Chaos damage and why it hurts the game in it's current form.

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bhavv wrote:

But it was like that in the CB. The FAQ says you can specify full DPS if you want to, and I have a developer reply to me via email telling me that he thinks that playing a glass cannon is currently viable in PoE.



It's completely viable, for Default League.
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Elynole wrote:
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bhavv wrote:

But it was like that in the CB. The FAQ says you can specify full DPS if you want to, and I have a developer reply to me via email telling me that he thinks that playing a glass cannon is currently viable in PoE.



It's completely viable, for Default League.


No its not if you keep on dying and cannot level up or beat maps without having to take even 1 HP node.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 18, 2013, 12:56:20 PM
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Expire wrote:
People stack life not just because of chaos damage, but because it is the only worthwhile defensive stat to stack.

And in HC it's all about staying alive (for the most part).

You can remove chaos damage altogether and people will still keep stacking life.




this.

what about HP stacking to avoid stun-lock deaths, freezed-to-death-deaths and shocked-by-a-million-skeletons-and-get-insta-gibbed-deaths?


ive died to those things but havnt died from chaos damage yet.

renting this space - 1 gcp/month
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bhavv wrote:

No its not if you keep on dying and cannot level up or beat maps.


Most glass cannon builds that I've seen have needed enough damage to outweigh the possibilities of giving the enemies enough time to even attack, and one-two shotting everything. That's glass cannon to me. If you're an overly offensive build that can't kill more than you're losing in default via experience then that's just a bad build overall.
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bhavv wrote:

CB didnt have act 3 nor -60% Chaos resist penalty. The maximum you can realistically achieve from chaos resistance passives is around +32% resistance, and that requires going all over the passive still tree.

The only 16% chaos resistance passive is up by CI, and there are two more in the INT witch area as well, far out of reach for Marauders, Rangers or Duelists (all of whom have literally no access to enough chaos resistance passives).

Regarding your build, 11 health nodes alone isnt health stacking, but adding those on top of all the ES nodes you have would to me still be spending far too many passives on defensive skills, and not enough on offensive ones. I dont like being forced into taking that many defensive passives period, whether its HP or ES makes no difference, ES IS HP.

My ES specced Shadow has a grand total of 4 health nodes. And those will eventually be respecced when he takes CI. But in the meantime, even with the 16% chaos resistance passive, he drops dead in a mere second when hit with chaos damage in Chamber of Sins merciless.

With the current form of Chaos damage and over reliance on defense, trying to build a pure DPS character completely sucks.


Chaos resistance on gear is a must-have option if you don't plan on health stacking. It's one or the other. You either stack health, or you don't stack health but you stack on chaos res on items. You just cannot expect to not stack health as well as not stack chaos res on items and expect to survive chaos damage in merci or in maps. As scarce as chaos resists on items may have seemed to be at the start of OB, they're getting much more commonplace now.

Considering that the leagues are permanent and will not be wiped, chaos res items will just get more common as time goes on. My character needed that amount of ES in order to have enough ES regen to run RF. I suspect most players won't be needing that much ES.

Chaos damage is not the issue for you considering you're going CI.

You can still build a pure DPS character, but due to the CI nerf you'll have to invest in either better gear or in more ES nodes whether you like it or not. Then again, due to the fact that the leagues are permanent, it's only a matter of time before you find gear good enough to be able to avoid putting that many points in ES nodes
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bhavv wrote:
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Elynole wrote:
"
bhavv wrote:

But it was like that in the CB. The FAQ says you can specify full DPS if you want to, and I have a developer reply to me via email telling me that he thinks that playing a glass cannon is currently viable in PoE.



It's completely viable, for Default League.


No its not if you keep on dying and cannot level up or beat maps without having to take even 1 HP node.


Part of being a glass cannon means ONE hit will kill you... So, what evs'.



If you make a glass cannon deal with it.
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Elynole wrote:

Most glass cannon builds that I've seen have needed enough damage to outweigh the possibilities of giving the enemies enough time to even attack, and one-two shotting everything. That's glass cannon to me. If you're an overly offensive build that can't kill more than you're losing in default via experience then that's just a bad build overall.


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Vooodu wrote:


Part of being a glass cannon means ONE hit will kill you... So, what evs'.

If you make a glass cannon deal with it.


Thats all well and fine, but the game doesnt handle it like that.

A character building pure DPS still lacks the minimal required amount of survivability, and still cant kill everything fast enough to overcome this.

Whereas a person building pure HP has plenty or survivability, and yet can still DPS well enough to kill things and beat the entire game. (Kripparians HP Templar build is the prime example of this).

What I am saying is that the game is too imbalanced and biased in favor of defense. The small health passive nodes give at least +8%-12% health, while small elemental damage nodes only give +6% damage. A glass cannon cannot currently make up for the reduced survivability with enough damage to make it valid.

And I dont believe that glass cannon builds shouldnt be able to gain more XP than they lose by dying. That makes no sense and penalizes DPS focused builds far too much.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 18, 2013, 1:09:11 PM
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C2487233 wrote:
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Expire wrote:
People stack life not just because of chaos damage, but because it is the only worthwhile defensive stat to stack.

And in HC it's all about staying alive (for the most part).

You can remove chaos damage altogether and people will still keep stacking life.




this.

what about HP stacking to avoid stun-lock deaths, freezed-to-death-deaths and shocked-by-a-million-skeletons-and-get-insta-gibbed-deaths?


ive died to those things but havnt died from chaos damage yet.


Have you been to the sewers on Merciless yet?
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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bhavv wrote:


And I dont believe that glass cannon builds shouldnt be able to gain more XP than they lose by dying. That makes no sense and penalizes DPS focused builds far too much.


If you're dying more than you're killing, xp wise, it isn't punishing DPS focused builds...your build just sucks. lol The same would be said of defensive builds as well.
Last edited by Elynole#2906 on Feb 18, 2013, 1:10:50 PM
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bhavv wrote:


A character building pure DPS still lacks the minimal required amount of survivability, and still cant kill everything fast enough to overcome this.


No, no. Don't say that. It isn't true. You need to say "The character I am building is pure DPS..." Because that part's true. You don't know how to get around your conflicts, and make a big deal out of it instead of figuring it out. Now you are wasting a moderator's and an alpha member's time.
You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist#1813 on Feb 18, 2013, 1:11:26 PM

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