Enki's Arc Witch Memorial Page & POE 2 Arc Summary

yes i mean that!!
"
Predetor126 wrote:
yes i mean that!!


Well, if you want to use Immortal Call, then you absolutely have to use Cast when damage taken and Increased Duration together with it.

If you want to use that setup, you have to use that setup, with no changes to it and nothing left out.

Of course you don't have to use the setup, if you don't want to.

Since there's simply not enough room to fit all setups into the build, you have to make a decision.

In the Gem Setup section there's one possibility pointed out already:

"We have two options for the last 3L, the first one being a typical CwDt + IC setup. [...] The second option is Storm Brand"

So you have to decide for yourself.

You could also drop something else. For example the Lightning Spire Trap setup. Or you drop single gems, like Flame Dash, the Decoy Totem and the Flame Golem, to make Room for a 3L-setup, and shuffle around the other gems/setups accordingly in your gear.

That's totally up to you and you have to decide for yourself what setups you feel most comfortable with and what to drop.
Last edited by Cendrake#0301 on May 1, 2019, 11:18:30 AM
"
https://www.pathofexile.com/account/view-profile/blazerden/characters
Synthesis league 29.04
Using Kaom's roots instead of Doryani's for the stun immunity
All elem resists 77%, 152% Shock effect.


The Gloves and the abyss jewell are really nice! But dont get me wrong your fire resi elder ring have 3x crafted adds damage mods. Aslong it doesnt have "to spells" it only count for attack hits or?

Edit: I think my profile is public now xD much appreciated if someone checks for big mistakes.
Im honest i let my Uber Elder serviced, Dmg was good but 1 mistake and iam dead. I would need more practice with alot of currency spend, what i dislike. Maybe when i did my goals i try it again.

Next Goals:
2 more Challenges
Onslaught Sorcerer Boots
Arcane Surge on Spells Ring
Shaped Hubris Circlet with right Enchantment
Last edited by KosmoKarmajaeger#3757 on May 1, 2019, 5:19:21 PM
"
KosmoKarmajaeger wrote:


The Gloves and the abyss jewell are really nice! But dont get me wrong your fire resi elder ring have 3x crafted adds damage mods. Aslong it doesnt have "to spells" it only count for attack hits or?



Afaik if it says "adds # to # xyz damage" on anything else than a weapon, then it does exactly that. It adds damage. To everything afaik, attacks + spells. If it specifically says "to spells" or "to attacks", then of course it's only working for that.

It's different for mods on weapons tho, I think. If it says "adds # to # fire damage" on a weapon, than that is tied to attacks with that weapon.
"
Cendrake wrote:
"
KosmoKarmajaeger wrote:


The Gloves and the abyss jewell are really nice! But dont get me wrong your fire resi elder ring have 3x crafted adds damage mods. Aslong it doesnt have "to spells" it only count for attack hits or?



Afaik if it says "adds # to # xyz damage" on anything else than a weapon, then it does exactly that. It adds damage. To everything afaik, attacks + spells. If it specifically says "to spells" or "to attacks", then of course it's only working for that.

It's different for mods on weapons tho, I think. If it says "adds # to # fire damage" on a weapon, than that is tied to attacks with that weapon.


This is correct. Explicits modifiers on an item apply only to that item if the modified property is intrinsic to the item. ES-based armor is a source of ES, so % increased ES on that armor only applies to the base armor. This is as opposed to the mod % increased maximum ES, which would apply globally. In the case of added damage, it is a little confusing, but just plain "adds damage" mods are applied to any damage you do in any way unless they are on a weapon, in which case they only apply to regular attacks with that weapon.

GGG somehow manages to be both intuitive and confusing when it comes to the verbiage on their mods...
Some of gems stopped in lv19 in your gear , why ?
I'm a beginner ,sorry.
Recently upgraded to a Doryani's Delusion boots. What should I upgrade next? (Other than get an abyssal jewel for my stygian vise. That's obvious. ;) )
"
L3thvl wrote:




Just gonna jot down my thoughts for this build Synthesis league as it might help a few guys.

So I played arc witch last league aswell. Really enjoyed it then. Even now i feel its super strong with the new changes suggested by Enkie going hybrid. I've got 4300 hp and around 2k ES. 80 fire res 83 cold res 86 light res. 1.67m shaper dps atm. With some more investment im confident it can go past the 2.5m mark.

I'm still not a big fan of Unleash. Vaal Arc chain range is still the same as Old arc spell chain range. Maybe a build could be made around lowering Vaal arc CD and soul prevention time???

Got the Inpulsa for 4ex and decided to 6L and 6S it. Bad idea. Wasted 10ex worth of fusings on it despite getting its quality improved to 28% via T3 Hillock bench. Bad RNG I guess. Prrbly still better to just buy the cheapest 6L inpulsa you can and then spam a few divine orbs on it.

The daggers are like 15ex each and it was quite annoying to get all the crafts since Synthesis encouters are lag bombs.

