1.1.0 Patch Notes - Sacrifice of the Vaal
Ahh.. almost forgot! After this rain of crap, im going back to D3. New drop system, no more AH, new content! Cya Chris Nerf incompetent!
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Can ur guys stop complaining then take a look in POE popularity and can u answer my question why many ppl play Marauder, duelist or shadow follow physical build with leech life + VP or bloodseeker ? Domi gave ur these build characters 4 stacks + other monster hit u <<<< ur life leech from ur atk ( blood magic 200% cost but still full HP all over time ). This build is completely imba at the very beginning. The Game Developers had their own eyes for this game and they r more concerned about this game than players.
Why dont ur guys go to play spell character instead physical build huh ? If u complain about nerf ur favourite character or include ur build is unfair then u need to play all classes in POE. And which is the best huh and the worst ? Even after this patch, physical build still very strong with aura ( cost by % not current max mana number ), Ele dmg with weapon + boost ele dmg from items + very high critical chance + multi. This patch released every1 gonna go RF marauder build. Then nerf RF build and ppl followed this build go forum complain or cry out loud. Game Developer should give a proper decision. My idea about Vaal Pact : All life leech from skill and physical build are divided 3 part : - 40% gonna be instant applied. - 30% apply to regen - 30% lost. Compare to no Vaal pact nodes: - 100% apply to regen Vaal pact was the best option ever after |
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No one here has tried the new balances that's been made and yet you cry nerf like there's no tomorrow. I thought Poe was about diversity no one knows how many new good builds will come out of this. An arpg need changes to stay alive.
This is not the first time things been balanced and will not be the last. It's sad to see so many losing faith in the game before they even had the chance try it. |
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" Good luck paytarding your way to the top bro |
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I love the smell of tears in the morning!
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"Except Fork overrides Chain, so no it wouldn't. BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
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For those that defend NERF' policy i say only one thing; SECURITY FUCKING DAMMIT! I played with all chars and all them is 85+. On previus update a char got nerf i changed to another one. Ok, so came another patch and this my new char got NERF, all rite, no problem lets try another char... oh wait... another nerf?? Are all guyz are understanding what i m saying here??? there's no security on this shit! Always the same bullshit! Build screwed up! Im here to have fun and not to lvl up another char over and over. The game progression isnt reliable fuck dammit. Dont be dumb, open u eyes or keeping remaking all yours build over and over like robots brainless!!!
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"When one character at a time gets nerfed, it's annoying, and there's plenty of ways around that. The more popular your build, the higher chance you'll get the nerfbat. If you build for obviously op, you're gonna get the nerfbat. Some of us have been sitting on a couple fringe-viable characters than may have just been nerfbatted into oblivion. As for me and on of my friends, couple means 80% of our builds. In this one patch. BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
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So angry. You need to find something else to do.
Its a good day for PoE. |
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so there are some things I'm curious about and I'd like to see them answered. I don't care much for the people ranting and raging and despite the fact that some of these changes might affect the way some of my characters work, I'll get over it and find another way. That's what this game is all about in my opinion. Discovering new and innovative ways to create a character that is fun to play and/or works.
The nerf of IIQ related uniques is unfortunate, but considering I never had any IIQ at all until recently (and still found more exalted back then than i do now) I'm not too worried. My questions concern the Thief's Torment rings. Prismatic rings can no longer drop, only be crafted. So does that mean thief's torment can no longer be dropped either and has to be chanced from a crafted one? Or does the removal of prismatic ring drops not affect uniques? Also do the changes to life leech have any effect on life gained on hit? What would be superior with an attack speed based character? life leech % or life gained on hit? And unrelated to the changes, is it possible to wear 2 thief's torment rings at once? I've been trying to figure out if "can't use other rings" means you can't use other rings at all or if you can't use other kind of rings but still be able to wear 2 thief's torments. Been trying to save up for Thief's Torment for my duelist for a while now, getting there slowly. Just wondering if it's still a good idea to do so. Don't really care for legacy, life and mana gained on hit are the main reasons i want them. |
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