Enki's Arc Witch Memorial Page & POE 2 Arc Summary

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L3thvl wrote:

snip


1) But we never went for Essence Surge. Enki doesn't pick it, not even in the Lvl 100 tree. I guess the reason he went through there was, of course to get to Written in Blood, but also because to get the Reduced Mana Reservation node (for people who don't have or don't want to use the Diadem or want to use Aspect of the Spider).

2) The Jewel Socket with the mana nodes just happens to be there and was the only one in reach, I guess. You basically traded that for the Jewel socket on the left. Which, admittedly has the better nodes leading to it (ele dmg), no doubt.

For people that use the Diadem and don't need the Reduced Mana Reservation node, this change definitely seems to be more than worth it!

3) Makes sense. I also checked on PoB and the leech still seems to be fine.

4) Yes, you don't lose out on Dex from dropping the +10 node at MoM, since you pick the +10 at Deep Wisdom. So that evens out. But you still have to drop a lot of dex generally. You dropped Agility, Alacrity and Precision. That's 80 Dex. I guess you regain the necessary Dex from the +34 on your ring and the +24 on your amulet. It's going to be a lot harder for people that use the Hungry Loop together with Mark of the Shaper.

5) Yup. Lightning Walker is really sweet and costs only 2 points. I think it's definitely something everyone should consider.

6) I can't seem to find that 4% attack + cast speed node that would only require 1 point. What do you mean by Purity of Flesh cluster?

edit: nvm, I got you now. So you want to pick up the life+chaos nodes in the Purity of Flesh cluster, plus the 4% attack+cast speed node that's left on the right side, coming from Coordination, right?

What's your take on the Spiritual Command wheel? it would require 4-5 points and grant 25-33% increased damage.

Or going for Storm Weaver? That would be 4 points (only 3 if you combine it with going for Dark Arts - maybe that also wouldn't be so wonky anymore then) and it'd give +33% Lightning Damage.

Crackling Speed is another interesting thing IMO. Takes 3 points and give us +36% Lightning Damage and 4% Cast Speed.

Thoughts?

edit: Played around with PoB a bit. Spiritual Command seems to be rather bad. Definitely not worth it compared to the rest. So scratch that.

Best combination out of those that I could come up with was, dropping one of the 4% Attack+Cast Speed nodes coming from Coordination and then pick Dark Arts and Crackling Speed. That'd bring your dps to 3.05 million. If you could allow to drop Arcane Focus and invest those two points into the two remaining 4% Attack+Cast Speed nodes, then you could bring it to 3.15. But your ES would drop from 1933 to 1742 and you'd lose some leech.
Last edited by Cendrake#0301 on May 2, 2019, 11:40:34 AM
I think in the earlier iteration of the build Essence surge was picked up. I guess it was removed later on.

Yeah the Spiritual command wheel isn't impressive. The other nodes you've mentioned are decent possible options. Its all a tradeoff scenario at this stage of the build really. Drop X stat for gains in Y.

I might revist Mysticism. I tried it for a while. I just never generated any frenzy charges to really feel great about it. I guess i could invest in sythesized onslaught boots and swap my onslaught flask for a Basalt flask or Rummi concotion.
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UtherSRG wrote:
Recently upgraded to a Doryani's Delusion boots. What should I upgrade next? (Other than get an abyssal jewel for my stygian vise. That's obvious. ;) )


I think my profile is public. Can someone check and recommend?
My char is a work in progress, I am saving up for daggers and inpulsa's. I am thinking about running Hungry Loop with Storm brand until I can afford better gear. Has anyone run Hungry loop with storm brand variant? If so what are your thoughts please?
@KosmoKarmajaeger
Looks pretty good overall. The two things i'd change are Added Lightning Damage instead of Unleash with Inpulsa's and aim for a Watcher's Eye with ES Regeneration to get rid of Zealot's Oath.

