Content Update 2.1.0 Patch Notes

give gore video already please
Can't wait!!!
Trust your gut.
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Chris wrote:
It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.


Shouldn't it say:

It now deals around 12 times more damage when moving and 2.5 times as much("more"? to keep it consistent) damage when not moving.
The countless times I mistook my MTX pet for prey... huehehehe
Nice indeed.
"
Lacceh wrote:
That's a LOT of SERIOUS buffs. The game is getting a little too easy for my taste... :\


Good news then they "balanced" incinerate just for you make that your new build.;)
"Blue warrior shot the food"
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hlq567 wrote:
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LMTR14 wrote:
economy? what economy. I'm not interested in this stone-age trading system and neither are 50% of the playerbase which aren't no-life masochists.

there is no spoon, and no economy in this game either.
[...]This is a f2p game with multi choices you can make . I would say they are doing a pretty good job (best in the f2p area in my opnion).
[...]


Whoa there sir White Knight, stash tabs are not free and and are mandatory for any attempt at end game AND for trading, so this is not even remotely free to play, but rather free to try.

Look up a game called League of Legends for an example of no p2w f2p.
Arbitrary placeholder decisions should never be embraced as final.
Last edited by MegaDeth666#7419 on Dec 9, 2015, 2:27:06 PM
Wow!

Huge huge changes. Notably: A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.

Incredible balances. I cannot wait, I feel the game is going to be in a very comfortable spot. Should be a great segue into the next expansion Q1 2016.
"
Nhatorama wrote:
"
Chris wrote:
It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.


Shouldn't it say:

It now deals around 12 times more damage when moving and 2.5 times as much("more"? to keep it consistent) damage when not moving.


The inconsistency is a bit misleading, but do recognize that you swapped "moving" versus "non moving"

It appears the main significance of the bug was doing almost no damage while the Punctured player was standing still.
Instead of nerfing Mirage of Bones, I wish they would have nerfed The Pit, that's the real nightmare.
I don't know, what the problem was with Incinerate. With a non-RF build it is very underwhelming compared to other skills that get buffed.
Last edited by knivil#1164 on Dec 9, 2015, 3:23:44 PM

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