Chaos damage and why it hurts the game in it's current form.

"
Elynole wrote:


This has become a completely different argument from the original post. Nothing about what's being complained about now is specifying chaos. It's now an argument of offensive survivability vs game difficulty.


Oh! Dearest, Elynole:

When will the brambles come free!

Where the thorns are settled;

Will it be silenced by the decree?

Or will it finally be nestled?

-

The atmosphere is poisoned!

By the snake in the opened skies;

Will there be an end to the noises?

Or will it only end in endless cries...


You will never see a man faking anger, passion and relentless behavior.

You will always see a man faking love, politeness and respectful behavior.
Last edited by Deceptionist#1813 on Feb 18, 2013, 1:23:28 PM
"
Elynole wrote:
"
bhavv wrote:


And I dont believe that glass cannon builds shouldnt be able to gain more XP than they lose by dying. That makes no sense and penalizes DPS focused builds far too much.


If you're dying more than you're killing, xp wise, it isn't punishing DPS focused builds...your build just sucks. lol


If your build is DPS-focused, it sucks. End of.

There is no glass cannon build in this game. The glass is there but the cannon isn't. Just based on what I have seen ofc. Every character I've built so far (each carefully planned I might add) had to undo a crapload of skills and take survival nodes instead, despite me thinking each time I had found a way to avoid doing that. Once you do that, you aren't a cannon anymore.

The basic tools needed for GC builds (reliable hit avoidance for "oh sh*t" moments for example - see Smokescreen in Diablo 3) are missing from the game, and the max DPS output (in typical gear) is insufficient because the game uses increased enemy HP and damage as it "difficulty curve" instead of implementing proper difficulty (lol).
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Feb 18, 2013, 1:32:14 PM
"
Thalandor wrote:

/off topic
I don't know if I'm late in the news or what, but congrats Invalesco, you're a good addition to the mod team!


Thank you Thal :)
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
"
bhavv wrote:

Its entirely to do with chaos, if you dont take HP passives, that chaos damage on merciless finishes you off before you can even blink.

HP = Chaos damage.


The same could be said of any damage type. Generally, Chaos Damage presented in-game is pretty easy to avoid compared to things like explosive arrows in groups with fire damage or lightning arrows in Chamber of Sins, multi-projectile ice spears...what have you. If you don't spec defense against them, you're still taking 160% total damage from the hit and will be one shot.

The argument was about why chaos damage isn't working currently - personally I feel adding some chaos resistance nodes to the bottom portion of the tree for marauder/duelist/ranger would make great strides in equalizing this and giving more options to chaos resistance for them other than gear. No going defensive means you get hit for more damage, you can't complain about that. Defensive builds take a hit from not being able to kill as fast, or at all in some cases when you start getting additional life + life regen mobs and such. Unless their builds synergize with skills that do not take passives to upgrade their damage from.
"
Elynole wrote:
"
bhavv wrote:


And I dont believe that glass cannon builds shouldnt be able to gain more XP than they lose by dying. That makes no sense and penalizes DPS focused builds far too much.


If you're dying more than you're killing, xp wise, it isn't punishing DPS focused builds...your build just sucks. lol The same would be said of defensive builds as well.


I only just saw this post. Well done for confirming that any pure DPS build in PoE 'just sucks'.

Thats kind of my entire point that they shouldnt suck, but they do.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
GhostlightX wrote:
"
C2487233 wrote:
"
Expire wrote:
People stack life not just because of chaos damage, but because it is the only worthwhile defensive stat to stack.

And in HC it's all about staying alive (for the most part).

You can remove chaos damage altogether and people will still keep stacking life.




this.

what about HP stacking to avoid stun-lock deaths, freezed-to-death-deaths and shocked-by-a-million-skeletons-and-get-insta-gibbed-deaths?


ive died to those things but havnt died from chaos damage yet.


Have you been to the sewers on Merciless yet?



i have not.

i was simply re-enforcing the part of the quote i underlined.

i dont doubt that chaos damage is extremely dangerous later on.
renting this space - 1 gcp/month
my Q is

why are top players doing so fine?

"
bhavv wrote:

I only just saw this post. Well done for confirming that any pure DPS build in PoE 'just sucks'.

Thats kind of my entire point that they shouldnt suck, but they do.


This has never been a game based on "how high can I get my leet damage up to."
"
Elynole wrote:
"
bhavv wrote:

Its entirely to do with chaos, if you dont take HP passives, that chaos damage on merciless finishes you off before you can even blink.

HP = Chaos damage.


The same could be said of any damage type. Generally, Chaos Damage presented in-game is pretty easy to avoid compared to things like explosive arrows in groups with fire damage or lightning arrows in Chamber of Sins, multi-projectile ice spears...what have you. If you don't spec defense against them, you're still taking 160% total damage from the hit and will be one shot.

The argument was about why chaos damage isn't working currently - personally I feel adding some chaos resistance nodes to the bottom portion of the tree for marauder/duelist/ranger would make great strides in equalizing this and giving more options to chaos resistance for them other than gear. No going defensive means you get hit for more damage, you can't complain about that. Defensive builds take a hit from not being able to kill as fast, or at all in some cases when you start getting additional life + life regen mobs and such. Unless their builds synergize with skills that do not take passives to upgrade their damage from.


WRONG WRONG WRONG WRONG WRONG WRONG WRONG WRONG WRONG !!!!!

How WRONG can a person possibly get?

Elemental resists are piss easy to acquire compared to chaos damage. Elemental resist passives are far more plentiful and stronger. Elemental resist gear is far more plentiful, common, and stronger. Elemental resist also comes in an aura spell called Purity.

I'm farming Chamber of sins constantly atm. I have 60 cold resist, 66 fire, and 71 lightning EASY. I'm sat on -38 chaos resist however and the only thing that I ever see my groups and my character dying from in there is the chaos damage and the end boss.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 18, 2013, 1:29:35 PM
"
Elynole wrote:
"
bhavv wrote:

I only just saw this post. Well done for confirming that any pure DPS build in PoE 'just sucks'.

Thats kind of my entire point that they shouldnt suck, but they do.


This has never been a game based on "how high can I get my leet damage up to."


"
11. Are there defined roles for players, like tanking, healing and sustained damage?
While we don't have concrete defined roles for any class, there's enough customization with passive and active skills that a player can focus on one type of play. A Marauder, for example, can load up on hit point buffing skills and taunts, and a Ranger could focus purely on offensive skills. We do not intend to have a dedicated healer role.


And it doesnt matter if it ever was, its simply no better as a game currently based on 'how high can I get my leet HP / ES up to'.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Feb 18, 2013, 1:31:32 PM

Report Forum Post

Report Account:

Report Type

Additional Info