Path of Exile 2.4.0: Atlas of Worlds Patch Notes

Pretty nice patch notes, although I'd buff more full melee skills like Heave Strike or Glacial Hammer giving them unique mods to them. For example, Heavy Strike could do 200% more damage to isolated targets or maybe stack damage for each hit to the same target consecutively.

And Cast on Critical is nerfed... AT LAST! This support gem was so broken, that whole meta builds were just depending on it to clear end-game content just by facerolling. This was needed.

Reading all the butthurt meta kids is so funny.

Can't wait to play Atlas of Worlds!
The Lord's Labyrinth awaits you.
Choose wisely, strike quickly.
Thrust completely.
And may you find the ending that you deserve.
"
Bex_GGG wrote:

Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes


The game:
We gutted everything that ZiggyD does not play. Enjoy, you cucks.
"
Exile009 wrote:
Cool! The longest forum post I recall reading in my years here ran up to 52 pages, iirc (leaving aside the constantly running ones - such as the unique item list, for example). We're at 50 now and it's only been a few hours. Keep it up, guys! Let's set a new record!! :D

@GGG Thanks for the patch notes. Keep up the good work. :)


WOW!! Well, we've completely TROUNCED the old record. Good going, guys!! Keep it up! :D
Last edited by Exile009#1139 on Aug 31, 2016, 8:48:21 AM
Cast on Critical now has 0.5s cooldown but not for mjolnier as I understand
"
Thermoth wrote:
LOL

My build is completly broken now, just nerfed almost all mechanics i use.

using kingsguard for gain
Mjölner triggers only 1 spell - 50 % less damage, 50 % less gain
unrelenting gives only 30 % chance - 30 % less damage, 40 % less gain
=> won't have always be at max endurance charges - about 20-30 % less damage mitigation overall + slightly reduced damage
dicharge deals 35 % less damage when triggered
and mjölner will have a cooldown

=> total: less than 1/4 damage, less than 1/4 defence even without the cooldown issue

=> totally broken build


Well of course these juggernaut dischargers were nice, but not that nice to be nerfed that way. There were many builds that had higher dps and higher sustainability and they aren't nerfed. For example essence drainers, or vortex. Reach of council builds hat a comparable dps while standing out of danger and only nerfed by about 25-30% of damage. And I can tell you, there will even be More Reach of Council builds because many players will now just use added chaos on them, will be almost as strong as before and way easier to deal with reflection. And they know, it won't be nerfed again.

Reach-tornado shot-added chaos-poison-slower proj-void manipulation-pierce or something like this - will kill almost every pack with 1 shot + high dps against bosses. When playing assassin the dps will even be higher than most common melee build can reach. It's just that easy with bow builds at moment. You don't have to think, just overpowering everything with poison and some movement speed to stay out of danger. Highest clear speed, close to highest sustainability, no brainer. Yust run, click-kill, run.

It's like usual you see a build coming up and just destroy it in every possible way. Just calm down, one nerf is usually enough. And you don't look sideways, there are so many builds that were already as strong as the yuggernaut mjölner build you nerfed even before it came up. Juggernaut dischargers have a huge down: They have do stay in dangerous areas, so they have eather high dps, high defence or high clear speed (movement). They can't have all, like many bow builds actually have. Don't look always only on the DPS, close combat is still the most dangerous thing in the game and you continue to nerf all these builds more than ranged. I can't understand why.

Instead you should a) reduce damage dealt from distance and b) increase damage taken when in distance and c) increase damage you can't avoid by just moving around. If you don't do all these things, almost every engame (T15 bosses) viable build that doesn't costs 1000 exalt will be ranged (and most of them bows), just because it's how the game is actually designed. Why bow is the best? Because when using p.e. tornado shot you can see everything tha happens, for example bearers, the animation is so decent you just can see everything else - if you go p.e. spark - you just don't see what happens - you can't react. So bows are just OP actually, in almost every possible way.

It's no wonder ziggyd and most other you can see on youtube mostly use bow builds (or other ranged builds with comparable skills like essense drain or vortex). You should consider why. And I can tell you it's just because you can reach almost the same dps while you can stay out of any danger. This must be fixed. At moment they are just the most powerful in the game. You can stay out of danger and the dps, expecially against bosses, is often even higher than in other builds (for example because of poison, its really easy to make a poisonous bow attack - but really hard to make another skill high poisonous, the usable more damage supports that have double effect are almost all perfectly designed for bows (pierce, slower proj., faster proj. ...). Please let other builds envolve to be comparable. Not every player wants to play an archer, just because it's OP atm.


The lvl of nerfs to mjolner builds are easily explained.

They are hiring retarded chimpanzees from their local zoo.

At least I hope it wasn't a human responsible for it. Because if it was it shows the absolute contempt they have for their player base.
Last edited by plodd#5033 on Aug 31, 2016, 8:48:15 AM
"
Shival wrote:
"
Bex_GGG wrote:

Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes


The game:
We gutted everything that ZiggyD does not play. Enjoy, you cucks.


Considering that ZiggyD is the one who INVENTED the Assreacher (which uses Reach of the Council), this comment is hilariously wrong, LOL! :P
So as result . Atlas kill meta builds. Im happy they didn't touched tornado shot, caustic arrow,flicker strike , spectral throw. But in return they destroyed any CoC build. For items nerf I'd say, do u really needed to nerf mjolner 30% was already shit now an internal cool down , Here come the atmic bomb..... Reach of The Council nerf there was no reason to nerf it, now I'm justyfied to buy an harbinger ilvl 83 for half of the council legacy price. Cleave never had dmg problems but apart the small range of attack the major problem is still the knock back wich prevent any really use as main clear skill .Prophecy to the core game ...ok how a new player can farm coins if u nerf to the ground the drop rate?... One major bug fix is still missing ; summon raging spirit is umplayble in high pack size map due to lag increase and occasionally disconnection .essence league is a joke 25 essences!!!!! Tier one and 3 month to farm tier 7 waste of time...fix it . Challenge MTX rewards are worse than a nightmare ,u call it a reward? The portal it self is big enough to fit my head in make it a little larger. (English grammar perfection I just a dream I'm sorry)
Knowledge is power. Guard it well ,Blood Ravens.
TO the people complaining about their 1 billion exalt characters, S T F U. No one gives a flying fedoodle about your currency nor is it GGG's problem that you spent all your IN-GAME CURRENCY on your character. Make a new build kiddos.

COME @ ME.
IGN : Moogleinabox
Last edited by Moogleinabox#0294 on Aug 31, 2016, 8:55:13 AM
"
Exile009 wrote:


Considering that ZiggyD is the one who INVENTED the Assreacher (which uses Reach of the Council), this comment is hilariously wrong, LOL! :P

There is a difference between a small nerf and GUTTING something. Also, ZiggyD now uses the new hydra bow. Also, reach has a legacy version. Dont assume Im playing this game shorter than you.
"
Shival wrote:
"
Bex_GGG wrote:

Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes


The game:
We gutted everything that ZiggyD does not play. Enjoy, you cucks.


Thanks for being wrong.
The Lord's Labyrinth awaits you.
Choose wisely, strike quickly.
Thrust completely.
And may you find the ending that you deserve.

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