Why POE2 is dying
" You're a baby. All you want is to remove ANY penalty for mistakes and give YOU everything without any effort. I agree with many of the problems you stated but at this point everyone knows this and has proposed actual solutions not just GIVE ME ALL THE POINTS AND ALL CURRENCY AND MAKE GAME EASY. This is childish. Also only in the warrior part of the passive skill tree there are around 40 health based nodes. Do you even play the game? Just admit to yourself you want to play a midless auto clicker and move on dude. |
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" Its an unfinished pre-release. They charged for EA/Beta keys (regardless of what term they call it) the spirit/intent of the person you replied to is honest and accurate, and your reply is just bad faith word lawyering. GGG did this exact same thing (charging for beta keys) for POE1 about 12 years ago. Charging for access then didn't make it a finished game or a buy to play game either. Know your POE history if you want to make honest arguments I guess. Lets say you're in a car hobbyist forum and you post the opinion that a prototype Ferrari race car that they're charging for tickets to check out; is really an American made Buick fresh off the assembly line and the ticket price is really an MSRP on the window. Don't be too surprised when no one gives you any car guy cred is all I'm sayin'. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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POE 2 isnt even released yet. Ridiculous speculation.
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These challenges are a normal part of the development process, and expecting perfection at this stage reflects an unrealistic understanding of what early access represents.
Last edited by Puppami#7253 on Dec 26, 2024, 9:02:34 AM
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You're making some decent points but people are gonna tear this apart because many of the points you made are flat out wrong.
The game isn't dying. Over 300k people playing on Christmas Day on Steam alone. #3 played game on Steam yesterday when I checked. Defenses are indeed an issue. A ton of ground fuckery, on death and 1 shot mechanics. I started a monk and felt I needed to go range so I switched to Deadeye with around 2400 hp and 1k ES. Build feels good but I don't think melee is in a great state even though you have players like Carn who is lvl 98 and #2 on the HCSSF ladder playing melee. The end game is a slog. Bosses should be in every map or they should add a precursor boss emblem that adds more bosses to your surrounding precursor tour when inserted. I have over 100 hours of mapping and have no citadel. I don't like the fact that I have to travel 4 nodes that I don't wanna do just to get to a new area that I do wanna farm. The end game is barebones and was thrown together quickly. I can almost say for certain the end game will be incredibly different by launch. We don't have the 2nd half of the campaign yet so none of the bosses or areas are being used in endgame yet. Death penalty is fine. What's not fine and what I think will be the #1 reason people don't play this game past the campaign is the 1 portal system in soft core. I don't know how this is healthy for the game? My fear is that they stick to their guns forn1nportal so hard that they end up striping down they difficulty and trivializing the game. I want uber difficulty and I wanna feel punished for going in unprepared but I dont want to have to watch a video before I fight a boss because of the 1 and done. I want to learn the mechanics in my own and I don't want to spoil an epic boss fight by watching a guide first because this said boss took me 100+ hours to farm the fragments for and don't wanna delete the frags because of a 1 shotnmechanic I wasn't ready for. Not having crafting sucks. Gives you something to do or gives you a goal to work towards other than mapping. I realize it's not for everyone but poe1 had some of the best crafting in any video game. It was getting bloated but I'm confident crafting will be a big part of poe2's future. THIS IS EARLY ACCESS! THE GAME IS NOT FULLY RELEASED! You saying you can't believe they shipped this product and needed another 6 months? That's exactly what they are doing. GGG is an amazing dev team. They'll find the solutions while keeping the integrity of the core gameplay they want for their game. Because that's what we want. We want passionate devs making games they wanna make and not bending over to the masses. This game is already so good and I am highly confident it will be masterful in 1 year from now. |
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" Its an early access game and its the 4th most played on steam, yes what a massive failure. Unfortunetly your just oblivious to how early access releases work. I would explain it if i didnt know it was a waste of time. Last edited by Nyon#6673 on Dec 26, 2024, 8:54:19 AM
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" I don't need to actually play with a class that I don't care or like to "discuss with you". the fact that you struggle with it don't make you more reliable than having casual friends also playing with the class. I do prefer to trust my friends than a random guy that says "something is dead" because he tried and failed with it. I understand melee and armor needs a lot of improvements, mainly in the armor part as, like Kripp said in its video, a Cloak of Flame itself does pretty much the same job as a fully armored character.. but I can't see anyone taking the "melee and armor is dead" seriously. |
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" Ofc you can play every class. But it feels bad playing a class that is just inherently so much worse then the average. I dont play melee myself so cant comment but the power disparity currently between life/armor and es is just laughable. When es is 3-4 times more effective defense then its obvious something is wrong, which is why every top build is using es. They need to do a big nerf to es, give us more life nodes and either buff armor or give us more mechanics to multiply armor mitigation with, like endurance charges or ways to convert damage | |
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This was a fun read!
Marry xMas! |
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" You should not nerf a defensive mechanic one-third of the intended classes use just because of the top 1% of builds. Any casual player would basically have to abandon using energy shield as a defensive mechanic and end up building Life. Which is what PoE 1 was after Energy Shield got nerfed to the ground so that it required massive farming for end game gear to make it competitive. |
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