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About Item Filters

Blocks

The basic syntax is a collection of Show and Hide blocks that each specify conditions. Anything matched by a Show block will be shown and anything matched by a Hide block will be hidden. If there are multiple conditions in a block then all of them must be matched for the block to match an item.

Name
Description
Show
If any items are matched with the conditions in a "Show" Block, the item will be shown.
Example
Show
                    Rarity >= Rare
Hide
If any items are matched with the conditions in a "Hide" Block, the item will be hidden. Only usable in Normal filters.
Example
Hide
                    BaseType "Scroll of Wisdom"
Minimal
Matched items will have their label set to the minimum size with a transparent background. Only usable in Ruthless filters.
Example
Minimal
                    BaseType "Scroll of Wisdom"
Continue
A "Show", "Hide", or "Minimal" block may use "Continue" to indicate that filter rule matching should not stop when an item matches this block. The example will hide all items dropped below level 85, unless they have 6 sockets and an item level above 80.
Example
Hide
                    ItemLevel < 85
                    Continue

                Show
                    ItemLevel > 80
                    Sockets 6
                    PlayEffect Blue
New
Import
Imports the specified filter contents into the current item filter. Use Optional after the filename to skip the file if it does not exist.
Examples
Import "MyCustomRules.filter"
Import "MyOptionalRules.filter" Optional

Operators

Operator
Description
=
Equal
!
Not equal
!=
Not equal
<=
Less than or equal
>=
Greater than or equal
<
Less than
>
Greater than
==
Exact match

Conditions

You can set conditions to show or hide items.

