Poe 2 further away from the ''Broader Audience'' goal
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So then what does that tell you?
The majority of players are caught up in some weird secondary stock market and most if not all of the gameplay time and choices are made to the benefit of a spreadsheet. Therefore all design and balance choices are being shaped around preserving this weird fake day trading game instead of making a fun engaging ARPG. If loot was ubiquitous and dropped equally from every thing the market would stay the same but ALL of the glaring issues with what the actual gameplay loop will start to stand out. They are so pre-occupied with this crap-coin market mentality the game is a runaway mess of haywire bugs, group bugs, UI bugs, lack of functionality in every class and ascension... I could go on for about four more pages. They lost me on nothing functioning again a year into "Early Access", it's aggravating to even boot up when it's such a mess especially when all these other companies are actually putting in the work, hell even blizzard seems to be coming around. |
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+1 bump
Temple was a huge failure in my view. Especially at launch, full blind it was hot garbage. people will say they "love temple", thats just because it prints divines and mirrors, which is so obviously an oversight on the devs part. They dont love "temple" they just love "tinks", im sure they will rage and throw fits once it gets gutted next patch. Compare this to abyss, go in map, there is an abyss, you kill the monsters loot drops, maybe sometimes new zone. OK not complicated, not intrusive, still rewarding, very good league mechanic for poe2, simple, fun and cannot be bricked. Breach, also very good straight forward. ritual only good because it gives litrally all needed "crafting materials" that the mirror crafters will use and you will never touch. Expedition meh it alright, you can only brick it if you make monster immune to your damage. Temple, oh you put a rom here, guess youy can't battle the boss now oops. oh you want to know what room this room you're about to place connects to? Oh too bad we will only know when you place it. Oh shit you bricked your start? too bad run 6 more maps maybe it will get fixed next run, or maybe not. |
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The reason why Temple is a great mechanic are these 2.
First, Control. You can control what you reward you are chasing. Two, Payoff. It takes time to take off when when it's done, the payoff is worthwhile. Now, what's wrong with the temple? It's way too good. The problem with temple lies with the existence of lock mechanic, and the fact all and every tiles behind the snake are protected. A complete temple theoretically will persist forever and dish out rewards infinitely. That's a big problem. Either the temple should be destroyed after awhile, for example, every 100 run, or the rewards need to be reduced. More targeted reward, but less luxurious. |
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