@hakaleo2_poe
Those are new gems that got implemented within the current patch cycle, and I simply haven't played Standard League enough to get them to Level 20.

@UtherSRG
Your character tab is currently not public, please change that in your Privacy Settings.

@L3thvl
Looks like a decent alternative tree for Devouring Diadem users. Just to explain why certain choices were made in the main tree:

Essence Surge was never a part of this build. Ethereal Feast is solely for the Total Recovery and Maximum Total Recovery, as those are pretty low by default for leeching ES and people were having sustain issues before those nodes made it into the build. Sanctity helps with sustain, especially while undergeared or when not using Zealot's Oath anymore. The charges part of Mysticism is pretty much irrelevant, those nodes are just taken for the Attack & Cast Speed, Spell Damage and Block. It's not the most optimal defense but better than nothing, with just those nodes we have a 1/5h chance to block attacks, and with 2x Sai's on top 1/3rd chance. I agree that the mana jewel socket is suboptimal, but except for going the top route on the left side for the Ele Dmg socket instead when having enough Dex to spec out of the regular path, there's nothing really that we could do.

All in all, the current tree is pretty messy and I really don't like its progression. Next version is already worked out and much simpler and cleaner, and GGG would have to remove the game in the 3.7 patchnotes for it to break.

@Proletariate1984
Since you get most of your resistances from both rings, this would require some bigger changes to work. The two main candidates would be belt and gloves, and unless you're able to get some really good gloves it's probably better to put LS Trap in the ring instead.

The main argument for a Storm Brand Hungry Loop setup is being able to have a 6L LS Trap in gloves and use both CwDt IC and Storm Brand, but that requires a highly optimized gear setup to work properly.
twitch.tv/enkivt
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Proletariate1984 wrote:
My char is a work in progress, I am saving up for daggers and inpulsa's. I am thinking about running Hungry Loop with Storm brand until I can afford better gear. Has anyone run Hungry loop with storm brand variant? If so what are your thoughts please?


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Enki91 wrote:

@Proletariate1984
Since you get most of your resistances from both rings, this would require some bigger changes to work. The two main candidates would be belt and gloves, and unless you're able to get some really good gloves it's probably better to put LS Trap in the ring instead.

The main argument for a Storm Brand Hungry Loop setup is being able to have a 6L LS Trap in gloves and use both CwDt IC and Storm Brand, but that requires a highly optimized gear setup to work properly.


Spoiler
I'm not there yet, because some of the gems for the Storm Brand in Hungry Loop still need XP, but I'm planning to do the same. Shouldn't take me too long. I guess by tomorrow I can give some feedback.

Reason I'm planning to put Storm Brand in there and not the LS trap is, because my main focus right now is making room for the 3L IC+CwDt setup.

I'm not really looking for a pair of gloves that would grant me a 6L LS setup, yet. They're just insanely expensive when I last checked.

Plus there's a big issue with resistances. Really big issue. I'm at the point where I'm starting to pull my hair out over here, trying to juggle it out.

Since I'm planning to run an Elder Hungry Loop together with Mark of the Shaper, I'm losing resistances from both rings. On top of it, I'd like to aim for an amulet that rather focuses on dps mods than res. This means, I'll need almost max ele res from gloves, boots and belt. Shaper gloves with 2 trap support mods on that also have that much res are impossible to find. I'm not even sure if that's possible. If they exist, you'll spend a fortune for it.

I can only imagine what nightmare it is for people who are trying to fit Kaom's into this.

One thing that would make it a lot easier would be sticking to a good rare Vaal Regalia instead of going for the Inpulsa. Theres A LOT of ES and resistances coming from that. But I don't really like the idea of skipping the Inpulsa.
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Proletariate1984 wrote:
My char is a work in progress, I am saving up for daggers and inpulsa's. I am thinking about running Hungry Loop with Storm brand until I can afford better gear. Has anyone run Hungry loop with storm brand variant? If so what are your thoughts please?


