0.9.12qq Patch Notes

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Chris wrote:

  • The following skills have had their damage modifiers factored into Damage Effectiveness rather than being listed as separate stats (this does not change their damage): Leap Slam, Sweep, Ground Slam, Cleave, Dual Strike, Blade Flurry, Split Arrow, Glacial Hammer and Power Siphon.



I have a question, does this change only to make it consistent with other skills or are there any specific special case where this changes provide better or worse benefits than before ?

By special I mean very rare cases
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Last edited by Progammer#5080 on Oct 8, 2012, 7:47:58 PM
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Metronomy wrote:
Is partying enabled in these 'new leagues'?


lol
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Metronomy wrote:
Is partying enabled in these 'new leagues'?

You mean "Metronomying", right?
I like these changes. Not so sure about the gem quality nerfs though. I think the base skill should be nerfed, to make quality bonuses larger and more meaningful.

Looking forward to rerolling hybrid classes on the new tree.
Last edited by BurnOutBrighter#5741 on Oct 8, 2012, 7:49:48 PM
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Chris wrote:


  • Increased Critical Strike Chance (Support): From 0.5% critical strike chance per quality point to 1%.
  • Melee Physical Damage (Support): From 0.2% per quality point to 0.35%.
  • Critical Strike Multiplier (Support): From 1% critical strike multiplier per quality point to 2%.



Tears are falling in reverse back to my eyeball.
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
/Metronomies X please.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
"
Further improved the randomness of the Dark Forest area.


The Dark Forest is already very confusing. Does a further improved randomness make it more confusing or less confusing?
Ingame name - Polypodiaceae
My shop - http://www.pathofexile.com/forum/view-thread/344031
waaaaaaaaaaaaaaaaaaaaaaaaaaaah
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Chris wrote:
Blade Flurry

You did it again ^^

"
Chris wrote:
  • Increased Critical Strike Chance (Support): From 0.5% critical strike chance per quality point to 1%.
  • Critical Strike Multiplier (Support): From 1% critical strike multiplier per quality point to 2%.

I think these amounts should be reversed. 2% multiplier is worth more than 1% chance.
wooooo Brutus meat hook

freshhh meeeeaaat

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