Why dedicate my time if I can lose all my XP with a death penalty?
" Don't bother, this kind of gloaters didn't dip in HC or Ruthless, but like to praise themselves in Softcore Trade League -
Spoiler
The Easy Mode
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" Yeah but now they have 2 games, 2 dev teams, 2 infrastructures. That costs some money. Having both games being to similar with a to close target audience doesnt work out in a long run because the additional income would be to low. So they have to move somewhere. The problem is currently its not entirely clear where this somewhere will be. But to be honest, cutting out stuff that makes little sense and has no impact on the gameplay is something worth considering to get a bigegr audience, and after all having more players cant hurt. |
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" no reason to play HC in early access, there are billions of bugs. I tried and died to a bug at level 72 yeah, and xp penalty means nothing if you're only dying "sometimes" " stay mad lmao if it's so easy then why are you crying about the xp penalty? can't even play in the easy mode? "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Jan 1, 2025, 3:19:08 PM
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" 1. You really need to stop spouting this fake nonsense without backing it up with facts. Where is this massive drop of players your speaking about? 2. When a game has this much hype, and does this much better then its predecessor its completetly natural that the game wont be for everyone and some people will stop playing it. Especially when its an early access release. So naturally there will be a drop off of players from the peak at launch, because for alot of players the game isnt for them, every game isnt made for everyone. The fact remains that a huge amount of players are still playing the game and enjoying it. You can compare it to basicly any release of any game ever. | |
"Xp loss on death has a huge impact on the gameplay, without it everyone could just be glasscannon, corpse walking their way to lvl 100. Besides i think they made it quite clear in their prerelease videos that this was going to be harder than poe 1 and they are ofc going to offset their league release dates so people can play both games which is clearly to keep the old playerbase engaged in both. It might not make sense to you and no matter how often veteran arpg players try to explain new players why mechanics like xp loss on death are necessary and has purpose they seem to completely ignore these issues because it doesnt fit their personal needs. Honestly arpg's are not casual friendly by nature, they are grindy,time consuming and sometimes frustrating but thats what the core audience of these games like. Remove any of these from the equation and the game will get boring quickly just like D4 which lasted me about 3 weeks and as u can see has a 2.5/10 score on metacritic. So no casual players are not who u want to be target audience for these type of games and they are not the one that keep playing for 10+ years buying lots of supporter packs Last edited by MrPedez#4934 on Jan 1, 2025, 3:41:20 PM
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" Thats just entirely wrong because you look at it from an isolated perspective. You currently have 1 try per map, so a glass canon would inheritely not work. Even if you had 6 portals it wouldnt work because the boss mechanics would just stop you. Its also not desireable as a player because deaths cause a downtime. You can even see that your assumtion is wrong in the campaign. You have endless tries, still ppl dont build glass canons for this, because a balanced character is just way smoother. " They want to sell you something to use in both games. So you would end up with higher cost for the same income. Doesnt make sense. " It does not make sense at all because every single reason given is covered by other parts of the game. You can even play LE, which does not have xp loss on death and the builds there are also balanced. ppl still build balanced builds because its alot less hazzle. |
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" I'm lvl 89, I lose maybe once every 10-20 maps mostly to things that could not be avoided (like casts from outside of my field of view with no on-ground indication or fps spikes going from 60fps to 3fps) and it takes hours to restore that XP at this level. I'm not OK with it. I can use your own logic here: why have an XP loss in a game that is still in construction and is so bugged/unpolished? You said hardcore is not worth it due to many game bugs, however the same bugs exist in softcore and I'm saying it's unfair to take away hours of my time due to the XP loss mechanic, just because of the buggy state of the game. Just like you don't want to have days invested in hardcore taken away from you due to a bug, I don't want to have hours invested in softcore taken away from me due to a bug. Same thing, the difference is in our threshold of acceptance. You're OK with losing hours of your time if so happens (however losing days is too much for you so you stay away from hardcore, even tho many other players play it with success). I'm not OK with losing hours nor days. Especially when I'm already getting punished with other loses that come with death. However that's my personal opinion. If the game was balanced and polished, with all mechanics clear and visible I might be OK with it. However at this stage of development I think the XP loss ON TOP of other punishments is just disrespectful, since in most cases there's nothing to be learned from this. Last edited by KubaLy#4534 on Jan 1, 2025, 4:08:10 PM
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" lose all my XP"
You can't lose all your XP. You lose 10% per death once you reach a certain level and you can't level down. " They do that in World of Warcraft and it honestly it's the worst thing they have ever done to the game. GGG found a good balance between casual and non casual. There are some tweaks of course to be made (On Death effects as one example) but in terms of Death Penalty XP loss it's fair. Last edited by potato_mash#1873 on Jan 1, 2025, 4:25:08 PM
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XP penalty doesn't make the game harder, just less fun as players don't feel incentivized to tackle hard content.
I'm 93 and I die once every 4-5 levels, xp penalty is retarded and does nothing for the game. Losing waystones loot and map is already enough, instead all these penalties should be optional for greater reward justifying it, including some kind of material requires for lvl100+ maps and bosses. The only people defending the penalties are shitters who get carried by trade and are too scared of HC and look for excuses not to play it, crabs in a bucket, so they can gloat about being better than casuals. It's an ego thing, you have it in every game. Ever been in diamond 4 in league? That's basically it. |
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" At level 89 it does not take hours to get back 10% xp unless you're doing a map then sitting in your hideout to take a nap in between each one. |
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