Why POE2 is dying

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Toforto#2372 wrote:
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Ashyev#5110 wrote:
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Toforto#2372 wrote:
You're comparing a PoE league that got delayed and abandoned for 6 months then blah blah blah


Nice copium , what happened with player retention on the last league occurred every single league for all of this game existence



Yeah? Your point? This is literally the game's business model. People are done with a league max 1 month into it. Most are done by week 1-2 with all their goals and quit till the next one. You simply don't understand a thing about PoE's player retention at all.


I am understanding the model better than you obviously , i wanted you to say it yourself . So hear me out here : if it is okay & successful for PoE 1 to have most people gone 1 or 2 weeks after content release ... then WHY THE FUCK are you all doomin & gloomin DOZENS of threads as "POE 2 dead bc players quittin lulz" . You farmed the new content and quit , same as usual , so for GGG it's mission accomplished !
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
Last edited by Ashyev#5110 on Dec 26, 2024, 6:48:19 AM
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Ashyev#5110 wrote:
I am understanding the model better than you obviously , i wanted you to say it yourself . So hear me out here : if it is okay & successful for PoE 1 to have most people gone 1 or 2 weeks after content release ... then WHY THE FUCK are you all doomin & gloomin DOZENS of threads as "POE 2 dead bc players quittin lulz" . You farmed the new content and quit , same as usual , mission accomplished !

It's laughable. You know nothing. It's clear for everyone who is here long time. Stop embarrassing yourself.
On Probation Any%
Last edited by Dxt44#4050 on Dec 26, 2024, 6:48:02 AM
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Dxt44#4050 wrote:
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Ashyev#5110 wrote:
I am understanding the model better than you obviously , i wanted you to say it yourself . So hear me out here : if it is okay & successful for PoE 1 to have most people gone 1 or 2 weeks after content release ... then WHY THE FUCK are you all doomin & gloomin DOZENS of threads as "POE 2 dead bc players quittin lulz" . You farmed the new content and quit , same as usual , mission accomplished !

It's laughable. You know nothing. It's clear for everyone who is here long time. Stop embarrassing yourself.


You trolls being stuck in full denial mode is what's embarrassing .
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591

ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057
I have no idea if it's dying or not, but everything else is on point. The game is nowhere near poe1 in terms of fun, it's bloated, tedious and meaningless in many aspects. I totally believe GGG can fix everything but first they need to WANT those fixes. So posts like this are necessary no matter what all the fanboys think.
I realized quickly that PoE 2 melee needs more rapid cast crowd control skills even if they change nothing else.

Things like
- Diablo 4 Stomp
- Charge that can push small mobs
- Something like Yrel’s Righteous Hammer from heroes of the storm.
- Possibly hyper armour on long windup channels.

This alone would make a huge impact on build diversity and QoL.
The balancing process might yeild good results by itself, but that won’t fix the boring skill rotation on Mace and everything is going towards 1-button zoom builds again
I have a lvl 90 gemling and lvl 93 deadeye, I played the crap out of this game since launch. I have experienced getting one shot, losing my map, my materials, my exp, etc. however, not once did I blame the game for any of that, instead I got to work getting tankier, increased my evasion, heath pool, worked on my build, learned from my movement mistake, learned how to deal with certain mobs better, etc. my first instinct was to improve my gameplay and my character instead of coming to the forums asking to make the game easier.

I having said that, I think I have put enough time and seen enough content and I’ll probably stop playing for a bit until something new arrives. To me, I think this is very normal for this type of game. People will play the crap out of it and move on only to come back when something new arrives. It’s a repetitive hack and slash. It’s not going to keep anyone’s attention for a long time. And it depends on how much time one has put into it as well. Someone who can only play a few hours a day is probably still weeks or months away from the point I’m at.

Even if there is a drop in player count, I would deem it normal for this genre. I mean, look at poe1 league start data charts.
The only thing that matters is player retention between leagues. Since there haven't been any leagues, there's no way to tell.

But let's not beat around the bush here. Personally, I don't like PoE 2 and I wish they would focus on PoE 1 more.
Now, clearly, they've been neglecting PoE 1 for PoE 2, so it certainly seems like it's an either-or thing. And if that's the case, yeah, I would prefer for PoE 2 to die and for them to focus on PoE 1 again.