Name
Description
AlternateQuality
Filter by items with Alternate Quality.
Values
True / False
Example
AlternateQuality True
AnyEnchantment
Filter by enchanted items.
Values
True / False
Example
AnyEnchantment True
ArchnemesisMod
Filter by Archnemesis modifier name.
Values
Archnemesis modifier name
Example
ArchnemesisMod "Toxic"
AreaLevel
Filter by items dropped in a particular level area/range. Primarily helps with leveling sections of item filters. This allows disabling leveling sections on high level characters, or showing wisdom scrolls and gems on stricter filters while leveling.
Values
Numeric
Example
AreaLevel < 30
BaseArmour
Filter by base Armour.
Values
Numeric
Example
BaseArmour > 500
BaseDefencePercentile
Filter by base Defence percentile. For non-equipment, base Defence percentile is zero. For equipment, this defaults to 100, as nonrandom defences are considered to be 100th percentile. Otherwise, this is calculated to be the average percentile of all base defence type values.
Values
Numeric
Example
BaseDefencePercentile >= 90
BaseEnergyShield
Filter by base Energy Shield.
Values
Numeric
Example
BaseEnergyShield > 200
BaseEvasion
Filter by base Evasion Rating.
Values
Numeric
Example
BaseEvasion >= 153
BaseType
Filter by base type name.
Values
Item name
Example
BaseType "Thicket Bow"
BaseWard
Filter by base Ward.
Values
Numeric
Example
BaseWard >= 20
BlightedMap
Filter by Blighted maps.
Values
True / False
Example
BlightedMap False
Class
Filter by item class name.
Values
Item class name
Example
Class Currency
Corrupted
Filter by corrupted or non-corrupted items.
Values
True / False
Example
Corrupted True
CorruptedMods
Filter by number of corrupted modifiers.
Values
Numeric
Example
CorruptedMods >= 1
DropLevel
Filter by the level that the item starts dropping at.
Values
Numeric
Example
DropLevel > 65
ElderItem
Filter by Elder items.
Values
True / False
Example
ElderItem True
ElderMap
Filter by Elder influenced or non-Elder influenced maps.
Values
True / False
Example
ElderMap False
EnchantmentPassiveNode
Filter Cluster Jewels by enchantment type.
Values
Cluster Jewel enchantment name
Example
EnchantmentPassiveNode "Damage over Time"
EnchantmentPassiveNum
Filter Cluster Jewels by number of passive skills. This condition checks only the "Adds X passive skills" modifiers.
Values
Numeric
Example
EnchantmentPassiveNum > 5
FracturedItem
Filter by fractured or non-fractured items.
Values
True / False
Example
FracturedItem True
GemLevel
Filter by gem level.
Values
Numeric
Example
GemLevel > 15
Deleted
GemQualityType
Filter by specific gem quality type.
Values
Superior, Divergent, Anomalous, Phantasmal
Example
GemQualityType Anomalous
HasCruciblePassiveTree
Filter by items that have a Crucible Passive Tree.
Values
True / False
Example
HasCruciblePassiveTree True
HasEaterOfWorldsImplicit
Filter by the Eater of Worlds implicit modifier tier (1:Lesser, 2:Greater, 3:Grand, 4:Exceptional, 5:Exquisite, 6:Perfect). The following example will show items that have Exceptional or higher Eater of Worlds implicit modifier tier.
Values
Numeric
Example
HasEaterOfWorldsImplicit >= 4
HasEnchantment
Filter by Enchantments.
Values
Numeric, Enchantment name
Example
HasEnchantment "Enchantment Bane Damage 2"
HasExplicitMod
Filter by mod name with numeric condition for number of modifiers.
Values
Numeric, Mod name
Example
HasExplicitMod >=2 "of Haast" "of Tzteosh" "of Ephij"
HasImplicitMod
Filter by items that have at least one implicit modifier.
Values
True / False
Example
HasImplicitMod True
HasInfluence
Filter by influenced items.
Values
Shaper, Elder, Crusader, Hunter, Redeemer, Warlord, None
Example
HasInfluence Shaper
HasSearingExarchImplicit
Filter by the Searing Exarch implicit modifier tier (1:Lesser, 2:Greater, 3:Grand, 4:Exceptional, 5:Exquisite, 6:Perfect). The following example will show items that have Grand or higher Searing Exarch implicit modifier tier.
Values
Numeric
Example
HasSearingExarchImplicit >= 3
Height
The height of the item in your inventory.
Values
Numeric
Example
Height <= 2
Identified
Filter by identified items.
Values
True / False
Example
Identified True
ItemLevel
Filter by item level.
Values
Numeric
Example
ItemLevel >= 65
LinkedSockets
Filter by the size of the largest group of linked sockets.
Values
Numeric
Example
LinkedSockets >= 5
MapTier
Filter maps by Map Tier.
Values
Numeric
Example
MapTier >= 15
Mirrored
Filter by mirrored items.
Values
True / False
Example
Mirrored False
Quality
Filter by Quality.
Values
Numeric
Example
Quality > 15
Rarity
Filter by Rarity.
Values
Normal, Magic, Rare, Unique
Example
Rarity > Magic
Replica
Filter by Replica unique items.
Values
True / False
Example
Replica True
Scourged
Filter by Scourged items.
Values
True / False
Example
Scourged True
ShapedMap
Filter by Shaped maps.
Values
True / False
Example
ShapedMap True
ShaperItem
Filter by Shaper items.
Values
True / False
Example
ShaperItem True
SocketGroup
Filter by groups of linked sockets on an item. The following example will show items that have 5 or more linked sockets with at least 3 of them being green sockets.
Values
Numeric, R:Red, G:Green, B:Blue, A:Abyss, D:Delve, W:White
Example
SocketGroup >= 5GGG
Sockets
Filter by number of sockets or colours on an item. The following example will show items that have 5 or more sockets with at least 3 of them being green sockets.
Values
Numeric, R:Red, G:Green, B:Blue, A:Abyss, D:Delve, W:White
Example
Sockets >= 5GGG
StackSize
Filter Currency by stack size.
Values
Numeric
Example
StackSize >= 5
SynthesisedItem
Filter by Synthesised Items.
Values
True / False
Example
SynthesisedItem True
New
TransfiguredGem
Filter by transfigured gems.
Values
True / False
Example
TransfiguredGem True
UberBlightedMap
Filter by Blight Ravaged Maps.
Values
True / False
Example
UberBlightedMap True
Width
The width of the item in your inventory.
Values
Numeric
Example
Width = 1

Actions

Actions can modify dropped items' colours, icons, visual effects and sounds.

