1.1.2 Patch Notes
great patch but:
1) boss skipping still there 2) map mods without sense still there 3) snapshotting and expoites still there 4) crazy capitalist trade still there 5) high price for run end level maps still there 6) legacies still there 7) pvp and challenges still not there 8) desync will alyaws be there edit 9) forgot ALT+F4 style still there IGN: SeaLaser Sea Builds, Characters, Shops, Links & Records: https://www.pathofexile.com/forum/view-thread/972683/ Last edited by RoyalStar#5086 on Apr 7, 2014, 6:49:57 AM
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" As long as people only skip because they don't want to kill them because they rather farm exp then that is okay. Before they skipped them because they didn't want to die. " Map mods still need work. " As far as I know, snapshotting is hard to fix. On the other hand summoner snapshotting is so hard that it is almost fair to do. " Who ever said it shouldn't? Or what is your alternative? " Price is set by players and not by GGG " And they always will be, because that's a big thank you for those who played PoE since the dawn of time. " Yeah please update on PVP. Actually am really interested in it! " Pretty much, but I hope they find ways to make it less visible. |
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" It's a British thing. Anyway, should have implemented a "recall minion" skill/ability BEFORE nerfing fucking smoke mine. How long will we have to struggle with terrible minion AI now just because a couple guys used it to kill Atziri? Half the maps in the game with maze layouts are unplayable now. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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Summoner Issue:
Indoor has always been problematic. The Eva Shield was useful for some bosses since even 6k zombies are down in a sec. So you: - have to recast spectres more often (+you wont find the right ones on the maps ur playing) - You end up in situations where Evas block the boss while you permacast totems. - Won't work with shield nerf very well. - It seems that Concentrated Effect now NEEDS longer duration. Nerfing the latter would have been an alternative without making the former useless in terms of defence. - you have to collect spectres more often while group is rdy - I like a slower gameplay (yea i'm old :P) so running from cover to cover was a nice thing espacially during suppressive fire. - entering crowded rooms "per pedes" is getting more difficult. 180 degree shield behind door was very nice. As witch - survivability is an issue. - Summoners still lack gear. Midnight Bargain = -30% life so Shield was a nice buff to compensate that a litte at least. - Minions don't scale well enough for endgame maps. - Stuck minions scale your defence and offence to a great extend. -> I don't use smoke mine but i see the issue and know why ppl are pissed. - Not all Minion gems are useful -> limited possibilities. - You could handle Instability somehow with Evas but now its more likely they're down. Which makes the node useless for someone who likes his spectres. -> recasting zombies a lot + running Auras is problematic. - Game still lacks several types of spectres and easy ways to collect them. You always need several minutes to get em. Evas are one the most friendly spectres when it comes to survivability and graphics. I love Sentinels but the gmp screenarmageddon is no fun = makes em useless for non-solo games. Its not like "end of the World" feeling or so. But why? And what do we get in return? Its more like a decline after stagnation. Most of my complains are pre-patch complains -> but I don't see an advantage or new possibilities. @Arc: Thx - not tested yet but sounds promising for my Arc witch! |
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Looks like some summoners got together and took a group photo in honor of this patch.
Spoiler
Would anybody like some... POUNDCAKE?
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" Or reduce their customer base. But your can laugh about that for a while longer. I give PoE another year before the customer base is too small to continue development at its current pace. Flame Sentinels now become the Minion of choice: They deal substantially more damage than Evangelists. Expect people to start screaming "nerf Flame Sentinels" by this time next week. Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin Last edited by Artanthos#0192 on Apr 7, 2014, 7:08:21 AM
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" WHAT !!!! try to do a map like undeground sea river or labyrinth without this skill and we talk about again i like your game i like you but sometime i hate you for doing really stupid thing a pretty angry player |
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That evangelist change :( to bad for that i am summoner lover....
How can i survive on high level map with mith my minions ? then Atziri just a dream for me.... Well need to wait for another patch to come!!!!! hope Summoner can handle the bosses without problems then i think i need to stop playing this game...... http://www.pathofexile.com/forum/view-thread/863977 my shop !! Last edited by irfanane007#0386 on Apr 7, 2014, 7:15:26 AM
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Tested the Eva shield nerf.
Now has ~40% uptime (down from ~70%) without inc. duration. Doesn't bother me much as I only use the summoner to MF mid-70 maps, but I imagine endgame summoners will be less than thrilled. Smoke Mine nerf hurts a lot more across all levels. Shop closed until further notice. Check out my Dominus musical tribute instead: https://soundcloud.com/hackproducer0815/dominus Last edited by MadEFact#6481 on Apr 7, 2014, 7:13:22 AM
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"Smoke Mine no longer teleports your minions with you when detonated."
whyyyyyy?!?!?!? good job making this gem utterly useless now, up until now at least summoners used it Last edited by Antistes#4850 on Apr 7, 2014, 7:17:01 AM
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