0.10.5 Patch Notes

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Chris wrote:
"
Defilade wrote:
"Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion)."

I don't quite understand this. Isn't this how it has always worked? Like cyclone will roll a crit or not and if the intial crit roll happens everything cyclone hits will crit.


Yes, but it's saying that if you use Multistrike then the crit is rolled once and then applied to all repeats of the skill.

Does it means that if a attack is rolled as crit, all projectiles from LMP, GMP and chain of that attack will crit?
(╯°□°)╯︵ ┻━┻
Yes to above ^
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Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).

NUUUUUU!!!11one

I have lost all faith in GGG. That was my FAVORITE thing... I'd go around saying "Omfg, look how cool my attacks are, they have all 3 element effects!!"

Fk people with bad comps needing reduced visuals.. Make it an option. Instead of flat out making Auras not look as cool, and making ele damage no longer visible. >_<
IGN: Golem_Antsy, Harvest
"
Serefkana wrote:
"
Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).

NUUUUUU!!!11one

I have lost all faith in GGG. That was my FAVORITE thing... I'd go around saying "Omfg, look how cool my attacks are, they have all 3 element effects!!"

Fk people with bad comps needing reduced visuals.. Make it an option. Instead of flat out making Auras not look as cool, and making ele damage no longer visible. >_<



I dont usually do this but...

Please if you want visual clusterfuck and color explosions even with basic atatcks go play D3.

Its very good change both from business (game less demanding on hardware = more potential players) and gameplay perspective (more visivbility, less slowdowns with multiplehitting attacks).
Couple more changes like this and game will be playable in party. :)
Last edited by KarraKurri#7943 on Apr 5, 2013, 12:01:04 PM
But what about... Hmm. FP even more playable now? You said it needs a buff? "Checks my crit FP shadow"

Hmm.. Dosnt seem right. "Checks the passive tree" O right 3 of them thats 1 click away.. hmm.

Are you high GGG?

IN all seriousness, can you give some more love to melee. Going behind that you'll add 2 support gems to melee isnt enough. I've heard that to much on the forums already. "Omg, i sii dis big biff for milee, 2 suppirt gems. Thiy well bli viry stronk niw."

Soooo... Why buff the already easy faceroller builds and not try to get the melees.. some what on par?

Yes yes, i know. Its a beta, you're trying your way forward. But melees have been buttfucked a litle to long dont you think?
When a banker jumps out of a window, jump after him, that's where the money is.
Last edited by Xpire#1522 on Apr 5, 2013, 12:09:25 PM
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Xpire wrote:
But what about... Hmm. FP even more playable now? You said it needs a buff? "Checks my crit FP shadow"

Hmm.. Dosnt seem right. "Checks the passive tree" O right 3 of them thats 1 click away.. hmm.

Are you high GGG?
What? I don't see how FP is buffed with these changes...

@KaraKurri: I guess you have a point, if they reduce visuals, maybe we may be able to run 6x Dual Spork Parties o_0
IGN: Golem_Antsy, Harvest
"
Serefkana wrote:
"
Xpire wrote:
But what about... Hmm. FP even more playable now? You said it needs a buff? "Checks my crit FP shadow"

Hmm.. Dosnt seem right. "Checks the passive tree" O right 3 of them thats 1 click away.. hmm.

Are you high GGG?
What? I don't see how FP is buffed with these changes...

@KaraKurri: I guess you have a point, if they reduce visuals, maybe we may be able to run 6x Dual Spork Parties o_0


50% increased Critical Strike Chance per Charge. You can easily get 5-6 power charges that are close to almost any FP build.

So 50%x6 = 300%, when you already have high base crit %. So 300% for just two passives / bandit (if you chose to do so) IS alot. Its... just so lol for so litle points spent.

A full blown full dps crit caster builds get about 295-300% crit chance from the passive tree and 140% spell crit. DO the math man. :)

And It's not really about that. ITs more about leaving the melee out. Adding 2 support gems is not what melees need. And if you've played a bit longer you would know why that I'm kinda fed up with this.
When a banker jumps out of a window, jump after him, that's where the money is.
Last edited by Xpire#1522 on Apr 5, 2013, 12:17:33 PM
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bumd197 wrote:
What is a big deal about silverbranch,

it's just a level 5 bow which you will never use after max 10 levels. Nothing special stat except good leveling potential after lvl 5...

If they make same nerf about kaom's heart and keep older ones not nerfed then SAY it laud that you don't want it, but they will not do such thing. For example they changed (buff or nerf) Voll's Protector and it includes old one because Voll's Protector has some unique passives.


It will become a collectors item. Making it worth ALOT hell the Closed beta demi gods already sell for $100 + (Not that i condone selling in game items)
new meta glacial melee splash power charge build coming up guise




http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113G3fNgbZ2AgzgUTe98BLOiAPAfMonFinflV-KvbOw4TP8pTxo4PC2FfeQigpunhMauGmyQVbc-_gqdrhmFerjyRacIJKquk-dj2CSPRriTNum18qZXNsXQ0IFJDH3jaqluOuEfAs9lsjgQf03jiPEEB1XGZk_GnqxZTLOXlf6PLR9QMFJTbRk9X8HzoqOCHn_G2wsnqRGWWm2dow5IJDz8q6Iu44SnXFBCY0Pw2cBRSVGMNkk78-pVS3J-cFImlbT5

"
Xpire wrote:
"
Serefkana wrote:
"
Xpire wrote:
But what about... Hmm. FP even more playable now? You said it needs a buff? "Checks my crit FP shadow"

Hmm.. Dosnt seem right. "Checks the passive tree" O right 3 of them thats 1 click away.. hmm.

Are you high GGG?
What? I don't see how FP is buffed with these changes...

@KaraKurri: I guess you have a point, if they reduce visuals, maybe we may be able to run 6x Dual Spork Parties o_0


50% increased Critical Strike Chance per Charge. You can easily get 5-6 power charges that are close to almost any FP build.

So 50%x6 = 300%, when you already have high base crit %. So 300% for just two passives / bandit (if you chose to do so) IS alot. Its... just so lol for so litle points spent.

A full blown full dps crit caster builds get about 295-300% crit chance from the passive tree and 140% spell crit. DO the math man. :)

And It's not really about that. ITs more about leaving the melee out. Adding 2 support gems is not what melees need. And if you've played a bit longer you would know why that I'm kinda fed up with this.


u jelly bra?

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