Why dedicate my time if I can lose all my XP with a death penalty?

"
Its amazing that we have 400k on steam alone still logging in .... what it is it now week 5?

And Early Access.

Huge win


342k online. Average player number dropping every day since launch. More like huge L lmao

This game will be so dead if it continues to be Ruthless 2.0. Just wait until most people get to endgame and realize what a scam and a waste of time PoE 2 is.
"
Toforto#2372 wrote:
"
Its amazing that we have 400k on steam alone still logging in .... what it is it now week 5?

And Early Access.

Huge win


342k online. Average player number dropping every day since launch. More like huge L lmao

This game will be so dead if it continues to be Ruthless 2.0. Just wait until most people get to endgame and realize what a scam and a waste of time PoE 2 is.
An average league in poe 1 would have far fewer players after 1 month, in fact probably like 1/10 of the current player numbers in poe 2, and it exceeded their expectations by a lot. Besides half the content is not even released yet and endgame will change a lot before release thats for sure. Ohh by the way i think most people have reached endgame a long time ago
"
MrPedez#4934 wrote:
An average league in poe 1 would have far fewer players after 1 month, in fact probably like 1/10 of the current player numbers in poe 2, and it exceeded their expectations by a lot. Besides half the content is not even released yet and endgame will change a lot before release thats for sure. Ohh by the way i think most people have reached endgame a long time ago


Your comparison means nothing. Comparing an EA launch with hype,twitch drops,content creators generating even more hype,interviews beforehand etc. etc. to a regular PoE 1 league is nonsensical.

We'll see just how good the player retention is after the first test league reset in EA lol

And no, people most definitely have not gotten to endgame yet. If you haven't noticed, the first week or 2 the forum was full of people completely glazing the campaign and saying this is some kind of amazing arpg. Then suddenly 2 weeks in the threads about endgame started popping up, about ascendancy trials, about exp loss, about 1 portal per map. And its still a small % of the players that are in maps.

Don't worry, the huge drop-offs are yet to come. One will be when a big part of the tourists and one-playthrough players reach maps, the next will be the moment they do the first test league.
"
Toforto#2372 wrote:
"
MrPedez#4934 wrote:
An average league in poe 1 would have far fewer players after 1 month, in fact probably like 1/10 of the current player numbers in poe 2, and it exceeded their expectations by a lot. Besides half the content is not even released yet and endgame will change a lot before release thats for sure. Ohh by the way i think most people have reached endgame a long time ago


Your comparison means nothing. Comparing an EA launch with hype,twitch drops,content creators generating even more hype,interviews beforehand etc. etc. to a regular PoE 1 league is nonsensical.

We'll see just how good the player retention is after the first test league reset in EA lol

And no, people most definitely have not gotten to endgame yet. If you haven't noticed, the first week or 2 the forum was full of people completely glazing the campaign and saying this is some kind of amazing arpg. Then suddenly 2 weeks in the threads about endgame started popping up, about ascendancy trials, about exp loss, about 1 portal per map. And its still a small % of the players that are in maps.

Don't worry, the huge drop-offs are yet to come. One will be when a big part of the tourists and one-playthrough players reach maps, the next will be the moment they do the first test league.
Your doomsday theories are based on your own point of view and nothing else. Poe 1 did nothing but increase their playerbase with each league surpassing the previous. Its perfectly normal that the player retention drops after the first month of releasing a new league, This is EA and everyone knew it and fans will treat it as such, this is what EA is meant for to solve issues/bugs and balance stuff before the full release.
If u are unfamiliar with the term "early access" then here it is fresh from wiki

From Wikipedia, the free encyclopedia
This article is about the video game industry term. For the clinical drug testing term, see Expanded access.
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

So as u can see none of us expected that there would not be issues but we find them, provide feedback and move on and find another way to make our build work around the issues we discover untill they eventually get patched, Xp loss on death however is not an issue nor a bug, its meant to be there for a reason
Last edited by MrPedez#4934 on Jan 1, 2025, 12:57:31 PM
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Ankh_13#4218 wrote:
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Toforto#2372 wrote:

No, people will not "deal with it". They simply quit. GGG will have to do something to attract back a large enough number of players otherwise this game simply won't make enough profits to survive as a live-service f2p game.

200-300k still playing and not complaining. 3 weeks in. Playing an unfinished, unpolished, buggy mess of a game with barely any endgame. Instead of one with 10+ years of history and endless content.

