0.10.0 Patch Notes
Does this mean melee is good again? Was looking foreword to owning with my Templar and his two handed mace!
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Very happy to read about the change to the remove-cosmetic micro item.
And I can't wait to play act 3. :) |
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" Oh stop it;) /giggles Thanks btw:) |
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" So, is the "tumor" that gives some +6%ES nodes and +30% more or +40% more ES still there? Or not? |
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" This still feels like a quick fix to a broken mechanism. The problem is in the %. Because of the % you need a hard cap (in my humble opinion a sign of bad design) and a custom penalty rule (again a sign of bad design) I hope this will be fixed during open beta. Question: An extra charge is possible due to quest rewards. This means that we can go up to 7 charges at a time? That would be great? In the end great work GGG. I really like the progresss of POE. Last edited by Kaw#5407 on Jan 23, 2013, 3:09:36 AM
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" Before I played the game I was pretty unhappy about not having the ability to reset my skill points. Now that I've played the game I agree with you completely, it would gut the replayability. I think the way the devs did it is terrific. I came to the beta late so I only played a few builds. Thinking about other things I could do with a witch or templar is pretty exciting. I don't want the devs to change the respec system at all. |
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Am I reading this correctly?
There will never be another character or item wipe... So I can play my character from Open Beta when the game is fully released? He will be the same level and everything when the game is released? |
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" Thats correct! | |
Update the passive skill tree calculator on the website to represent the new one.
Last edited by drtwdiablo#2453 on Jan 23, 2013, 3:24:50 AM
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"Reduced the life progression of summoned minions"
Seriously? You keep on nerfing already useless summonres? Thank you very much... Why don't you add stats and ghost skins once and for all? |
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