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Both games uninstalled.

Hope GGG will get sane again, one day.
Polski kanał globalny SSF
/global 966
Level 48 the chaos trial for warrion on Smith of ketava.. I have resistanses I have a weapon. Supportgems are set as build guides.. 10 times tried. Two times I passed but DOT got me killed, im uutterly dissappointed. This game makes me feel im a failior. I try and try to adapt and learn.. Maybe im that stupid.. or bad.. It just makes me feel to drink.. and I´m 45 years and recovering alcoholic...
The Chaos was suppose to be easier.. but the result with ten trials was just staggering. This is not a fun game, not even a satisfying. I Dunno.. Maybe im just that bad.
Please let us know when you are going to roll back the changes you did with the DotH season. I used to love your game but then got to where I was just passing time until something better came out. Now, I just quit entirely. You can see most everyone is unhappy with what was done. I applaud the efforts, but it just didn't work out this time. Roll back the changes or lose yet another player entirely. For the love of the game and the players, please.
Hi, I have just one thing that I would like to see in the next league of PoE. I love Concoction skills, so I would be thrilled to have:

"Explosive Concoction of Bouncing"

It could work similarly to Poisonous Concoction of Bouncing: "Modifiers to number of Projectiles instead apply to the number of times this Skill Chains"

For flask charges, I propose:
Sapphire - added cold damage
Topaz - added lighting damage
Ruby - increased Area of Effect or/and Area Damage (for example).
For quality:
Chains + (0.1–2) times or fires additional Projectiles + (0.1–2).

I don't care if someone might say that Explosive Concoction is a useless skill—everything can be balanced.

Thanks GGG!
Suggestion for Early Access Test Before Launch

I’d like to suggest running a limited early access test on Thursday, where players get 30 minutes of gameplay ahead of the official launch. As a reward for participating, each player would receive one Mystery Box.

I understand this might require additional effort, but it could bring several key benefits:

Improve the quality and stability of the official launch by identifying bugs and server issues earlier through real player activity.

Reduce player frustration on launch day by smoothing out potential problems in advance.

Encourage community engagement by offering a small reward and building excitement before the full release.

A short, controlled early access session like this could make a big difference in ensuring a smooth and successful launch.
It was so cool to roll back the progress by 45 minutes in 1.5 hours of play, and for problems with the servers, again....

Deleted both games, I'll try to make a refund poe2. The monkeys that you advise IT specialists can work on bananas, and bananas are not expensive
First Imrpession!
You got them tensen money
spend them on more servers and not on your pools.
EU servers blow

constant disconnects, bad ping

ΒΟΥΝΑΛΑΚΙΑ time
Fix the servers
Get new players from overadvertising an unfinised game
Try to kill a working game
Lose 80% of playerbase from both game
Relunch a half baked league with 1/4 of habitual lunch
All new players from poe2 uninstall the game 1/2h after lunch
Dead game as planned.

A well executed plan. Special grats to the new communication team/policies.

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