0.10.4 Patch Notes

Not a single change that directly impacts my enjoyment of the game.

I'm looking forward to some noticeable performance improvements, and spell remakes. It would be nice if PoE could go back to being dark and gritty instead of a light show for children.
CYCLON VIDEO Proof of a Problem!

http://youtu.be/23WzMOMyzBc

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Every time spinning stopped I did not stopped it my self!
was holding down right mouse button the whole fight
Cyclon has Serious Issues now
Pay most attention to 1:10 + how it stops spinning in middle of fight and gets me almost killed

Just spining in place will make u dead with only 2 linked support due to faster reactivation/travel time
Less spinning time=more mana to activate=2linked gems (77 mana) = suicide
What happens when u link 5 support gems?
Faster attacks??
i loose HP so rapidly before i count to 4 i am dead with zero hp

skill stops spinning at every little existent or non existent obstacle
mob sitting by the wall in docks prevents you from spinning ,he can shoot you to death and u cant touch him!

RANGE of area dmg is insane small!
i catch my self sitting on top of mob and they do not take dmg!
mobs sitting right next to me aren't taking damage at all either

Its bad man ..very bad
Last edited by IceLancerSR#0218 on Mar 20, 2013, 12:29:45 AM
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PabloFajita wrote:
Odd... Considering for over 2 years the "community" has been telling you "desyncs" are completely ruining the game.

We get what like 2 weeks of an extreme minority of whining about Multiboxers farming more than other people and this is rolled out...

Honestly what do you think is more gamebreaking, pressing and of more concern?

Maybe, at MOST, half of a percent of people playing this game with more than 1 client farming more than every one else... Not that it even matters because playing in a group is a joke upon itself.

Or...

Desyncs which are turning a plethora people off of this game, and preventing a plethora of people attempting to play it, when the word of mouth is "game is interesting, but desyncs like crazy, I'd wait awhile before trying it til it gets fixed".


did you ever stop to think that perhaps Desync (and related issues) might maybe be a bit harder to develop/fix and test than adding some particle effects as microtransactions or changing how loot quantity is calculated in an attempt to combat multiboxing etc.?

christ. give it a break. you act as though Chris has never ever mentioned or addressed anything to do with desync.
Let me just start off by saying I'm a multiboxer. I thought it would be fun to make the game more challenging for myself and getting to avoid the worse part of the game, partying. I'm a dual totem summoner and let me tell you that I've been kicked out of more parties than you can shake a stick at. Every day I see "No summoner" parties, hell even if I just use totems with spark I get the boot..I'm currently 79, I've ran out of maps twice, the highest map I've found/ran was a 70 which I facerolled, Ive found a total of 1 exalted orb, I've put in more than 100+ hours of play, yet you think multiboxing is a big enough issue to put in a loot system that's is only going to make it slightly harder on the majority of its users?

How about fixing desync, how about fixing particle effects, how about fixing end game drop rates, how about making it so I can even join a party? The only reason I wanted to multibox in the first place was because the game is too easy and not rewarding enough. Several posts have said it, add a player X command and let us play the way we want to, put everyone on the same playing field.
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sadkitten wrote:
put everyone on the same playing field.

Already been done with this patch. Everyone IS on the same playing field.
Reimur: even though you're wrong, why would you have faith in diamond supporters? you're talking about a group of people that are so autistic that they would spend 1000 dollars on pixels. we're almost the most idiotic group of people in this community. second to hardcore players.
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Chris wrote:
Fixed a bug where clicking outside the vendor sell window would close it.


You mean that wasn't intended? Bummer, I found it convenient.
Will the mob's hp decrease the way the loot drops are, if you're more than a screen away from the rest of the party? If not, we're going to have to work hard for the orbs or sit in eachother's laps from now on.
Suggestion: Make it so you can be 2 screen distances away from other players without negatively influencing loot drops, when fighting Norma, magical & Rare enemies. Keep the 1 screen distance limit for bosses. Players that multi-box will still need to do some pretty tedious micro management dissuading them and it will make the multiplayer less annoying. Everyone won't have to be joined at the hip 100% of the time.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
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Nobake wrote:
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Chris wrote:
Fixed a bug where clicking outside the vendor sell window would close it.


You mean that wasn't intended? Bummer, I found it convenient.


That's what I thought...
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Imaginaerum wrote:
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Nobake wrote:
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Chris wrote:
Fixed a bug where clicking outside the vendor sell window would close it.


You mean that wasn't intended? Bummer, I found it convenient.


That's what I thought...


This.

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