0.10.4 Patch Notes

damn man...what the hell is happening to cyclone..it has massive desinc issues..i am following mobs who isnt there ,standing on top of mob who isnt taking any dmg but moving.it stops spinning every time regularly and too often..on any kind of obstacle,even mobs..
it also prevents me to link any more then 1 support gem ,2 are already suicidal!
man .......

NO i am NOT joking
go and test your self
Last edited by IceLancerSR#0218 on Mar 19, 2013, 11:29:02 PM
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Sebulous wrote:
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coli wrote:
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Sebulous wrote:
Great patch. Perhaps its a bit too much that death will remove loot from bosses or using TP to refill potions removes loot too. I love the anti multibox, ninja, and chest runners. All they want is to get more gear/currency, you can't blame them. I see they are suggesting a /player command.

I am really torn between /player command or not. I already barely join groups, I know I would almost never join a party if /player was implemented. Perhaps a limit of /player 3 that acts as multiplier no matter what? Playing by myself, /player 3 would make it like its a party of 3. Doing a duo with a friend, /player 3 mimics 6 player party. Want to make an uberman challenge for 6 lvl 80 players, doing /player 3 would make it an 18 player party.


What you really want is monster power.


Same thing as adding players in group, effectively increasing loot multipliers or is it just scaling monster health damage with no benefit other than a challenge?


Yeah, harder == better drops == more exp basically, adjustable to your liking.
Overall very good patch. I appreciate the buffs to Cyclone and will be experimenting with the skill again soon. Arctic Armour seems strong at first glance, though it might be limited to Eldritch Battery builds with the insane cost.
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billjg0 wrote:
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Verbally abusive? maybe you should take a few deep breaths and read it again.

Not your post in particular but in general. It is actually insane how much people hate multi boxing. You'd think I was a serial killing pedophile if you read just a small portion of the opinions


creating inflation is never good
there sure are a lot of whiny little girls in here that are acting like they're the ones spending their time and money to build this game. just think for one second, has there ever been a game developer as open to feedback as ggg? i doubt it. and now that we have one, you're all going to bash them for not making the game exactly how you want it? please save us all the trouble and come back when you have made a better game!
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Zestro wrote:


You don't get it, I know the diamond supporter who brought this multi-boxing issue up with Chris, I can even ask him for the skype conversation. This patch wasn't suppose to happen for awhile but Chris pushed it out faster cause of the conversation with 1 Diamond Supporter via Skype.


Chris knows who I'm talking about, I'm not going to name anyone but I think it's bullshit that this is how patches work.


It wasn't just one person's commentary that brought about this change. I saw enough multiboxing discussion that I expected it to become the next locked thread topic right behind the infamous loot thread.

GGG has done one thing consistently the whole time I've played POE. That's attempt to balance the game by limiting things that are OP (or buff underpowered) and still try not to ruin the fun of whatever it is that they are nerfing/altering.

Rearranging, adding and removing nodes and paths from the skill tree for example.

Avatar of Fire, Discharge, Poison Arrow, Fire Trap, Chaos Immunity nerfs for example. Nerfing bow damage, removing phase run, removing weapon added elemental dmg from Facebreaker utility, etc.

Multiboxing was just a little too productive. The number of chaos/gcp/exalted being asked for and paid for items was a big red warning sign the size of Texas that multiboxing was well on its way towards ruining the economy.

The chaos recipe nerf patch that preceded this is another good example.

People can still multibox, they will just have to ensure their extra characters stay alive during the battle to get the maximum quantity boost.

Left alone, multiboxing might have made trading obsolete for the large percentage who don't/can't multibox. I'm not the jealous type and I don't begrudge someone with a faster machine being able to run more than 1 character at a time.

I do see where that advantage is frowned upon by others. GGG has stated they are not interested in POE being pay to win. Multiboxing isn't paying GGG to win, but it is in a similar vein.

As a non-multiboxer, this change will slightly harm me in that less low level slightly desirable uniques will be available for trade. (which I find far more useful and enjoyable than the high level ones) On the plus side, prices will start to come down over time as chaos + orbs become more valuable again. In the long run, I think it will be a win for everyone.

As for one Diamond supporter changing the course of events, there are also Diamond supporters on the other side- those who do multibox and talk about it in their posts. Stop and think about it for a second. If you have the financial resources to be able to support GGG with $1,000 then you probably have the financial resources to own a very good computer capable of multiboxing. If you can't afford a computer capable of multiboxing, the chances are slim that you can afford to support GGG with $1,000.

So, please don't assume it was one conversation with one person that did it. The straw that broke the camel's back wasn't the only straw.










































PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Mar 19, 2013, 11:38:38 PM
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IceLancerSR wrote:

NO i am NOT joking
go and test your self


I'm playing Facebraker/Blood Magic 5L (Cyclone-added fire-melee phy dmg-faster attacks-life leech) and don't even notice the cost, actually i can perma-spin.

I'm lvl68 -3k hp- 140hp recovery -92mana cost-, you need to check your build or items, any (or both) sucks (no ofense of course).
Last edited by Neomikron#3203 on Mar 19, 2013, 11:39:05 PM
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pleasejason wrote:
there sure are a lot of whiny little girls in here that are acting like they're the ones spending their time and money to build this game. just think for one second, has there ever been a game developer as open to feedback as ggg? i doubt it. and now that we have one, you're all going to bash them for not making the game exactly how you want it? please save us all the trouble and come back when you have made a better game!


considering the size of SoE, Planetside 2 has drastically changed from creative directors vision of the game. But its true, its a rare thing to appreciate. Thats why these 2 F2P games got money from me.
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Caruban wrote:
I feel like Arctic Armor should reserve mana, rather than consume it. I understand why GGG would want it to consume more mana while running, but who spends their time standing still?


My Ice Nova character stands still quite often :) I am hoping the new skill will compliment my build but we will see
IGN~~VellyBelly
-__-`
Last edited by Helpmegod#6180 on Mar 20, 2013, 1:21:51 AM

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