Respec shoud be free

At least in Early access with skills changing more often it should be reduced
.
Last edited by Donkey8888#0047 on Dec 10, 2024, 9:11:22 AM
"
"
Can someone give me a reason why free respeccing is bad?

It's bad because it promotes mindless resetting until something sticks.
Instead of READING UP passives, LEARNING what they do and HOW THEY SYNERGIZE, people will just keep resetting until they pass their current problem. Then they'll keep resetting at their next problem, and so on.

It directly promotes maximally brainless approach to making your build.

Simple as.

"
Foogley#3164 wrote:
I'm at level 42 and removing 1 point costs ~1200 gold.

It's not a particularly great cost at level 42.
Not to mention that the longer you play the more costly it should be - this is fairly normal. You invested into some build and got through the game with it, this means it's working; swapping it completely SHOULD cost you.


No matter how much you read about the skills, how they actually perform in game is completely different. You're kind of making my point by saying people will be resetting until something works. That's called learning the skills, and should be supported not penalized.

Again, I'm still waiting for a good reason for the cost and how it negatively affects game play.
"
It definitely should keep NON-TRIVIAL gold cost to promote careful adjustments

It only promotes use of online guides and repetetive gameplay where you afraid to experiment with your build.

While it maybe shouldn't be completely free, it should at the very least be reasonably affordable. Devs insisted that buying items from vendors and gambling should be used as a source of good items now but who gonna use it if people will save gold for respeccing if they mess up and pick ineffective cluster in passive tree?

Yes, easy respec isn't as "hardcore" as classic ARPGs but a lot of things got streamlined already. We don't lose items upon death, we don't need to buy portal scrolls, sockets and links for gems were removed. So why the respec system is so ancient and punishing? For what reason?
"

It's bad because it promotes mindless resetting until something sticks.
Instead of READING UP passives, LEARNING what they do and HOW THEY SYNERGIZE, people will just keep resetting until they pass their current problem. Then they'll keep resetting at their next problem, and so on.

And just using a meta build from youtube guide isn't mindless, right? If you let players experiment with builds and skills they'll learn exactly that - how stuff synergize and what things do. The only difference is that they'll learn it by practice instead of theory. I just don't get how it's a mindless approach at all, seems like a natural learning of the game mechanics.

Sometimes you can overestimate the significance of passives you get. Sometimes things doesn't work the way you expected them to work. So if that happens you should spend days leveling up a new character? Or grinding gold for respec?

If you don't want players to abuse the system there's a lot of ways to limit it in a reasonable way - only allow free\cheap respec before maps, limit it by only once a day, etc.
I just thought of black myth wukong which allowed to respec everything in an instant and for free my god i had so much fun zero worries about my fuck up i could just experiment and focus on learning the bosses

My god i had so much fun playing the game fix the respecing asap please
BREAKING NEWS:

My friend just decided to respec his build he tought he have enough gold (he had 400k) and guess what happend

It was not enough, now he dont have any way to attack so what is his choice now lads ?

Any guesses ?
Last edited by BulawOwRealOne#5430 on Dec 10, 2024, 12:17:04 PM
If respec is free, then the game meta becomes all about respeccing on certain levels and before certain bosses. You really don't want that in a game. Because if all players start doing that, then developers make the game accordingly difficult. And at the end of that idea you will be respecing your build before every single boss door.
"
Such a bad argument can u explain how does humans learn ?

Exactly by try and error and guess what i cant afford in poe 2 ANY ERRORS otherwise either the cost of gold is corrupting my insides or another 20+ hours of campaing

Now you're just pulling arguments out of thin air. "ANY ERRORS" are fixable at a cost of approximately 0.5 haul of blue items (depending how lucky you get with smaller items) per passive point.

The cost becomes notable only if you respec dozens of nodes at a time, or your entire tree (which you never really need to do). Otherwise you're very free to experiment.
Last edited by just_dont#6539 on Dec 10, 2024, 12:26:05 PM
"
avg54#6148 wrote:
And just using a meta build from youtube guide isn't mindless, right?

The existence of "I googled a build guide" players doesn't invalidate my argument in the slightest.

"
avg54#6148 wrote:
If you let players experiment with builds and skills they'll learn exactly that - how stuff synergize and what things do.

Current system doesn't prevent anyone from experimenting. What it does prevent is - unticking your whole tree at once instead of trying particular branches and unticking few nodes at a time to try something different.

Report Forum Post

Report Account:

Report Type

Additional Info