"
Enki91 wrote:

@Proletariate1984
Since you get most of your resistances from both rings, this would require some bigger changes to work. The two main candidates would be belt and gloves, and unless you're able to get some really good gloves it's probably better to put LS Trap in the ring instead.

The main argument for a Storm Brand Hungry Loop setup is being able to have a 6L LS Trap in gloves and use both CwDt IC and Storm Brand, but that requires a highly optimized gear setup to work properly.


Spoiler
I'm not there yet, because some of the gems for the Storm Brand in Hungry Loop still need XP, but I'm planning to do the same. Shouldn't take me too long. I guess by tomorrow I can give some feedback.

Reason I'm planning to put Storm Brand in there and not the LS trap is, because my main focus right now is making room for the 3L IC+CwDt setup.

I'm not really looking for a pair of gloves that would grant me a 6L LS setup, yet. They're just insanely expensive when I last checked.

Plus there's a big issue with resistances. Really big issue. I'm at the point where I'm starting to pull my hair out over here, trying to juggle it out.

Since I'm planning to run an Elder Hungry Loop together with Mark of the Shaper, I'm losing resistances from both rings. On top of it, I'd like to aim for an amulet that rather focuses on dps mods than res. This means, I'll need almost max ele res from gloves, boots and belt. Shaper gloves with 2 trap support mods on them, which also have that much res are impossible to find. I'm not even sure if that's possible at all. If they exist, you'll spend a fortune for it.

I can only imagine what nightmare it is for people who are trying to fit Kaom's into this.

One thing that would make it a lot easier would be sticking to a good rare Vaal Regalia instead of going for the Inpulsa. Theres A LOT of ES and resistances coming from that. But I don't really like the idea of skipping the Inpulsa.
Last edited by Cendrake#0301 on May 3, 2019, 8:50:45 AM
Spoiler
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L3thvl wrote:
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L3thvl wrote:




Just gonna jot down my thoughts for this build Synthesis league as it might help a few guys.

So I played arc witch last league aswell. Really enjoyed it then. Even now i feel its super strong with the new changes suggested by Enkie going hybrid. I've got 4300 hp and around 2k ES. 80 fire res 83 cold res 86 light res. 1.67m shaper dps atm. With some more investment im confident it can go past the 2.5m mark.

I'm still not a big fan of Unleash. Vaal Arc chain range is still the same as Old arc spell chain range. Maybe a build could be made around lowering Vaal arc CD and soul prevention time???

Got the Inpulsa for 4ex and decided to 6L and 6S it. Bad idea. Wasted 10ex worth of fusings on it despite getting its quality improved to 28% via T3 Hillock bench. Bad RNG I guess. Prrbly still better to just buy the cheapest 6L inpulsa you can and then spam a few divine orbs on it.

The daggers are like 15ex each and it was quite annoying to get all the crafts since Synthesis encouters are lag bombs.

I got the cobalts for 20c each, a steal if you ask me. :D

Stygian was chaos spammed ( still need to fossil craft a Op version with Lightning dmg + element dmg + 90+ life and 1x 40+ res mod).

The elder ring is essence crafted with the Deafening essesnce of wrath. Got lucky with the 30+ dex roll aswell. The ring itself was a random drop on an elder T16.

I think The best elder ring you can get is a Elder base Opal ring since it has the better implicit.

I bought the amulet for 100c which i feel is reasonable.

The watchers cost 3.5ex and gives you nearly 100% uptime on arcane surge which i think is quite busted. You could craft Arcane surge on daggers but thats the budget option.

I'm quite impressed with how well Diadem synergises with this build as I felt a ilevel 84 shaper base bone helmet with an arc build enchantment would outperform it. Getting 6 free skill points is quite strong.

