Why dedicate my time if I can lose all my XP with a death penalty?

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N3vangel#0037 wrote:
I’m surprised how quickly they removed that and how big of a negative impact it’s had on the endgame. I guarantee the reason citadels are so rare are bc they altered something after removing that death penalty and it threw everything out of whack.


Did I miss something? Are penalties not still in the game?
Risk turns progress into a triumph worth celebrating.
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BK2710#6123 wrote:
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N3vangel#0037 wrote:
I’m surprised how quickly they removed that and how big of a negative impact it’s had on the endgame. I guarantee the reason citadels are so rare are bc they altered something after removing that death penalty and it threw everything out of whack.


Did I miss something? Are penalties not still in the game?


They are but the original terms of the endgame also included bricking your path if you died in maps.
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MrPedez#4934 wrote:


I do actually want people to enjoy the game, but i dont want to sacrifice the game i enjoy and make it an ez mode 2x softcore walk in the park just to satisfy every casual new player. These kind of ez games also tend to be the ones with the worst player retention.


Truth. Additionally, why should the "good gamer", if that's who is being called out, have to sacrifice their game experience because they want to welcome newer players. They worked hard to become the "good gamer" they either actually are, or even that they think they are. In this absurd context ofc.

Why is the burden on ME to fix your problems with the game, while at the same time you ignore all the help and the feedback and rationale provided? Because you aren't having a good time, I am also not supposed to have a good time or im just posturing?

Should every complaint be acted on because this weird self-righteous attitude that, if its not, you are just a perceptual blowhard?

What kind of game do you end up with then?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 10:07:18 PM
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Sogardev#9713 wrote:

I wish wherever you work in real life .. when you make a mistake the month will reset and you start from 1st day again and no payment until you complete the month. A very good life lesson indeed ! lol


no...you just either get fired, or get put on probation and then fired. You don't just lose the money for a month...you lose it forever unless you find another job. That was a really poor shot dude, could have used a bit more thought. Jobs are more "hardcore" than anything this game throws at you. Because THEIR goal is not to teach you....its to pay you to do a task and if you fail that task you are useless to them. Heck, even a contractor...if they fail the job they are tasked with completing, they DONT GET PAID.

A GAME, and by extension death in a game, is the exact opposite. Their goal is to train you to do better. Death is one of the ONLY ways to get you to do better. But death on its own loses all meaning without an associated penalty.


Oh man, you must have a very shitty string of jobs if that is your conclusion therefore I can see the reflection of that in your masochistic, time wasting gaming preferences.
So let me tell you there are better jobs out there and better life and (I hope this will not come as a shock) better games that don't make you waste your time. You just have to believe that YOU can do better.
Good luck and again sorry for bad experiences.
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Sogardev#9713 wrote:

Oh man, you must have a very shitty string of jobs if that is your conclusion therefore I can see the reflection of that in your masochistic, time wasting gaming preferences.
So let me tell you there are better jobs out there and better life and (I hope this will not come as a shock) better games that don't make you waste your time. You just have to believe that YOU can do better.
Good luck and again sorry for bad experiences.


you called work into the equation: I gave you how 99% of all jobs across the world operate. Of course there are exceptions. Maybe you are in one of those exceptions, but more likely based on your posts and your condescension you are talking out of your ass. You've added nothing to this thread, kindly move on.

I love how this all started with you saying I mentioned "real life" in the post you quoted when in fact....it doesn't. Literally only talks about video games. Life lessons apply to everything you do, btw. Just in case you weren't aware.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 10:23:46 PM
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The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


Which i think would be fine. I really dont know why POE has a community so hell bent on thinking beeing able to level is an achievement. Its like they are trying to gatekeep normal character progression because their ego makes them think its fun for others to be forced into wasting more time than necessary.
RN you can still do the exact same thing, play lower lvl content and grind your way up. The only thing the exp penalty really does is make people decide if they care enough to deal with it or just play something else.
It doesnt make the game more fun and no matter how much you are going to say otherwise, we both know 99.9% of players would not enable it if given the choice.
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Eiszahn#1286 wrote:

Which i think would be fine. I really dont know why POE has a community so hell bent on thinking being able to level is an achievement. Its like they are trying to gatekeep normal character progression because their ego makes them think its fun for others to be forced into wasting more time than necessary.


Why do you think getting to Level 100 is "normal character progression"? Because that's how it works in other games? Well sorry to tell you, that isn't how it works in PoE. That's never been how it works in PoE. It's not gatekeeping. Its a literal DIFFERENT game with DIFFERENT meanings for "character progression".

There is no such thing as "normal character progression" at all in PoE. A level 40 character could be stronger than a poorly crafted level 80 character. You could be level 30 in Act 6 PoE 1, or you could be level 60 in Act 6 PoE 1. You could be dealing 100k damage, or you could be doing 100 million damage. This is one of the central things that sets PoE apart from all the other games you are comparing it to to determine this "normal".

It is your choice to go around this and cheese it. It is also a choice to NOT do that. Just like its a choice to "buy" 40/40 challenges which so many people do. It's stupid....but people do it.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 31, 2024, 10:31:23 PM
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What kind of game do you end up with then?
Tetris? but with no top and auto sort
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MrPedez#4934 wrote:
"


What kind of game do you end up with then?
Tetris? but with no top and auto sort


GGG is allergic to auto-sort, will never happen.
Starting anew....with PoE 2

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