I got the cobalts for 20c each, a steal if you ask me. :D

Stygian was chaos spammed ( still need to fossil craft a Op version with Lightning dmg + element dmg + 90+ life and 1x 40+ res mod).

The elder ring is essence crafted with the Deafening essesnce of wrath. Got lucky with the 30+ dex roll aswell. The ring itself was a random drop on an elder T16.

I think The best elder ring you can get is a Elder base Opal ring since it has the better implicit.

I bought the amulet for 100c which i feel is reasonable.

The watchers cost 3.5ex and gives you nearly 100% uptime on arcane surge which i think is quite busted. You could craft Arcane surge on daggers but thats the budget option.

I'm quite impressed with how well Diadem synergises with this build as I felt a ilevel 84 shaper base bone helmet with an arc build enchantment would outperform it. Getting 6 free skill points is quite strong.

Pastebin for the interested if you want to compare.
https://pastebin.com/yGDQZ0Z5





Decided to update on the Arc build. Shaper dps is about 2.8m which feels great. I'm at 4.9k life and around 1900 ES. The main upgrades are the ones you see above.Can probably push it to 3m shaper dps if i re-craft the offhand dagger for 2x t1 shaper mods. Made some big changes on the tree.

Interesting points:

1) 4x Point in ethereal feast are wasted since the main source of ES leach is via the skill gem and heart of thunder.
2) Faster restart of ES charging points near Eldritch battery (Essence surge) is sub-optimal.
3) Arcane focus is great and should not be skipped out.
4) 2 points near MoM and Retribution can be taken out if the dex requirement is met and the tree loop is completed topside near avatar of fire.
5) Lightning walker and divine judgement are super strong nodes.
6) Mysticism is too many points invested for too little conditional gains. Dark arts is a better alternative but it makes the tree a bit wonky. Sanctity is sub-optimal to pick up as the only decent stat on it is the Maximum ES.

New POB for the interested:
https://pastebin.com/iziy89qR
"
L3thvl wrote:


Decided to update on the Arc build. Shaper dps is about 2.8m which feels great. I'm at 4.9k life and around 1900 ES. The main upgrades are the ones you see above.Can probably push it to 3m shaper dps if i re-craft the offhand dagger for 2x t1 shaper mods. Made some big changes on the tree.

Interesting points:

1) 4x Point in ethereal feast are wasted since the main source of ES leach is via the skill gem and heart of thunder.
2) Faster restart of ES charging points near Eldritch battery (Essence surge) is sub-optimal.
3) Arcane focus is great and should not be skipped out.
4) 2 points near MoM and Retribution can be taken out if the dex requirement is met and the tree loop is completed topside near avatar of fire.
5) Lightning walker and divine judgement are super strong nodes.
6) Mysticism is too many points invested for too little conditional gains. Dark arts is a better alternative but it makes the tree a bit wonky. Sanctity is sub-optimal to pick up as the only decent stat on it is the Maximum ES.

New POB for the interested:
https://pastebin.com/iziy89qR


Interesting! Thank you for posting this.

I see you did two things I was pondering about a few pages ago, when talking about what to do with the skill points we get from the Diadem and by freeing up a little more via dropping the +30 Dex notables and maybe some other smaller nodes: You grabbed Breath of Lightning and Lightning Walker.

A lot more changes in there of course. Really interesting.

So you also dropped Mysticism, Ethereal Feast and Sanctity, dropped the 5 int nodes on top and looped through Deep Wisdom instead, also grabbing Arcane Focus. That cost you 2 points tho (you saved 5 from the int nodes, but had to invest 7; because you also had to pick 1 int node to reach Written in Blood).

Then you dropped the 2 int+dex nodes leading to retribution and looped through the 2 int nodes near Avatar of Fire instead, also grabbing the Jewel Socket there. And you picked Divine Judgement.

Two questions tho:

Why do you say that Dark Arts is "wonky"? What exactly does that mean? When I played around with PoB a little bit, it seemed that it's also a super strong pick.

Why do you think the points for Ethereal Feast are wasted since the main source of ES leach is via the skill gem and Heart of Thunder? I mean, sure the ES Leech support is a big thing (1.9%), but Heart of Thunder is only 0.2%. Dropping Ethereal Feast makes you lose 1.1%. So you drop from 2.2% to 1.1%, losing 50% of damage leeched as ES, no? Does the leeching still work out just fine afterwards?

Again, thank you for sharing this!

edit: The pastebin link is the old tree? I tried to make the changes now myself, but I'm no PoB-Pro. According to PoB, you gained ~200.000 shaper dps from this, right? (Dude, your gear is insane to begin with... those dps values are a dream) Just by changing the tree and putting the Jewel in the other socket it goes from ~1.67 million to ~1.87.

