PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .PoE 2 servers are restarting in: .
They should be back up in approximately .1.0.1 Patch Notes
" I've had to read it like 4 times to get it. But I think I get it now. Sometimes, GGG should consider a POE for dummies (no offence intended, cuz I'd be the first to use it). :) Therefore, my last comment is half-wrong, and I apologize. It just means we'll be able to use lvl 4-6 gems on lvl 1 CWDT, which, although better than initially thought, is still a bummer. :) The idea for a CWDT balance change I gave still stands. LE: I forgot to say that all in all the patch is real nice. Your work is very much appreciated. Last edited by JoanGrimm#4213 on Nov 12, 2013, 5:59:52 AM
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" i agree here improve the game performance and stop nerfing a gem wich u just implemented by basicly destroying it current state completely |
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" There's a reason why there is Alpha and Beta testers. These gems never made it to the beta testers but went straight to Launch. They could of hot fixed this gem but they didn't, instead they let what I'm going to assume the majority of the players waste there time with this gem. GGG is a small company and they probably have a few hundred or maybe a couple thousand Alpha testers. Clearly, they did not test this well enough. I just don't think the amount of GGG employees and Alpha testers is a big enough sample size to represent the current player base. I'm a System Analyst during the day and in every company I have consulted for they had at least 3 servers, one for developing, one for testing, and one live server, if not hundreds more. For any change to occur people spend months in the development server and even more months in the testing servers. The problem I see is that GGG is pushing out these patches way too quick, every 2 weeks. Personally, I think a lot of people at GGG have tunnel vision. They are so focused on their goals and meeting them on time that they are missing some obvious things. There's clearly not enough employees there to provide an objective point of view. In the tech world, rushing through things will always cost you in the long run. My problem isn't with the nerfs but with their over zealousness. At this current rate this game will be like a Diablo 3 more than it will ever be like Diablo 2, but only time will tell if I'm right or wrong. |
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i love that ggg listens so much to the comunity (map boss dropp + high level map dropps)
ign: ALLRAUDER
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Anyone find the bandit recipe yet?
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof |
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" +1 |
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CoDT needs to just needs to have a Percentage Health Threshold to proc(That scales with Gem Level) and make it a CHANCE to cast (Much like Cast When Stunned or Cast on Critical Strike)
But who knows /shrug Seriously though, if you're whining about having to cast another ability or two you probably shouldn't be playing PoE anyway. Last edited by Phatty2phat#6131 on Nov 12, 2013, 5:56:54 AM
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" +2 :D |
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seriously i spent nearly all my currency to get orbs of regret to make my build around the is gem, now that is useless are they going to reset the passive tree?
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Good time for a break from POE I guess. I'm sure i'll be back once there's been another large update but CODT made the game so much more fun for me. I understand that something needed to change but this change is just as bad as the implementation of the gem in the first place.
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