more base currency than I could use from T1 maps on.


Well obvious thing that i dont trade or sell stuff to other players (except offline trade to buy some items with specific corrupts ,mostly dirt cheap stuff) for craft materials, because i want game that do not forces me to trade, so its a GGG does something wrong by expecting everyone trading.


1. I said nothing about trade.

2. WTF is "offline trade"?

3. If you don't want a game that "forces" you to trade, perhaps don't play a game built and designed around trade. Just a thought...
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Valsacar#0268 wrote:
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I mean if you can't do a waystone with at least 1 mods, you probably need to level, correct your build or run a lower tier map. I did 3 mod tier 14 maps for awhile before I did tier 15.

I think it's fine.


issue isnt difficulty, issue is that i get jack shit quantity of craft materials so i cant even support upkeep for requiring to get 4 mods waystones, its a depressing loop of getting something and immediately spending it on damn waystones


You're doing something extremely wrong then, having enough materials to alch and go was not a problem I've seen since 0.1... I dropped WAY more base currency than I could use from T1 maps on.


Well obvious thing that i dont trade or sell stuff to other players for craft materials, because i want game that do not forces me to trade, so its a GGG does something wrong by expecting everyone trading.

poe isnt designed around trade, its just tries to cover its flaws with trade simple as.

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