Path of Exile 2.0.0: The Awakening Patch Notes

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petden wrote:
Cartographer's nerf again. And all the map drop nerfs. GGG really doesn't want normal players to play high level maps.


Since the latest map changes in beta, normal players are NOT supposed to play highest level maps in 2.0. Those are reserved for the top 1% only.

This change is mostly due to the fact that there are very few players who ever play past 90 anyway. Everyone else will most likely never go above 76-77 maps, either because of the difficulty spike(one-shots become insanely common) or because them never dropping anyway.

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Skyforth wrote:
So basically the Beta was never to test balance, rather than fix bugs.

It's apparent that everything that went into the beta, came out of the beta. No debates whether X was a good change over Y, or if X shouldn't have been changed/implemented. What's in is said and done.


This came as a surprise to you? You honestly thought GGG was going to let the community dictate the direction of the game and it's balance?

o.O

Beta was for stress-testing/balancing of "story-line" content and bug/crash reports.

Also

HypuuuuUUUU

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Nodders wrote:
Took me from November to last week to lvl up my masters , what a slog that was .
Now they are making it harder . Puts me off trying out the new leagues .
...


you need to cooperate more with other players, that way you can share dailys between each other and masters in maps too
also, play the challenge leagues and make sure to trade a lot of items to get currency then buy yourself some nice gear! thats the way to do it
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Many inactive character names have been made available. If you take the name of an existing character, then that user will be prompted to rename their character when they later try to log in to it. If you have logged onto any character on your account in the last year, then their names cannot be taken. Characters whose names are taken are not lost - their progress and items are still intact. They just need to pick a new name when they log in.

Say bye to Fire, Bitch, Slut, Ranger :p

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We've added new servers in London, Frankfurt, Italy, California and Washington D.C.

Italy Texas or Italy New York? ;)
Yeah I know country but nevertheless.

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Added a new Dexterity Skill Gem - Phase Run: Gain a buff that makes you faster, harder to detect, and able to pass through enemies. Performing any skill replaces this buff with one that boosts melee attack damage. Consumes Frenzy Charges to increase duration.

*readded

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A Waypoint has been added to The Riverways.

*Readded

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The Dread Thicket is now attached to the Northern Forest rather than the Wetlands. The Dread Thicket is now always 50%.

This still doesn't make sense. :(

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You can no longer access The Warehouse District or beyond without opening the Sewers (by finding Tolman and freeing Clarissa).

booh



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Eldritch Battery now causes Energy Shield to protect Mana instead of Life.

Erm EB used to transform Es to Mana.



Last edited by Hilbert#4232 on Jul 10, 2015, 9:14:13 AM
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Grimlocke_ wrote:
Since the latest map changes in beta, normal players are NOT supposed to play highest level maps in 2.0. Those are reserved for the top 1% only.

This change is mostly due to the fact that there are very few players who ever play past 90 anyway.


As someone who has made the effort to play a few levels past 90, I've gotta say, I think this is an extremely bad design philosophy. But then, that's just me, so who cares. Right?
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Barrels now deal damage when they explode.

So Diabloesque... Back in the day I've even died to them a few times :(

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Fixed a bug where Vengeance wouldn't trigger if you hit yourself.

Are you referring to the Marauder in the new character selection screen?

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Information on item drop probabilities can no longer be data-mined.

Oh my!
The countless times I mistook my MTX pet for prey... huehehehe
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HoneyBadGerMan wrote:
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Heli0nix wrote:
Good bye eternals i won't miss you.


I find it hard to believe there isn't more of a fuss about this change. Eternals were effectively the ONLY tool in the crafting system with which a serious crafter could fight back against the relentless RNG inherent to the crafting system.

I'm not sure if the removal of Eternal orbs is just a troll, or if it's something that's serious. If it's a troll, then that's a pretty fucking good troll. If it's actually real, then RIP the whole crafting system.

From now on, every exalt dropped on an item will be a YOLO ex. If it doesn't produce a useful item, scour and start from Transmute again because there's no way to undo your YOLO ex. Simply put, without Eternal orbs, there is just no point in even attempting to craft a perfect rare. Basically, this change means that you're literally better off to chaos spam an item than you are to use an Exalted orb.

The only scenario in which you would (maybe) use an Exalted orb would be if you managed to chaos spam a rare item with 5 perfect mods. Even then you'd probably be better off to master craft a mod than use an exalted orb and risk getting a shitty mod that you couldn't remove without scouring (hence the parenthetical maybe in the previous sentence, but then they are making master crafted mods more expensive, so is this where Exalts get used now?). It's difficult to overstate how big of a nerf this is to Exalted orbs. The only thing an Exalt has going for it in terms of value now is its rarity.

Eternals were the 'Selection' in "Natural Selection". Without Eternals, all we have is Natural. You're just waiting for a hurricane to blow through the junk yard and magically assemble a 747.


Thanks for explaining how catastrophic this change is to the crafting system.
As someone who enjoys high level solo mapping, I really don't like that it looks as if the highest tier mapping is going to be reserved for groups and practically unavailable for solo players.

However, everything else looks great. Can't wait to play 2.0 once I'm back from vacation... no desync + loot filters FTW!!!
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
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IceslayerVixxun wrote:
you need to cooperate more with other players, that way you can share dailys between each other and masters in maps too


Ever occur to you that some Exiles prefer to go it alone most of the time?
HI GGG i left feed back when u implemented The life and mana orbs now indicate where the current level of regeneration will fill them up to. just was wondering have you guys added a option to turn this off yet as i still can not tell the difference when its filling for me it looks like a sold red or blue and if i have this problem there may be more people with it.

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