Is that selfish? Sure. But at least it's honest.
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The only thing that matters is player retention between leagues. Since there haven't been any leagues, there's no way to tell.

But let's not beat around the bush here. Personally, I don't like PoE 2 and I wish they would focus on PoE 1 more.
Now, clearly, they've been neglecting PoE 1 for PoE 2, so it certainly seems like it's an either-or thing. And if that's the case, yeah, I would prefer for PoE 2 to die and for them to focus on PoE 1 again.

Is that selfish? Sure. But at least it's honest.


its fine. As long as the leaguestarts of poe1/2 are like 6weeks apart and were still getting a league every 3 months, everybody wins. Its not like I play most poe leagues past week 4
Farming salt on the forums since 2024
Ascendancy:

I believe a lot of people like roguelike style mechanics, I find the Sanctum Trial real fun, hard but rewarding (I almost always drop something interesting). The 4th boss is a problem to me though, I can easily defeat it, but the "instakill" mechanic I can't do alone, as i'm not using MS boots and other things like that.

The Trial of Chaos is pure RNG, but it isn't thaaaaat hard, the unfair part of it is that you need to do, if you are lucky, at least 3 times to face the trialmaster and get the last ascendancy point.

Crafting:

Although craft should get some atention right now, I don't think that make something like "exalted to be more common" would be good, exalted is common already.. even alone or with 1 or 2 party members it's possible to drop a lot of it.

Armor:

A lot of friends of mine run warriors build and actually tank a lot of damage, they are not immortal gods but to say that "armor builds are dead" makes no sense.

Melee:

Same thing as before, to say "that melee is dead" is joke. i'm not wasting time in this point.

Passive tree and life nodes:

It would be good to see more life nodes in the passive tree, but the amount of ES nodes is not unfair. I agree that we need a buff by having more life nodes in the tree, but ES is doing fine rn

XP loss:

As frustrating as I know it is to lose 10% of XP every death, meaning a loss of good hours of farming in the endgame when you reach 90+, I really don't understand why people cry so much about it. lvl 100 is supposed to be a challenge and without the xp loss there is no challenge whatsoever. "uhhh but I need those points to finish my build"... I rarelly see a build that need to pass lvl 91 to be finished, those 9 last points should not be relevant for you to be able to "do your thing". the 1 portal is unfair though, I don't want the 6 portal to be usable again after deaths, but we should be able to refry the map at least 1 time, some forgiveness would be nice. We also could get the revive mechanic in maps active. if they do something like "every player can only revive an ally 1 time per map would be good, and if the player is revived before the end of the map he doesn't lose any XP. The game will still be punishing we have some options to work around.

Maps:

All maps with bosses and something like the checkpoints would be great, I agree. I really enjoy most of the boss fights in this game.. but the lack of maps with bosses in the endgame is sad.

And no, i'm not a pro player with meta builds. i'm a casual player that played for quite some time the 1st game. playing PoE 2 as Infernalist using a bunch of different minions and without srs because I dont like it.

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Toforto#2372 wrote:
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Nyon#6673 wrote:
Unfortunetly you dont understand how game releases work.

When an early acces launch has such a huge success that they reach almost 600k players on the first day, and then go into winter holiday where alot of people are away from home and playing less or not at all, there is no universe where the number of players arent going to be less.

Please provide one example of a game launch that looks different.


People play games even more during this time lol, everyone's at home during the holidays.

And your "600k huge success" of players is most likely never happening again on this game btw.


False, its widely known that during christmas holiday alot of people are traveling or spending time with their family and therefor less players.

I see you decided to ignore my request.

Please provide an example of a early access game where the release was a success and the player numbers kept going up the first 2 weeks.

Its completetly normal for the player numbers to go down.
Some people play it only for the campaign, some think its too hard, some try it for abit but then stop for a while until they add more changes, etc, etc. Its completetly normal.

Instead of spouting nonsense please provide an example where this isnt the case
Last edited by Nyon#6673 on Dec 26, 2024, 7:39:04 AM

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