1.0.1 Patch Notes
Who on earth will play a melee character and will cast Molten Shell + pull pack + cast curse + cast Enduring Cry and then attack ?
"Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol* |
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I like how its called "cast WHEN damage taken" but not even Chris calls it that :P
Last edited by Grottsa#1012 on Nov 13, 2013, 3:20:58 AM
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" it's far feom useless now, it's still bwtter than having nothing that you actually cast in your sockets. and it is not just that, it triggers quite often still on level 20 to have molten shells, enduring cries, curses etc against most opponents. especially the part where you argue it needs to be builddefining to make melee play fun is bullshit. ask for melee chqnges then and not for keeping a single support gem irrationally stronger than anything else in the game. |
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Welp. There goes my entire character, unfortunately. Nerfs to both Purity (though this is less drastic), and CoDT meaning that all the gems I'm using LINKED to CoDT are useless until I can somehow replace them / grind enough to afford the currency items to delevel them?
I think I'll just take a break from PoE. I was letting it take up too much of my time. |
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Reduced mana is what ? The second best support gem in game, does that mean it should be nerfed ?
And when you say the gem is "irrationally stronger", do you imply that manually casting molten shell + a curse and enduring cry makes your character "irrationally stronger" too ? "Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol* |
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" any player playing Nemesis. IGN TylordRampage
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" you mean for merveil/vaal/piety/dominus and maybe brutus ... because others give the same low amount of loot. " first map for today, a 70 rare mob, potential 66-72, gave 66; magic mob, potential 66-71, gave 67. lol and regarding the old purity aura it is almost useless now. maybe it'll be shortly used just to cap resists for some chars that dont have yet capped their resists through gear/items. It doesnt even give +1 to max resists even if you have lots of "% increased effect of buffs on you" from passive tree. so capped resists through gear and select "elemental adaptation" for passive tree regarding cwdt is just normal you "corrected" it somehow. Whats mind blowing is what was going through that heads oy yours when you put it in the game in the op form that it was. I mean it was so obvious that it'll be so powerful even a 5-year old child could have seen it. But not you. |
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" Just because YOU do it, doesn't mean everybody does it /rolleyes "Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol* |
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" exactly, for a second there, I thought that gem actually solve this issue and I also starts to play some melee characters. but now..... sigh....... Most melee build require specific level, or gears. But with this gem, I can actually play without worry with just normal rare gears. I was wondering if GGG are able to collect data of % of melee/range char in domination (or, after the trigger gem release). My guess is a increase of melee players due to that gem. But of course I wouldn't know, just a guess. |
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" I think what Jayserix is trying to say is, comparing to range charter, melee character gotta do all these steps more than range characters before they went into a pack of strong mobs. And it's kinda time consuming, so yeah.... if GGG want to nerf CoDT, they should at least lower the damage taken value a bit. |
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