Drop Sound

Name
Description
PlayAlertSound
Plays a built-in alert sound when the item appears. Can be disabled by specifying "None".
Values
Name Required Value Options
Id 1 - 16
Volume 0 - 300 (Default Value: 50)
Disabled Value
None
Example
PlayAlertSound 1 100
PlayAlertSoundPositional
Similar to PlayAlertSound, but plays the alert sound at the item's 3D location.
Values
Name Required Value Options
Id 1 - 16
Volume 0 - 300 (Default Value: 50)
Disabled Value
None
Example
PlayAlertSoundPositional 16 50
CustomAlertSound
Plays the specified item alert sound file when the item appears. Multiple files can be specified, separated by a semicolon, in which case a random one will be played. Overrides PlayAlertSound and PlayAlertSoundPositional. Can be disabled by specifying "None".
Values
Name Required Value Options
File name / File path
Volume 0 - 300 (Default Value: 100)
Disabled Value
"None"
Example
CustomAlertSound "Map.mp3"
CustomAlertSoundOptional
Similar to CustomAlertSound, but if the specified file does not exist then this line is ignored and it does not override PlayAlertSound or PlayAlertSoundPositional.
Values
Name Required Value Options
File name / File path
Volume 0 - 300 (Default Value: 100)
Example
CustomAlertSoundOptional "Map.mp3"
DisableDropSound
Disables the item drop sound that normally plays when the item hits the ground during its drop animation.
Example
DisableDropSound
EnableDropSound
Re-enables the item drop sound.
Example
EnableDropSound
DisableDropSoundIfAlertSound
Similar to DisableDropSound, but only disables the item drop sound if an alert sound is specified (e.g. with PlayAlertSound or CustomAlertSound). This flag is separate from DisableDropSound.
Example
DisableDropSoundIfAlertSound
EnableDropSoundIfAlertSound
Re-enables drop sounds where an alert sound is specified.
Example
EnableDropSoundIfAlertSound

Other Actions

Name
Description
MinimapIcon
Displays an icon on your minimap.
Values
Name Required Value Options
Size 0 - 2
Colour Red, Green, Blue, Brown, White, Yellow, Cyan, Grey, Orange, Pink, Purple
Shape Circle, Diamond, Hexagon, Square, Star, Triangle, Cross, Moon, Raindrop, Kite, Pentagon, UpsideDownHouse
Disabled Value
-1
Example
MinimapIcon 2 Cyan Diamond
PlayEffect
Displays a coloured beam of light above an item highlighted by an item filter. When the value is Temp, the beam only appears as the item drops, Otherwise the beam will be permanently visible.
Values
Name Required Value Options
Colour Red, Green, Blue, Brown, White, Yellow, Cyan, Grey, Orange, Pink, Purple
Temp Temp
Disabled Value
None
Example
PlayEffect Red Temp
SetBackgroundColor
Sets the background colour of the item label.
Values
Name Required Value Options
Red 0 - 255
Green 0 - 255
Blue 0 - 255
Alpha 0 - 255 (Default Value: 240)
Example
SetBackgroundColor 255 255 255 255
SetBorderColor
Sets the border colour of the item label.
Values
Name Required Value Options
Red 0 - 255
Green 0 - 255
Blue 0 - 255
Alpha 0 - 255 (Default Value: 255)
Example
SetBorderColor 255 0 0
SetFontSize
Sets the font size of the item label.
Values
Name Required Value Options
Size 1 - 45
Example
SetFontSize 30
SetTextColor
Sets the text colour of the item label. Ruthless filters must have an alpha value of 80 or above
Values
Name Required Value Options
Red 0 - 255
Green 0 - 255
Blue 0 - 255
Alpha 0 - 255 (Default Value: 255)
Example
SetTextColor 0 0 0