Pastebin for the interested if you want to compare.
https://pastebin.com/yGDQZ0Z5





Decided to update on the Arc build. Shaper dps is about 2.8m which feels great. I'm at 4.9k life and around 1900 ES. The main upgrades are the ones you see above.Can probably push it to 3m shaper dps if i re-craft the offhand dagger for 2x t1 shaper mods. Made some big changes on the tree.

Interesting points:

1) 4x Point in ethereal feast are wasted since the main source of ES leach is via the skill gem and heart of thunder.
2) Faster restart of ES charging points near Eldritch battery (Essence surge) is sub-optimal.
3) Arcane focus is great and should not be skipped out.
4) 2 points near MoM and Retribution can be taken out if the dex requirement is met and the tree loop is completed topside near avatar of fire.
5) Lightning walker and divine judgement are super strong nodes.
6) Mysticism is too many points invested for too little conditional gains. Dark arts is a better alternative but it makes the tree a bit wonky. Sanctity is sub-optimal to pick up as the only decent stat on it is the Maximum ES.

New POB for the interested:
https://pastebin.com/iziy89qR




Very interesting. i have some remarks/questions :

1) You should consider crafting the "20-30% increased effect of non_damaging ailments on ennemies" on your amulet. It's similar to shock effect and it can allow you to realocate 5 points from static blows to crackling speed and elemental focus. you should always have 150% effect of shock and a higher overall dps

2) How are the crazy 8mods T16 corrupted maps? You don't use enfeeble and your life and ES seems a bit low and far from the 43% ratio cap. you remove some defensive node as well from the passive tree. I have more ES and Life, and even with enfeeble i'm still dying sometimes on the hardiest map and i cant pass to next level. Most of the time is because i'm stupid but i was wondering if the great dps make everything easier or if you still feel a bit squishy?

3) I'm not sure that you should link your arcane surge gems to arc setup in PoB. Not sure about the mecanics, but the arcane surge granted by your watcher's eye doesn't act like an a support gems for each of your skills? gem states 'supported skills deal 10% more spell damage" and i don't think that arc is considered as supported by arcane surge. Anyway its just a detail and if you actually know the mechanics i would be happy confirm or unconfirm my toughts :).

3M dps is huge, I assume corrupted inpulsa help a lot, as I struggle to reach 2M with pretty similar gear. Just missing the corrupted inpulsa.
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Jomosmo wrote:

Spoiler
Very interesting. i have some remarks/questions :
1) You should consider crafting the "20-30% increased effect of non_damaging ailments on ennemies" on your amulet. It's similar to shock effect and it can allow you to realocate 5 points from static blows to crackling speed and elemental focus. you should always have 150% effect of shock and a higher overall dps

2) How are the crazy 8mods T16 corrupted maps? You don't use enfeeble and your life and ES seems a bit low and far from the 43% ratio cap. you remove some defensive node as well from the passive tree. I have more ES and Life, and even with enfeeble i'm still dying sometimes on the hardiest map and i cant pass to next level. Most of the time is because i'm stupid but i was wondering if the great dps make everything easier or if you still feel a bit squishy?

3) I'm not sure that you should link your arcane surge gems to arc setup in PoB. Not sure about the mecanics, but the arcane surge granted by your watcher's eye doesn't act like an a support gems for each of your skills? gem states 'supported skills deal 10% more spell damage" and i don't think that arc is considered as supported by arcane surge. Anyway its just a detail and if you actually know the mechanics i would be happy confirm or unconfirm my toughts :).

3M dps is huge, I assume corrupted inpulsa help a lot, as I struggle to reach 2M with pretty similar gear. Just missing the corrupted inpulsa.



1) The reason why I've taken points into static blows is mainly to combat the nerfs to base crit chance for spells when using controlled destruction. Since I realized that I have 162% shock effect, i'll move one point from shock chance and effect over to Damage and critical strike chance against shocked within that cluster. Crafting non-damaging ailments on enemies on gear to reach the shock effect cap is like using a crutch. A top rolled inpulsa (35% shock effect minimum) + static blows + Breath of lightning + level 21 Arc is guaranteed 150% shock effect without the need for crafting non-damaging ailments on enemies.