What would be your next pick? Picking Dark Arts would bring it up to 1.99

edit2: Nvm. I don't know what happened there, but now the pastebin link is a different one. Went from yGDQZ0Z5 to iziy89qR. Now it's 2.77 million (!) dps?? Good Lord... but what else has changed that gives you about a million more dps now? And Dark Arts would bring it to 2.96... holy moly

edit3: fml now I realized what happened... I'm stupid. First one was from your older quote. I thought I copied the same.
Last edited by Cendrake#0301 on May 2, 2019, 7:55:51 AM
"
Cendrake wrote:
"
L3thvl wrote:

Spoiler

So you also dropped Mysticism, Ethereal Feast and Sanctity, dropped the 5 int nodes on top and looped through Deep Wisdom instead, also grabbing Arcane Focus. That cost you 2 points tho (you saved 5 from the int nodes, but had to invest 7; because you also had to pick 1 int node to reach Written in Blood).

Then you dropped the 2 int+dex nodes leading to retribution and looped through the 2 int nodes near Avatar of Fire instead, also grabbing the Jewel Socket there. And you picked Divine Judgement.

Two questions tho:

Why do you say that Dark Arts is "wonky"? What exactly does that mean? When I played around with PoB a little bit, it seemed that it's also a super strong pick.

Why do you think the points for Ethereal Feast are wasted since the main source of ES leach is via the skill gem and Heart of Thunder? I mean, sure the ES Leech support is a big thing (1.9%), but Heart of Thunder is only 0.2%. Dropping Ethereal Feast makes you lose 1.1%. So you drop from 2.2% to 1.1%, losing 50% of damage leeched as ES, no? Does the leeching still work out just fine afterwards?

Again, thank you for sharing this!




Cheers! I'm glad you found this useful. I'll jot down some reasons for my decision making around the tree.

So I chose to loop via Deepwisdom instead of the 5 int nodes on the top side for quite a few reasons.

1) Essence Surge isnt worth investing in. Arcane focus on the other hand is what you're looking for. If you compare the difference in what you gain/lose between arcane focus and essence surge you'll realize that Arcane focus gives you significantly more flat ES at the cost of 0.3sec faster start of Energy shield recharge. With how much ES sustain you're getting from Zealots oath,Diadem, Discipline and the Es skill gem the 0.3sec faster start of Energy shield recharge is ignorable. Most of the time, Es and life sustain is coming from Diadem bursts of corpse consumption.

2) The jewel socket next to Essence surge is a huge waste of 3 points when we're not interested in mana. So essentially, its investing 5 points of pure int to reach written in blood. The 5 +10 int nodes although give +%1 ES every 5 points of Int your effective HP gain isn't increased by 1 to 1 ratio because of Mind over matter. There inst much reason in take the 5 int points to written in blood, when you can do the same exact thing and pick up other valuable points along the way if you go via deepwisdom.

3) The 4 ES leech points to ethereal feast are overkill for ES sustain. From my understanding of how leech works, the leech rate matters more than how much you're capable of leeching. ES sustain is already great with zealots oath +150ES/sec regen on consecrated ground + Discipline and Diadem. The Ethereal feast notable point gives you +50 ESleech/hit which is lower than flat ES regen. So thats why I feel that 4 points towards Ethereal feast just to gain that +50 ESleech/hit and 6% cast + attack speed isn't worth it.

4) Towards level 92+ you'll be looking to unlock jewel sockets since a good jewel in those sockets is a pretty big deal in terms of dps and flat life( t1 rolled Hypnotic jewels). You'll be branching towards the jewel socket near light eater anyway. So at that stage of the build, you can invest 1 int point and connect the left hand side of the tree with the jewel socket branch allowing you to free up two points between Retribution and Mind over matter. You don't really lose out on dex since you looped around deep wisdom on the other side and picked up the +10 dex point compared to the other 5 int point tree structure(Essence Surge) as suggested by enkie.

5) I tend to prioritize nodes with the highest dps gains per points and thats where dark arts feels wonky since it gives a few great stats which increase dps conditionally, the mana regen is unwanted, the cooldown recovery of movement skills only affects flame dash which already feels amazing with faster casting. Yes its a source of dex and int, but you're only looking to gain 121dex to wield Sai's and a lot lower for other dagger bases. So in my build path's current state if i choose to move towards dark arts it ruins the flow of the tree aswell. thats why its not that great.

Lightning walker gives the higest dps/point for 2 points being invested. It also gives you +25 lightnng resistance which makes managing resistances a lot easier for Wise oak lightning dmg penetration buff. Yes, you wont be triple res balanced but tbh like 80% of the damage is lightning, 20% is chaos and a minuscule amounts of cold damage to trigger hypothermia chill effects. So you're really not losing on much damage.

6) There a few things i can do with the next 7 points. I think i'll pick up points in the purity of flesh cluster. 1x point in 4% attack + cast speed.

Now with the last 4 points to 100, I can either open up a jewel socket. Not keen on taking the jewels socket near Essence surge since its innately inefficient but it might give me the most gains in terms of dps and life. OR i can just use those 4 points to pick up the small life/es/lightning damage nodes scattered all over the place.

Another crazier option is to buy an unnatural instinct and place it in the jewel socket near overcharged. That allows to reallocate 4 points which brings us back to the same conundrum :D

Report Forum Post

Report Account:

Report Type

Additional Info