The new gem art just looks messy

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antoniooi wrote:
In my opinion, as a user, I feel that visual communication of the skill gems should convey the following, which should be good enough:

1. Based on Socket Colors: Strength Oriented (Red), Dexterity Oriented (Green), Intelligence Oriented (Blue)
2. Based on Shape & Textile: Projectile (Triangle), Attack (Invert Triangle), Melee (inner triangle textile), Bow (invert inner triangle textile), Support (Round shape with any of the above combination) and so on.

For example, Projectile + Attack will look like a star shape gem (triangle with invert triangle overlayed). Attack with Melee will have a triangle gem with inner triangle textile and so on. This will make the gem less messy, easier to be designed, extensible, and easier to be identified. The art to denote 'skill' is not necessary. Just imagine when the skill type is increasing, what would happen to the messiness of the art? But the gem's types, such as projectile, support, attack etc. are quite constant and fixed. It should be enough for us to organize them nicely in the stash to streamline the 'skill type'. The gem icons are small in nature, there is not much we can do for such detail level, but capable of showing socket type and gem type should be good enough. Skill type is not necessary.

What do you think?
They already have similar iconography present.

Single-target Melee gems show either a hammer or a sharp pointed tendril. AoE melee skills are covered in gold in the shape of their AoE.
Projectile gems show an arrow
90% of Support gems ARE round.
Skulls represent Minions
Dildos represent Totems
Auras have a band around the gem.
Droplets represent Life
Lightning, Fire, and Cold are each visually depicted on their relevant gems.
Just give it some time first. If after a few weeks you still feel this way, then I think the devs would be happy to listen. But everyone is on "Shitstorm Alert" now because this is a brand new feature and negative reactions to positive change are going to be taken with a grain of salt by the devs in the period immediately following the gems' release, I would guess. They're used to this kind of thing by now.

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Strill wrote:

Dildos represent Totems

Admit it, you made that whole helpful list for everyone just so you could say "dildos".
Last edited by teacherpeter#1699 on Feb 13, 2013, 11:00:08 PM
Accidental double-post, feel free to delete.
Last edited by teacherpeter#1699 on Feb 13, 2013, 10:59:57 PM
At first I thought the new gem art was nice but after a couple of days it seems way over the top. Sometimes less is more and the OP's proposed stylistic approach is much better and accomplishes the same thing. I definitely think something more toned down would be better.
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the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
I completely agree, while the new gems are beautiful, they look messy as hell.

It's so difficult to differentiate support from a normal gem now, that i much preferred the old gems over the new ones.

Honestly didn't expect them to look this messy, absolutely love the art in your post.
Last edited by Disrespecting#1065 on Feb 14, 2013, 12:38:32 AM
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dashgalaxy86 wrote:
Plus, the new gems just look badass as hell. Get over your expectations, guys, and just enjoy the fact that the new gem art is gorgeous, premium quality stuff. I was expecting what you wanted too, but when I saw what was in the inventory waiting for me, my jaw dropped. So much detail, such excellent design.

My opinion: You're not used to it. If we had this style of gem from Day 1, no one would say a thing.


No man, it doesn't look bad ass it just looks tacky. I,m sure we'll get used to them but it seems like a waste of effort to me. OPs design is a simple, clean, functional design that modesty takes care of business...... nothing more required.
Devious movement in your eyes, brings me from relief,
Breath comes out white clouds with your lies,
And filters through me.
You come to the final word, you're staring right past me in dismay.....
I respect amount of work they did to make separate icon of every gem but IMO it wasn't needed. As many said, it's very hard now to tell if a gem is skill or support.
IGN: SparkSkullder / LaSkullder
I logged in yesterday and when ive seen that mess in my stash i just did like 3-4 docks runs and logged out. I cant look at this :P Please bring back the old gem looks ! I cant really find anything now - the supports not differs much from skills actually. Overdoing things is bad !
i got my beta key from Icoblablubb - vielen danke !!!

the first (and only?) 6 linked blue sox on magic armor in beta :P
Just a side note for those who says 'give some time and you all will be used to' attitude.

Within the same set of mind, one could also get used to if a gem's visual would be a rhino f.e since the case would become just 'getting used to' after all; so that's already out of question.

For this reason, majority do not see them as functional since they are just too messy.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Feb 14, 2013, 7:41:53 AM
I don't get people hating on the new gems. They are fucking amazing.

Good job to the artist who did it. I wish I could do something like this.
I love the ideas behind the icons, they are clever and creative.

It's nice to see some good art over simple stuff.

Simple stuff is good for clean designs in softwares and so on. But a fantasy game should have fantasy design!

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