We will have 500k-1M league launches once the game is actually out. I'm not worried about GGG's future. In fact, they already made back the cost of making PoE 2 several times over.


Every single person i know personally that plays the game is somewhere in the campaign. Some rerolled characters mid campaign or at the end of the campaign. Not one of them is even close to end game. From the players i helped that ended on my friendlist half dont play anymore and only less than half of the remaining ppl are even at the lower end of maps.

About the complaining. Of the reviews for players over 100 hours (which put alot somewhere into the campaign) 72% are positive. So much for the complaining part.
Keep EXP penalty as is
Multi-Demi Winner
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Former Dominus Multiboxer
"
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


For those skillful players there's already a Hardcore option to compete on the highest level, isn't there? Why don't you use it? I'm sure you understand that there's no better way to showcase your skill with the game than hardcore, right? And if you're playing hardcore already, why worry about noob softcore mechanics?

If you're not playing hardcore and still vouching for keeping softcore as punishing as possible, to me it's just like saying "I'm too bad of a player for hardcore, however I still have more time to spend gaming than most softcore players, so keep softcore punishing so I can at least spend my time in an environment where I seem to be better than I actually am". It's just an ego thing, otherwise you'd be going hardcore like all the pros.

The game is already demanding, good softcore players will always be the first ones to reach endgame and high lvl 90-s way before the casuals anyway. The XP loss mechanic is just a leftover from D2, a game so easy that the XP penalty was the ONLY THING that the game has against the player. POE 2 is not as easy as D2, so whay use D2's punishment system? The player gets alraedy punished by losing map/boss fight/unpicked loot, what purpose does another punishment ON TOP of that serves?

And if it's such a great feature in the eyes of the developers, why doesn't it apply to the campaign as well, so that we're getting prepared for this "system" from the start? For me, it makes no sense to have such different systems in the campaign and in the endgame. The campaign should be the learning platform for the endgame. However in POE 2 the endgame system for death is so vastly different than it is in the campaign that it feels like two different games. Once I've reached maps I need to re-learn all that the campaign has tought me, not for the sake of enchancing my experience but for the sake of artificially making the game seem harder and more rough than it actually is.

I think GGG wants all this frustration from the playerbase, for some reason they see it as an asset...

"
Xebov#4972 wrote:
"
Ankh_13#4218 wrote:
"
Toforto#2372 wrote:

No, people will not "deal with it". They simply quit. GGG will have to do something to attract back a large enough number of players otherwise this game simply won't make enough profits to survive as a live-service f2p game.

200-300k still playing and not complaining. 3 weeks in. Playing an unfinished, unpolished, buggy mess of a game with barely any endgame. Instead of one with 10+ years of history and endless content.

We will have 500k-1M league launches once the game is actually out. I'm not worried about GGG's future. In fact, they already made back the cost of making PoE 2 several times over.


Every single person i know personally that plays the game is somewhere in the campaign. Some rerolled characters mid campaign or at the end of the campaign. Not one of them is even close to end game. From the players i helped that ended on my friendlist half dont play anymore and only less than half of the remaining ppl are even at the lower end of maps.

About the complaining. Of the reviews for players over 100 hours (which put alot somewhere into the campaign) 72% are positive. So much for the complaining part.
Not meaning to repeat myself but casual players dont last long in most games especially not games like poe, now GGG made it quite clear that poe 2 was going to be harder than its predecessor and even though its a bit more accessible to new players it was clearly made for the more hardcore arpg gamer which also tends to be the ones that stays for many years.
I have quite the opposite experience from u and i dont think anyone from my friendslist are stuck in campaign, in fact most of them are above lvl 90 and working on their 2nd or 3rd char by now
"
MrPedez#4934 wrote:
"
Toforto#2372 wrote:
"
Its amazing that we have 400k on steam alone still logging in .... what it is it now week 5?

And Early Access.

Huge win


342k online. Average player number dropping every day since launch. More like huge L lmao

This game will be so dead if it continues to be Ruthless 2.0. Just wait until most people get to endgame and realize what a scam and a waste of time PoE 2 is.
An average league in poe 1 would have far fewer players after 1 month, in fact probably like 1/10 of the current player numbers in poe 2, and it exceeded their expectations by a lot. Besides half the content is not even released yet and endgame will change a lot before release thats for sure. Ohh by the way i think most people have reached endgame a long time ago


Don't feed.
Didn't read the thread.

Git gud or leave, tourists.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.

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