{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

Couple questions about zombies, does being in a helm with +2 at level 18 give it the resistance bonus for level 20? On top of that what are the zombies base resists in merc? Are they penalized to -60? Or are they at 0 no matter what? Trying to figure out if its worth it to have a 20/20 gem in a helm if the +2 makes a huge difference moving it up to 22 or if I should just snap shot them in my chest using 5l (6linking spectres) and open up my helm for a new free 4 socket slot.


Ele damage tends to waste the zombies, they are level 18 but in a +2 helm but still get melted, I use Mon'tregul's Grasp so thats 30+30-64 so most resits are at either 0 or 60+, wondering if I should 5 link my dps zombies and use a resist gem to move it up to 20 / 75? Trying to get as much survivability out of them as possible.
Last edited by Haiatu#5594 on Nov 5, 2013, 10:19:49 PM
actually

http://pathofexile.gamepedia.com/Raise_Zombie

a level 20 zombie has

30 fire 60 cold and 30 light

a buffed up purity could cap them

the grasp should overcap them

Am pretty sure Merc difficulty does not penalize them.

Try to give them survivability via leach, regen, pots

Even if you do all the above zombies will still die to certain bosses. This is where skeleton spam comes in handy. Trying them with added chaos, mstrike,



Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
I dont have the quote handy but its a bit higher than the wiki figures. iirc its 32 or 33% for lightning and fire and 64% for cold. Either way purity caps them if you take some of the aura passives, which arent that far off from the minion nodes anyway.

I think minion resistance is quite debatable if your using buffed purity, I've seen people say to use it for spectres but thats on the assumption monster have zero resists to begin with. "resistant to xx" generally means they have 75%, doesnt mean its zero % everything else since to the best of my knowledge GGG has never made a comment on specific monster stats.

If your really concerned about a map boss and your minions, i'd go so far as to suggest keep 1 passve point free and put it on necromatic aegis before the fight and use a dedicated shield for that boss, then respec the point with a regret orb after the fight. Theres the shield that has +5% max resists and 100% block chance vs spells for example.

I'm also debating whether i should keep using vitality or not. It provides 100hp/sec regen for the zombies, but they are also getting 500 ES, and all my pots are of animation with +30% flask effectiveness. I could be using haste instead, with 70% aura buff is probably a much better option.
Was considering the same thing(about vitality). Haste sounds like a good option. But there are going to be 3 new auras. Can't wait to see what they are.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
mattc3303 wrote:
Mmm I do see the point of your argument. That 3 points to get MS is pretty much the same thing as getting clarity + AA, and more life which is arguably more effective since I can cast things when am getting hit.

well I was just pointing out you need a big mana pool to mitigate big damage via... otherwise its merely decent.

say you get a big 3k hit after resists [with 80 max resists]via ele damage spell. you mitigate 900 damage via MS, which is very good, but you got about 300 mana instead. so you actually end up mitigating 10% of the hit.

this is about the same as getting the 2% max resists in the west part of the tree, because it also would mitigate 10% of the incoming damage (2/20=1/10)

seems MS is designed as an ability youd be willing to sacrifice costly skill spam and auras for. but since we are summoners and might as well stack the auras anyway all of which are really useful with new bonuses, it's kind of a big sacrifice. imo. of course, if you go IR anyway and are able to get ton of ES on expensive hybrid gear, I think MS is good to take.
Last edited by grepman#2451 on Nov 5, 2013, 11:55:52 PM
"
MrHarz wrote:
"
30 points
The early game, this is when your minions flat out suck. I would highly recommend using another skill to level up and keep minions in your gear slots to level them.


Anyone have any suggestions for this? I was doing pretty well in Nemesis today until I got destroyed by a rare spider mob with Ancestral Power (Flicker Strike -> 5 Totems -> Boom.)

Looking to start over tomorrow and I'm wondering if there's a better damage skill to focus on than Fireball to get through the early levels easier.

when I was leveling my summoner, it was a long time ago, and it was in standard without nasty affixes and without act 3x content. but I basically used freeze pulse and then fireball with lmp until minions got strong. which was about end of cruel; from end of normal to end of cruel, MI is one of your best friends :)

I didnt have my first death till like 70+, but my gear was decent alt gear, and again a lot of mobs were more tame.

I know nemesis is a different animal altogether though
Last edited by grepman#2451 on Nov 6, 2013, 12:02:11 AM
Hi again :) whats the reason you aint picking up the Holy fire node (60% increased burning damage)?
"
Futteman wrote:
Hi again :) whats the reason you aint picking up the Holy fire node (60% increased burning damage)?



It doesn't affect BM's aura.




P.S. With the recent piece of info I don't think I will be able to afford grasp now...scratch that, although now I don't have much currency once again...
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Nov 6, 2013, 2:47:46 AM
CAN I PICK NECROMANTIC AEGIS ?? or isnt it that good? i have a 36 + all resists shield with amror and ES ... my minions die instant on piety, cause they arent lvl 20 gems now... and i dont have quality ones?!


what would you say? can i take it?

my current build


http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAP0IZxCXEZYUsBVQFm8XLxdQGDwZhRpsHNwelCQ8JKonqSj6Kk0qmC9vNZI26TlSOjA_J0GHRARI50lRSshMLU25Tm1VxlXWWAdabVqRZOdqrG6qcLt-WX_GgKSCHoLHiECI8Y9GkDOTJ5M6m6GdrqKjpqynCKdcqH2sP6xZrJi18rc-uJO8N70nv5fB88k9zLzPZdDQ0_vZC9kT2t3bC9xX42rnY-vu8h731_no-oD60v4K_o8=
Bayern des samma mia
Last edited by Bayerius#3761 on Nov 6, 2013, 2:55:02 AM
I'm currently level 54, just got access to cruel BM's and the difference is staggering. But I'm finding that my zombies are taking too much damage and dying a lot while farming docks. I've recently got lucky enough to find 2 flasks to help heal them, but even that wasn't enough when the zombies were faced with elemental damage.

So I went ahead and stuck a point in necromantic aegis. Now my zombies survive a lot better as well as the BM spectres. My own survivability is adequate for the level, and was lucky to find a cast when damage take quality gem which I linked to enduring cry and molten shield. The shield I've got has increased elemental resists btw.

So as for the question if you should take necromantic aegis I would say yes if playing in softcore, and you got enough survivability without the need of your shield. In hardcore you would need very good gear to be able to sacrifice your shield and even then you would need to tread with care.

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