2) I've been doing 5x Sextanted T16 UGS maps with Elder/Shaper influence + 3x scarabs with this gear for a while now and Its clear that this build isnt meant to tank things. My current Effective HP is around 6800 which is more than enough to farm End game content comfortably. Inorder to improve durability, the best way would be to stack HP as stacking ES would give reduced comparable gains for the same value of life in question due to MoM. I dropped the Enfeeble setup as it had low area of effect

3) Since POB doesnt show the dps gains from arcane surge as we're running Eldritch battery, By pseudo linking it as the 7L we can get an estimate. The 10% more spell damage for supported skill can be negated by subtracting 10% spell damage on the Mark of the Shaper ring to even things out. Even if you dont do that subtraction its roughly a 10-20k dps net change which in the grand scheme of things is ignorable.
Spoiler
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L3thvl wrote:
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Jomosmo wrote:

Spoiler
Very interesting. i have some remarks/questions :
1) You should consider crafting the "20-30% increased effect of non_damaging ailments on ennemies" on your amulet. It's similar to shock effect and it can allow you to realocate 5 points from static blows to crackling speed and elemental focus. you should always have 150% effect of shock and a higher overall dps

2) How are the crazy 8mods T16 corrupted maps? You don't use enfeeble and your life and ES seems a bit low and far from the 43% ratio cap. you remove some defensive node as well from the passive tree. I have more ES and Life, and even with enfeeble i'm still dying sometimes on the hardiest map and i cant pass to next level. Most of the time is because i'm stupid but i was wondering if the great dps make everything easier or if you still feel a bit squishy?

3) I'm not sure that you should link your arcane surge gems to arc setup in PoB. Not sure about the mecanics, but the arcane surge granted by your watcher's eye doesn't act like an a support gems for each of your skills? gem states 'supported skills deal 10% more spell damage" and i don't think that arc is considered as supported by arcane surge. Anyway its just a detail and if you actually know the mechanics i would be happy confirm or unconfirm my toughts :).

3M dps is huge, I assume corrupted inpulsa help a lot, as I struggle to reach 2M with pretty similar gear. Just missing the corrupted inpulsa.


"
L3thvl wrote:


1) The reason why I've taken points into static blows is mainly to combat the nerfs to base crit chance for spells when using controlled destruction. Since I realized that I have 162% shock effect, i'll move one point from shock chance and effect over to Damage and critical strike chance against shocked within that cluster. Crafting non-damaging ailments on enemies on gear to reach the shock effect cap is like using a crutch. A top rolled inpulsa (35% shock effect minimum) + static blows + Breath of lightning + level 21 Arc is guaranteed 150% shock effect without the need for crafting non-damaging ailments on enemies.


3) Since POB doesnt show the dps gains from arcane surge as we're running Eldritch battery, By pseudo linking it as the 7L we can get an estimate. The 10% more spell damage for supported skill can be negated by subtracting 10% spell damage on the Mark of the Shaper ring to even things out. Even if you dont do that subtraction its roughly a 10-20k dps net change which in the grand scheme of things is ignorable.



1)I see your point but actually if you had it on your amulet you may have a better use of the 2 points needed to reach static blows making your overall dps in Pob 120k higher and keeping 150% shock effect. You will of course loose the critical chance, is that really make a difference?? storm brand doesn't crit often enough without static blows?

3)yes i know the trick, but you can just move the arcane surge to another gems setup into PoB and you will see a more real arc dps. Actually its something like 300K dps less on PoB (as it benefit also from +x lvl socketed gems from impulsa and empower) if you move it next to storm brand for example, it is not so ignorable :)


Last edited by Jomosmo#5620 on May 3, 2019, 1:17:45 PM

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