Act 8 Doedre the Vile fight is utter garbage

For me, Doedre was very easy on the builds I tried her. I just killed her and tried to avoid stuff the best I could. I agree that it's a garbage fight though. Like with a lot of the new bosses there is so much crap on the floor and flying around it just looks like someone rainbow puked on the screen.

Actually come to think of it, I did die to her on beta as a generic bow character, since I got "greedy" doing damage because the fight otherwise (like most other new boss fights) would become very tedious.
Frenzy / Flicker Strike Raider here. It's a very new gameplay style for me, and the game was very fun until I hit Doedre. Now I don't even want to play the game anymore.
Wash your hands, Exile!
I had problems at first with this one, during the temp chain phase, coming back with a portal would basically put me back to 10 stacks already when I would start to move ...
But then I turned the handle, and the whole thing became quite easy, turn it when it gets saturated and that's it, there are dps windows, and enough space to move until saturation ( = turn the handle then ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 12, 2017, 8:44:45 PM
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Fruz wrote:
I had problems at first with this one, during the temp chain phase, coming back with a portal would basically put me back to 10 stacks already when I would start to move ...
But then I turned the handle, and the whole thing became quite easy, turn it when it gets saturated and that's it, there are dps windows, and enough space to move until saturation ( = turn the handle then ).
This is pretty much it, but there is nuance.

Purple --> each stack applies a (stacking) slow (+ purple = chaos degen)
Green --> zombies each apply a green stack on death, which amplifies boss damage (hence one-shots)
Red --> each stack increases boss damage reduction

The valve is your reset button whenever one of these situations becomes problematic.

Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Wait you can change the fight by turning the valve? How are we even supposed to know that? I started the fight and there was so many damn explosions all over the area that all I had time for was dodging the damn things.
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Telzen wrote:
Wait you can change the fight by turning the valve? How are we even supposed to know that? I started the fight and there was so many damn explosions all over the area that all I had time for was dodging the damn things.
Yes, the valve resets her buffs.

Conceptually, the premise for the fight seem to be that she gets a buff stack for every debuff stack she puts on you. When you let those stacks accumulate, that equals bad things for you. So clear out those stacks from time to time.

For that fight, put your minor pantheon to "flask charges" and freely hit that valve to slow the fight down enough to keep your flasks functional. Just keep her ES from regenerating somehow and you should be fine.

It's still a wank fight from a lore perspective, even if the mechanics aren't hard to use to your advantage. Why would she leave a valve out in the open that anybody could move around to muck up her buffs? Why not just curse you into oblivion by, say, stacking 2 or 3 curses on you?
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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Telzen wrote:
Wait you can change the fight by turning the valve? How are we even supposed to know that? I started the fight and there was so many damn explosions all over the area that all I had time for was dodging the damn things.


I had no idea, either. As a Cleaver, I have to be right up on her while I dodge her crap (albeit poorly since I was constantly temp-chained several times over), and I don't think my mouse ever went back to that part of the room to notice that the valve was usable.

My brother hasn't made it there yet. He's using Stormburst, so he should have a better time of it than I did, but I'll see if he notices the valve.

(Edit: I watched the announcement video where GGG introduces the boss fight. The valve glows when it becomes usable, and now that I know about it, it sticks out like a sore thumb. And if you have Always Highlight enabled, it'll show "Valve" the entire time. Guess I'll have that enabled for now on.)
Last edited by 3DNeophyte#5208 on Aug 13, 2017, 5:08:22 PM
The only thing this fight really needs is for the phases to slow down their progression a good 33% or so. They build up way too quickly to get meaningful damage off on her and the zombies simply don't regen your flasks well enough and relatively "safely" enough. She was my first and only death so far SSF SC Harbinger, mainly cuz I wasn't paying enough attention and got lazy. Her ES also should regen much slower or should only start regenerating AFTER she can be damaged again during transition.

Also, I am surprised so few people play without "Always Highlight" active, you miss so much otherwise. Just click it off when the screen gets cluttered. I clicked the valve out of curiosity and realized it was cycling through phases when I touched it.
Hmm. I did not have big problems with her with my Frost Blades raider (gear was typical leveling stuff: Tabula, Peregrine, Ewars and some rares). The fight was rather long, but I did it deathless.
I had no idea about any valves or anything. How the hell should I? No NPC even mentioned anything about them.
But I suppose if I had met her in some high map, I would not be so lucky. If this fight will ever be a map boss, I predict it will be very rippy...
"War's over, soldier. You just don't know it yet. Everybody lost."
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鬼殺し wrote:
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gibbousmoon wrote:
Frenzy / Flicker Strike Raider here. It's a very new gameplay style for me, and the game was very fun until I hit Doedre. Now I don't even want to play the game anymore.


Yep, I was a Flickster in testing. Pure fucking masochism.


The thing is, it was fine for every boss until Doedre. The fights just played out differently than they do with ranged or other melee skills; that's precisely what made Flicker so appealing to me.

And of course fine for clearing non-boss content. That's where it excels anyhow.

Then I hit that fucking wall, and quit. :)
Wash your hands, Exile!

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