Path of Exile 2.0.0: The Awakening Patch Notes
" In the latest patch it was much better! ♠RaGoN♦
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" As someone who has never in his 3-4k hours of PoE playtime (of which about 2k where while Eternals existed) even found a single Eternal Orb, I can't pretend I'd be missing them... " As the above poster already mentioned: You should take a look at how it is now before complaining. I feel like it is easily distinguishable right now. The transparency on the prediction is even so high you can barely see it on bright backgrounds (like Ledge). Crit happens. Last edited by Inarion1986#5829 on Jul 10, 2015, 9:15:46 AM
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" I've never been happier to hand over my cash to a game developer. You've earned it. Patch notes look amazing. Thank you for the great work. |
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Thank you Chris and everyone else who worked so hard on this expansion.
You guys rock, much love. I played lots of beta and had a blast with all of the changes and the act 4 content. Great job boys , great job. :o) Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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So if you dont want casual players to be able to play the highest level content - what if casual players dont want to play a game whose content is unreachable to them.
I - having played PoE since years and considering myself at middle ground between casual and no life "elite" players ( I almost consider this as a GGG / Chris Wilson Greust like spit on non "elite" players ) - will reconsider if I continue playing PoE. Thats sad since PoE has so many positive things. But overnerfs across the board and high level content gated behind a "work day long players grind by boring chain mapping" will not make me stick with PoE much longer. Why should I build a high level character in my above casual playtime without any accessible high level content. I like the story, mechanics, complexity and artwork of PoE - but if you dont figure out a descent end game ( which is accessible to all players and doesnt prevent enjoyable party play - maybe even with matchmaking and a revive party member option since death - due to non party viable map bosses - is a frequent cause of party endings ) I suppose I have done all there is to do in PoE. When Chuck Norris plays PoE masters do his missions Last edited by AdFinitum#3969 on Jul 10, 2015, 9:26:51 AM
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" The Salt is real |
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" LOL ... i would 100% buy a poe book. just imagine ... hardcover poe. each act as a separate book. that would be awsome. |
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" Probably Wrath and Slower Projectiles gems buffs. Something I dislike, but well, is the way they do the balance... So we have to spend much more skill points and forced to use slower proj. to have what we had before ;D. And still, monsters have more life, ;D. I love the effort you guys put in this game, but again, there are too much nerfs here and there, again too much negativity. And our beta feedback was...for? As others pointed out, nothing changed from what we played weeks ago. ♠RaGoN♦
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ITALY SERVER??? That's the single data center closest to my home!
Another quality ZAP! post.
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I was planning a Dominating Blow build. Looks like it got hammered into the ground.
DB: 34.6% less damage than pre-patch. Minions last 40% shorter, and also deal less damage. Multistrike: Assuming no AS bonuses, this is a 30.4% decrease in damage. That number will go up with AS bonuses from gear/tree. Melee Splash: 28.8% less damage to single target, 45.6% less to splashed targets. In total, I will be dealing 67.6% less damage to single targets, 75.2% less damage to splashed targets, and my minions will deal 60.8% less damage. That's about the biggest nerfhammer I've seen in quite a while. |
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